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The legacy version is the version 1.3 The new version is the version 2.0. It would be based on SDL2 only Distribution information. If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade. You can build wxWidget with SDL2 with the following trick export SDL_CONFIG=/usr/bin/sdl2-config ./configure --with-sdl .....
204 lines
5.7 KiB
C++
204 lines
5.7 KiB
C++
/* OnePAD - author: arcum42(@gmail.com)
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* Copyright (C) 2009
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*
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* Based on ZeroPAD, author zerofrog@gmail.com
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* Copyright (C) 2006-2007
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "GamePad.h"
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#include "onepad.h"
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#include "keyboard.h"
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#include "state_management.h"
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#include <string.h>
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#include <gtk/gtk.h>
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#include "linux.h"
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Display *GSdsp;
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Window GSwin;
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void SysMessage(const char *fmt, ...)
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{
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va_list list;
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char msg[512];
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va_start(list, fmt);
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vsprintf(msg, fmt, list);
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va_end(list);
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if (msg[strlen(msg) - 1] == '\n')
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msg[strlen(msg) - 1] = 0;
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GtkWidget *dialog;
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dialog = gtk_message_dialog_new(NULL,
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GTK_DIALOG_DESTROY_WITH_PARENT,
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GTK_MESSAGE_INFO,
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GTK_BUTTONS_OK,
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"%s", msg);
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gtk_dialog_run(GTK_DIALOG(dialog));
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gtk_widget_destroy(dialog);
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}
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EXPORT_C_(void)
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PADabout()
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{
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SysMessage("OnePad is a rewrite of Zerofrog's ZeroPad, done by arcum42.");
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}
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EXPORT_C_(s32)
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PADtest()
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{
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return 0;
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}
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s32 _PADopen(void *pDsp)
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{
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GSdsp = *(Display **)pDsp;
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GSwin = (Window) * (((u32 *)pDsp) + 1);
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SetAutoRepeat(false);
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return 0;
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}
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void _PADclose()
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{
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SetAutoRepeat(true);
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vector<GamePad *>::iterator it = s_vgamePad.begin();
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// Delete everything in the vector vjoysticks.
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while (it != s_vgamePad.end()) {
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delete *it;
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++it;
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}
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s_vgamePad.clear();
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}
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void PollForJoystickInput(int cpad)
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{
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int joyid = conf->get_joyid(cpad);
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if (!GamePadIdWithinBounds(joyid))
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return;
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GamePad::UpdateGamePadState();
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for (int i = 0; i < MAX_KEYS; i++) {
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GamePad *gamePad = s_vgamePad[joyid];
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switch (type_of_joykey(cpad, i)) {
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case PAD_JOYBUTTONS: {
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int value = gamePad->GetButton(key_to_button(cpad, i));
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if (value)
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key_status->press(cpad, i);
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else
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key_status->release(cpad, i);
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break;
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}
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case PAD_HAT: {
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int value = gamePad->GetHat(key_to_axis(cpad, i));
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// key_to_hat_dir and SDL_JoystickGetHat are a 4 bits bitmap, one for each directions. Only 1 bit can be high for
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// key_to_hat_dir. SDL_JoystickGetHat handles diagonal too (2 bits) so you must check the intersection
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// '&' not only equality '=='. -- Gregory
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if (key_to_hat_dir(cpad, i) & value)
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key_status->press(cpad, i);
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else
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key_status->release(cpad, i);
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break;
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}
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case PAD_AXIS: {
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int value = gamePad->GetAxisFromKey(cpad, i);
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bool sign = key_to_axis_sign(cpad, i);
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bool full_axis = key_to_axis_type(cpad, i);
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if (IsAnalogKey(i)) {
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if (abs(value) > gamePad->GetDeadzone())
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key_status->press(cpad, i, value);
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else
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key_status->release(cpad, i);
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} else {
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if (full_axis) {
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value += 0x8000;
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if (value > gamePad->GetDeadzone())
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key_status->press(cpad, i, min(value / 256, 0xFF));
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else
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key_status->release(cpad, i);
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} else {
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if (sign && (-value > gamePad->GetDeadzone()))
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key_status->press(cpad, i, min(-value / 128, 0xFF));
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else if (!sign && (value > gamePad->GetDeadzone()))
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key_status->press(cpad, i, min(value / 128, 0xFF));
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else
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key_status->release(cpad, i);
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}
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}
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}
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default:
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break;
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}
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}
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}
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EXPORT_C_(void)
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PADupdate(int pad)
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{
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// Gamepad inputs don't count as an activity. Therefore screensaver will
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// be fired after a couple of minute.
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// Emulate an user activity
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static int count = 0;
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count++;
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if ((count & 0xFFF) == 0) {
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// 1 call every 4096 Vsync is enough
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XResetScreenSaver(GSdsp);
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}
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// Actually PADupdate is always call with pad == 0. So you need to update both
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// pads -- Gregory
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// Poll keyboard/mouse event. There is currently no way to separate pad0 from pad1 event.
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// So we will populate both pad in the same time
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for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
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key_status->keyboard_state_acces(cpad);
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}
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PollForX11KeyboardInput();
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// Get joystick state + Commit
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for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
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key_status->joystick_state_acces(cpad);
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PollForJoystickInput(cpad);
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key_status->commit_status(cpad);
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}
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Pad::rumble_all();
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}
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EXPORT_C_(void)
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PADconfigure()
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{
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LoadConfig();
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DisplayDialog();
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return;
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}
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