Files
pcsx2/plugins
Gregory Hainaut e1a5736583 gsdx: anti-upscale-glitch hack UserHacks_SkipDraw
2x upscaling is pixel perfects. Bigger upscaling is better but not yet perfect

Feedbacks are welcomes (note it doesn't solve all upscaling issue, only wrong texture sampling)

For the history:
If you have a texture of [0;16[ texels and draws a primitive [0;16[

The formulae to sample last pixels of texture is
0.5 + (16*s-1)/(16*s) * 16
Native (s==1): 15.5 (good)
2x     (s==2): 16 (bad, outside of the texture)
4x     (s==4): 16.25 (bad, really outside of the texure))
2015-04-03 18:33:05 +02:00
..
2015-01-12 13:27:09 +01:00
2015-01-27 15:16:06 +00:00
2014-12-20 13:43:25 +01:00
2015-02-20 23:05:21 +01:00
2014-03-25 13:31:36 +01:00
2014-03-25 13:31:36 +01:00
2015-02-20 23:05:21 +01:00