mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-10-01 16:55:52 +02:00
DirectInput devices corresponding XInput devices should be listed as "[Detached]" when XInput is enabled. No idea if this works, as it requires an XBox 360 controller to fully test. FF Axes now sorted, rather than being displayed in the order MS returns them. Small motor DirectInput binding now correctly displays "Square" effect type in list when first created. Attempt to more accurately model "soft" vs "hard" presses. Don't have a game where this matters, so no idea if it works. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1607 96395faa-99c1-11dd-bbfe-3dabce05a288
14 lines
298 B
C
14 lines
298 B
C
// Shouldn't really be here, but not sure where else to put it.
|
|
struct InitInfo {
|
|
// 1 when binding key to ignore.
|
|
int bindingIgnore;
|
|
|
|
HWND hWndTop;
|
|
HWND hWnd;
|
|
// For config screen, need to eat button's message handling.
|
|
HWND hWndButton;
|
|
};
|
|
|
|
void EnumDevices(int hideDXXinput);
|
|
|