mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-09-25 05:55:47 +02:00
* Finished up zipfile-style savestate implementation * Simplified BaseSaveState class, and removed lots of now-unneeded code. * Prepared the i18n stuff for a pcsx2_Dev.pot file (WIP), and sorted more stuff to pcsx2_Tertiary.pot. git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4091 96395faa-99c1-11dd-bbfe-3dabce05a288
696 lines
19 KiB
C++
696 lines
19 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "wxAppWithHelpers.h"
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#include "ThreadingInternal.h"
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#include "PersistentThread.h"
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DEFINE_EVENT_TYPE( pxEvt_DeleteObject );
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DEFINE_EVENT_TYPE( pxEvt_DeleteThread );
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DEFINE_EVENT_TYPE( pxEvt_StartIdleEventTimer );
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DEFINE_EVENT_TYPE( pxEvt_InvokeAction );
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DEFINE_EVENT_TYPE( pxEvt_SynchronousCommand );
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IMPLEMENT_DYNAMIC_CLASS( pxSimpleEvent, wxEvent )
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ConsoleLogSource_App::ConsoleLogSource_App()
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{
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static const TraceLogDescriptor myDesc =
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{
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L"AppEvents", L"App Events",
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pxLt("Includes idle event processing and some other uncommon event usages.")
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};
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m_Descriptor = &myDesc;
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}
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ConsoleLogSource_App pxConLog_App;
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void BaseDeletableObject::DoDeletion()
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{
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wxAppWithHelpers* app = wxDynamicCast( wxApp::GetInstance(), wxAppWithHelpers );
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pxAssume( app != NULL );
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app->DeleteObject( *this );
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}
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// --------------------------------------------------------------------------------------
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// SynchronousActionState Implementations
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// --------------------------------------------------------------------------------------
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void SynchronousActionState::SetException( const BaseException& ex )
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{
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m_exception = ex.Clone();
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}
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void SynchronousActionState::SetException( BaseException* ex )
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{
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if( !m_posted )
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{
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m_exception = ex;
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}
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else if( wxTheApp )
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{
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// transport the exception to the main thread, since the message is fully
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// asynchronous, or has already entered an asynchronous state. Message is sent
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// as a non-blocking action since proper handling of user errors on async messages
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// is *usually* to log/ignore it (hah), or to suspend emulation and issue a dialog
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// box to the user.
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pxExceptionEvent ev( ex );
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wxTheApp->AddPendingEvent( ev );
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}
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}
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void SynchronousActionState::RethrowException() const
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{
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if( m_exception ) m_exception->Rethrow();
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}
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int SynchronousActionState::WaitForResult()
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{
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m_sema.WaitNoCancel();
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RethrowException();
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return return_value;
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}
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int SynchronousActionState::WaitForResult_NoExceptions()
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{
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m_sema.WaitNoCancel();
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return return_value;
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}
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void SynchronousActionState::PostResult( int res )
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{
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return_value = res;
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PostResult();
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}
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void SynchronousActionState::ClearResult()
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{
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m_posted = false;
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m_exception = NULL;
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}
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void SynchronousActionState::PostResult()
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{
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if( m_posted ) return;
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m_posted = true;
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m_sema.Post();
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}
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// --------------------------------------------------------------------------------------
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// pxActionEvent Implementations
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// --------------------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS( pxActionEvent, wxEvent )
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pxActionEvent::pxActionEvent( SynchronousActionState* sema, int msgtype )
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: wxEvent( 0, msgtype )
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{
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m_state = sema;
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}
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pxActionEvent::pxActionEvent( SynchronousActionState& sema, int msgtype )
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: wxEvent( 0, msgtype )
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{
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m_state = &sema;
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}
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pxActionEvent::pxActionEvent( const pxActionEvent& src )
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: wxEvent( src )
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{
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m_state = src.m_state;
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}
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void pxActionEvent::SetException( const BaseException& ex )
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{
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SetException( ex.Clone() );
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}
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void pxActionEvent::SetException( BaseException* ex )
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{
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const wxString& prefix( pxsFmt(L"(%s) ", GetClassInfo()->GetClassName()) );
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ex->DiagMsg() = prefix + ex->DiagMsg();
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if( !m_state )
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{
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ScopedExcept exptr( ex ); // auto-delete it after handling.
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ex->Rethrow();
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}
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m_state->SetException( ex );
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}
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// --------------------------------------------------------------------------------------
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// pxSynchronousCommandEvent
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// --------------------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS( pxSynchronousCommandEvent, wxCommandEvent )
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pxSynchronousCommandEvent::pxSynchronousCommandEvent(SynchronousActionState* sema, wxEventType commandType, int winid)
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: wxCommandEvent( pxEvt_SynchronousCommand, winid )
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{
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m_sync = sema;
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m_realEvent = commandType;
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}
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pxSynchronousCommandEvent::pxSynchronousCommandEvent(SynchronousActionState& sema, wxEventType commandType, int winid)
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: wxCommandEvent( pxEvt_SynchronousCommand )
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{
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m_sync = &sema;
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m_realEvent = commandType;
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}
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pxSynchronousCommandEvent::pxSynchronousCommandEvent(SynchronousActionState* sema, const wxCommandEvent& evt )
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: wxCommandEvent( evt )
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{
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m_sync = sema;
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m_realEvent = evt.GetEventType();
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SetEventType( pxEvt_SynchronousCommand );
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}
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pxSynchronousCommandEvent::pxSynchronousCommandEvent(SynchronousActionState& sema, const wxCommandEvent& evt )
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: wxCommandEvent( evt )
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{
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m_sync = &sema;
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m_realEvent = evt.GetEventType();
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SetEventType( pxEvt_SynchronousCommand );
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}
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pxSynchronousCommandEvent::pxSynchronousCommandEvent( const pxSynchronousCommandEvent& src )
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: wxCommandEvent( src )
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{
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m_sync = src.m_sync;
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m_realEvent = src.m_realEvent;
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}
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void pxSynchronousCommandEvent::SetException( const BaseException& ex )
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{
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if( !m_sync ) ex.Rethrow();
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m_sync->SetException( ex );
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}
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void pxSynchronousCommandEvent::SetException( BaseException* ex )
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{
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if( !m_sync )
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{
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ScopedExcept exptr( ex ); // auto-delete it after handling.
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ex->Rethrow();
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}
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m_sync->SetException( ex );
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}
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// --------------------------------------------------------------------------------------
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// pxRpcEvent
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// --------------------------------------------------------------------------------------
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// Unlike pxPingEvent, the Semaphore belonging to this event is typically posted when the
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// invoked method is completed. If the method can be executed in non-blocking fashion then
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// it should leave the semaphore postback NULL.
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//
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class pxRpcEvent : public pxActionEvent
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{
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxRpcEvent)
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typedef pxActionEvent _parent;
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protected:
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void (*m_Method)();
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public:
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virtual ~pxRpcEvent() throw() { }
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virtual pxRpcEvent *Clone() const { return new pxRpcEvent(*this); }
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explicit pxRpcEvent( void (*method)()=NULL, SynchronousActionState* sema=NULL )
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: pxActionEvent( sema )
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{
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m_Method = method;
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}
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explicit pxRpcEvent( void (*method)(), SynchronousActionState& sema )
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: pxActionEvent( sema )
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{
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m_Method = method;
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}
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pxRpcEvent( const pxRpcEvent& src )
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: pxActionEvent( src )
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{
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m_Method = src.m_Method;
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}
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void SetMethod( void (*method)() )
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{
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m_Method = method;
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}
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protected:
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void InvokeEvent()
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{
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if( m_Method ) m_Method();
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}
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};
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IMPLEMENT_DYNAMIC_CLASS( pxRpcEvent, pxActionEvent )
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// --------------------------------------------------------------------------------------
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// pxExceptionEvent implementations
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// --------------------------------------------------------------------------------------
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pxExceptionEvent::pxExceptionEvent( const BaseException& ex )
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{
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m_except = ex.Clone();
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}
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void pxExceptionEvent::InvokeEvent()
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{
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ScopedExcept deleteMe( m_except );
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if( deleteMe ) deleteMe->Rethrow();
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}
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// --------------------------------------------------------------------------------------
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// wxAppWithHelpers Implementation
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// --------------------------------------------------------------------------------------
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//
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// TODO : Ping dispatch and IdleEvent dispatch can be unified into a single dispatch, which
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// would mean checking only one list of events per idle event, instead of two. (ie, ping
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// events can be appended to the idle event list, instead of into their own custom list).
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//
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IMPLEMENT_DYNAMIC_CLASS( wxAppWithHelpers, wxApp )
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// Posts a method to the main thread; non-blocking. Post occurs even when called from the
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// main thread.
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void wxAppWithHelpers::PostMethod( FnType_Void* method )
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{
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PostEvent( pxRpcEvent( method ) );
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}
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// Posts a method to the main thread; non-blocking. Post occurs even when called from the
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// main thread.
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void wxAppWithHelpers::PostIdleMethod( FnType_Void* method )
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{
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pxRpcEvent evt( method );
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AddIdleEvent( evt );
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}
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// Invokes the specified void method, or posts the method to the main thread if the calling
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// thread is not Main. Action is blocking. For non-blocking method execution, use
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// AppRpc_TryInvokeAsync.
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//
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// This function works something like setjmp/longjmp, in that the return value indicates if the
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// function actually executed the specified method or not.
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//
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// Returns:
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// FALSE if the method was not invoked (meaning this IS the main thread!)
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// TRUE if the method was invoked.
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//
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bool wxAppWithHelpers::Rpc_TryInvoke( FnType_Void* method )
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{
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if( wxThread::IsMain() ) return false;
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SynchronousActionState sync;
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PostEvent( pxRpcEvent( method, sync ) );
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sync.WaitForResult();
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return true;
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}
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// Invokes the specified void method, or posts the method to the main thread if the calling
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// thread is not Main. Action is non-blocking (asynchronous). For blocking method execution,
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// use AppRpc_TryInvoke.
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//
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// This function works something like setjmp/longjmp, in that the return value indicates if the
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// function actually executed the specified method or not.
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//
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// Returns:
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// FALSE if the method was not posted to the main thread (meaning this IS the main thread!)
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// TRUE if the method was posted.
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//
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bool wxAppWithHelpers::Rpc_TryInvokeAsync( FnType_Void* method )
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{
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if( wxThread::IsMain() ) return false;
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PostEvent( pxRpcEvent( method ) );
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return true;
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}
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void wxAppWithHelpers::ProcessMethod( FnType_Void* method )
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{
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if( wxThread::IsMain() )
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{
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method();
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return;
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}
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SynchronousActionState sync;
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PostEvent( pxRpcEvent( method, sync ) );
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sync.WaitForResult();
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}
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void wxAppWithHelpers::PostEvent( const wxEvent& evt )
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{
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// Const Cast is OK!
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// Truth is, AddPendingEvent should be a const-qualified parameter, as
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// it makes an immediate clone copy of the event -- but wxWidgets
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// fails again in structured C/C++ design design. So I'm forcing it as such
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// here. -- air
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_parent::AddPendingEvent( const_cast<wxEvent&>(evt) );
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}
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bool wxAppWithHelpers::ProcessEvent( wxEvent& evt )
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{
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// Note: We can't do an automatic blocking post of the message here, because wxWidgets
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// isn't really designed for it (some events return data to the caller via the event
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// struct, and posting the event would require a temporary clone, where changes would
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// be lost).
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AffinityAssert_AllowFrom_MainUI();
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return _parent::ProcessEvent( evt );
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}
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bool wxAppWithHelpers::ProcessEvent( wxEvent* evt )
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{
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AffinityAssert_AllowFrom_MainUI();
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ScopedPtr<wxEvent> deleteMe( evt );
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return _parent::ProcessEvent( *deleteMe );
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}
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bool wxAppWithHelpers::ProcessEvent( pxActionEvent& evt )
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{
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if( wxThread::IsMain() )
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return _parent::ProcessEvent( evt );
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else
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{
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SynchronousActionState sync;
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evt.SetSyncState( sync );
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AddPendingEvent( evt );
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sync.WaitForResult();
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return true;
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}
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}
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bool wxAppWithHelpers::ProcessEvent( pxActionEvent* evt )
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{
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if( wxThread::IsMain() )
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{
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ScopedPtr<wxEvent> deleteMe( evt );
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return _parent::ProcessEvent( *deleteMe );
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}
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else
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{
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SynchronousActionState sync;
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evt->SetSyncState( sync );
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AddPendingEvent( *evt );
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sync.WaitForResult();
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return true;
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}
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}
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void wxAppWithHelpers::CleanUp()
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{
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// I'm pretty sure the message pump is dead by now, which means we need to run through
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// idle event list by hand and process the pending Deletion messages (all others can be
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// ignored -- it's only deletions we want handled, and really we *could* ignore those too
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// but I like to be tidy. -- air
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//IdleEventDispatcher( "CleanUp" );
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//DeletionDispatcher();
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_parent::CleanUp();
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}
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// Executes the event with exception handling. If the event throws an exception, the exception
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// will be neatly packaged and transported back to the thread that posted the event.
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// This function is virtual, however overloading it is not recommended. Derrived classes
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// should overload InvokeEvent() instead.
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void pxActionEvent::_DoInvokeEvent()
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{
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AffinityAssert_AllowFrom_MainUI();
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try {
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InvokeEvent();
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}
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catch( BaseException& ex )
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{
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SetException( ex );
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}
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catch( std::runtime_error& ex )
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{
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SetException( new Exception::RuntimeError( ex ) );
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}
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if( m_state ) m_state->PostResult();
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}
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void wxAppWithHelpers::OnSynchronousCommand( pxSynchronousCommandEvent& evt )
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{
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AffinityAssert_AllowFrom_MainUI();
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pxAppLog.Write(L"(App) Executing command event synchronously...");
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evt.SetEventType( evt.GetRealEventType() );
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try {
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ProcessEvent( evt );
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}
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catch( BaseException& ex )
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{
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evt.SetException( ex );
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}
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catch( std::runtime_error& ex )
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{
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evt.SetException( new Exception::RuntimeError( ex, evt.GetClassInfo()->GetClassName() ) );
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}
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if( Semaphore* sema = evt.GetSemaphore() ) sema->Post();
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}
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void wxAppWithHelpers::AddIdleEvent( const wxEvent& evt )
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{
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ScopedLock lock( m_IdleEventMutex );
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if( m_IdleEventQueue.size() == 0 )
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PostEvent( pxSimpleEvent( pxEvt_StartIdleEventTimer ) );
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m_IdleEventQueue.push_back( evt.Clone() );
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}
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void wxAppWithHelpers::OnStartIdleEventTimer( wxEvent& evt )
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{
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ScopedLock lock( m_IdleEventMutex );
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if( m_IdleEventQueue.size() != 0 )
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m_IdleEventTimer.Start( 100, true );
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}
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void wxAppWithHelpers::IdleEventDispatcher( const wxChar* action )
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{
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// Recursion is possible thanks to modal dialogs being issued from the idle event handler.
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// (recursion shouldn't hurt anything anyway, since the node system re-creates the iterator
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// on each pass)
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//static int __guard=0;
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//RecursionGuard guard(__guard);
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//if( !pxAssertDev(!guard.IsReentrant(), "Re-entrant call to IdleEventdispatcher caught on camera!") ) return;
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wxEventList postponed;
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wxEventList::iterator node;
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ScopedLock lock( m_IdleEventMutex );
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while( node = m_IdleEventQueue.begin(), node != m_IdleEventQueue.end() )
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{
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ScopedPtr<wxEvent> deleteMe(*node);
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m_IdleEventQueue.erase( node );
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lock.Release();
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if( !Threading::AllowDeletions() && (deleteMe->GetEventType() == pxEvt_DeleteThread) )
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{
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// Threads that have active semaphores or mutexes (other threads are waiting on them) cannot
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// be deleted because those mutex/sema objects will become invalid and cause the pending
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// thread to crash. So we disallow deletions when those waits are in action, and continue
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// to postpone the deletion of the thread until such time that it is safe.
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pxThreadLog.Write( ((pxThread*)((wxCommandEvent*)deleteMe.GetPtr())->GetClientData())->GetName(), L"Deletion postponed due to mutex or semaphore dependency." );
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postponed.push_back(deleteMe.DetachPtr());
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}
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else
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{
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pxAppLog.Write( L"(AppIdleQueue%s) Dispatching event '%s'", action, deleteMe->GetClassInfo()->GetClassName() );
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ProcessEvent( *deleteMe ); // dereference to prevent auto-deletion by ProcessEvent
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|
}
|
|
lock.Acquire();
|
|
}
|
|
|
|
m_IdleEventQueue = postponed;
|
|
if( m_IdleEventQueue.size() > 0 )
|
|
pxAppLog.Write( L"(AppIdleQueue%s) %d events postponed due to dependencies.", action, m_IdleEventQueue.size() );
|
|
}
|
|
|
|
void wxAppWithHelpers::OnIdleEvent( wxIdleEvent& evt )
|
|
{
|
|
m_IdleEventTimer.Stop();
|
|
IdleEventDispatcher();
|
|
}
|
|
|
|
void wxAppWithHelpers::OnIdleEventTimeout( wxTimerEvent& evt )
|
|
{
|
|
IdleEventDispatcher( L"[Timeout]" );
|
|
}
|
|
|
|
void wxAppWithHelpers::Ping()
|
|
{
|
|
pxThreadLog.Write( pxGetCurrentThreadName().c_str(), L"App Event Ping Requested." );
|
|
|
|
SynchronousActionState sync;
|
|
pxActionEvent evt( sync );
|
|
AddIdleEvent( evt );
|
|
sync.WaitForResult();
|
|
}
|
|
|
|
void wxAppWithHelpers::PostCommand( void* clientData, int evtType, int intParam, long longParam, const wxString& stringParam )
|
|
{
|
|
wxCommandEvent evt( evtType );
|
|
evt.SetClientData( clientData );
|
|
evt.SetInt( intParam );
|
|
evt.SetExtraLong( longParam );
|
|
evt.SetString( stringParam );
|
|
AddPendingEvent( evt );
|
|
}
|
|
|
|
void wxAppWithHelpers::PostCommand( int evtType, int intParam, long longParam, const wxString& stringParam )
|
|
{
|
|
PostCommand( NULL, evtType, intParam, longParam, stringParam );
|
|
}
|
|
|
|
sptr wxAppWithHelpers::ProcessCommand( void* clientData, int evtType, int intParam, long longParam, const wxString& stringParam )
|
|
{
|
|
SynchronousActionState sync;
|
|
pxSynchronousCommandEvent evt( sync, evtType );
|
|
|
|
evt.SetClientData( clientData );
|
|
evt.SetInt( intParam );
|
|
evt.SetExtraLong( longParam );
|
|
evt.SetString( stringParam );
|
|
AddPendingEvent( evt );
|
|
sync.WaitForResult();
|
|
|
|
return sync.return_value;
|
|
}
|
|
|
|
sptr wxAppWithHelpers::ProcessCommand( int evtType, int intParam, long longParam, const wxString& stringParam )
|
|
{
|
|
return ProcessCommand( NULL, evtType, intParam, longParam, stringParam );
|
|
}
|
|
|
|
void wxAppWithHelpers::PostAction( const pxActionEvent& evt )
|
|
{
|
|
PostEvent( evt );
|
|
}
|
|
|
|
void wxAppWithHelpers::ProcessAction( pxActionEvent& evt )
|
|
{
|
|
if( !wxThread::IsMain() )
|
|
{
|
|
SynchronousActionState sync;
|
|
evt.SetSyncState( sync );
|
|
AddPendingEvent( evt );
|
|
sync.WaitForResult();
|
|
}
|
|
else
|
|
evt._DoInvokeEvent();
|
|
}
|
|
|
|
|
|
void wxAppWithHelpers::DeleteObject( BaseDeletableObject& obj )
|
|
{
|
|
pxAssert( !obj.IsBeingDeleted() );
|
|
wxCommandEvent evt( pxEvt_DeleteObject );
|
|
evt.SetClientData( (void*)&obj );
|
|
AddIdleEvent( evt );
|
|
}
|
|
|
|
void wxAppWithHelpers::DeleteThread( pxThread& obj )
|
|
{
|
|
pxThreadLog.Write(obj.GetName(), L"Scheduling for deletion...");
|
|
wxCommandEvent evt( pxEvt_DeleteThread );
|
|
evt.SetClientData( (void*)&obj );
|
|
AddIdleEvent( evt );
|
|
}
|
|
|
|
typedef void (wxEvtHandler::*pxInvokeActionEventFunction)(pxActionEvent&);
|
|
|
|
bool wxAppWithHelpers::OnInit()
|
|
{
|
|
#define pxActionEventHandler(func) \
|
|
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(pxInvokeActionEventFunction, &func )
|
|
|
|
Connect( pxEvt_SynchronousCommand, pxSynchronousEventHandler (wxAppWithHelpers::OnSynchronousCommand) );
|
|
Connect( pxEvt_InvokeAction, pxActionEventHandler (wxAppWithHelpers::OnInvokeAction) );
|
|
|
|
Connect( pxEvt_StartIdleEventTimer, wxEventHandler (wxAppWithHelpers::OnStartIdleEventTimer) );
|
|
|
|
Connect( pxEvt_DeleteObject, wxCommandEventHandler (wxAppWithHelpers::OnDeleteObject) );
|
|
Connect( pxEvt_DeleteThread, wxCommandEventHandler (wxAppWithHelpers::OnDeleteThread) );
|
|
|
|
Connect( wxEVT_IDLE, wxIdleEventHandler (wxAppWithHelpers::OnIdleEvent) );
|
|
|
|
Connect( m_IdleEventTimer.GetId(), wxEVT_TIMER, wxTimerEventHandler(wxAppWithHelpers::OnIdleEventTimeout) );
|
|
|
|
return _parent::OnInit();
|
|
}
|
|
|
|
void wxAppWithHelpers::OnInvokeAction( pxActionEvent& evt )
|
|
{
|
|
evt._DoInvokeEvent(); // wow this is easy!
|
|
}
|
|
|
|
void wxAppWithHelpers::OnDeleteObject( wxCommandEvent& evt )
|
|
{
|
|
if( evt.GetClientData() == NULL ) return;
|
|
delete (BaseDeletableObject*)evt.GetClientData();
|
|
}
|
|
|
|
// Threads have their own deletion handler that propagates exceptions thrown by the thread to the UI.
|
|
// (thus we have a fairly automatic threaded exception system!)
|
|
void wxAppWithHelpers::OnDeleteThread( wxCommandEvent& evt )
|
|
{
|
|
ScopedPtr<pxThread> thr( (pxThread*)evt.GetClientData() );
|
|
if( !thr )
|
|
{
|
|
pxThreadLog.Write( L"null", L"OnDeleteThread: NULL thread object received (and ignored)." );
|
|
return;
|
|
}
|
|
|
|
pxThreadLog.Write(thr->GetName(), (wxString)L"Thread object deleted successfully" + (thr->HasPendingException() ? L" [exception pending!]" : wxEmptyString));
|
|
thr->RethrowException();
|
|
}
|
|
|
|
wxAppWithHelpers::wxAppWithHelpers()
|
|
: m_IdleEventTimer( this )
|
|
{
|
|
#ifdef __WXMSW__
|
|
// This variable assignment ensures that MSVC links in the TLS setup stubs even in
|
|
// full optimization builds. Without it, DLLs that use TLS won't work because the
|
|
// FS segment register won't have been initialized by the main exe, due to tls_insurance
|
|
// being optimized away >_< --air
|
|
|
|
static __threadlocal int tls_insurance = 0;
|
|
tls_insurance = 1;
|
|
#endif
|
|
}
|
|
|