mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-10-01 16:55:52 +02:00
Ported libretro's white_point shader to GSdx. Based on the work described here: http://www.zombieprototypes.com/?p=210
Ported libretro's white_point shader to GSdx. Based on the work described here: http://www.zombieprototypes.com/?p=210