Files
pcsx2/plugins
Gregory Hainaut eec74fd963 gsdx hw: Add an alternate draw call for FMV rendering
The long story:
Game blits FMV far aways of the RT which is actually the input of the RO texture...
Currently GSdx suffers of 2 bugs.
1/ RT is too small
2/ texture isn't properly updated with the rendered value. Texture is invalidated
but it reads back the pixels from the GS memory whereas the correct
value is located on the GPU.

This commit will replace the standard draw by a manual blit. Therefore it avoid
size issue and bad upscaling issue.

v2:
* Use various copy to be more compatible with dx api
* Move all part of the hack info the BlitFMV function

v3: add log message
2016-04-04 21:29:32 +02:00
..
2015-02-20 23:05:21 +01:00