Files
pcsx2/plugins/GSdx/GSRendererOGL.cpp
T
gregory.hainaut da66ca7fd9 gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
Current goal is to implement the SW render with pure opengl instead of SDL.
I plan to use OpenGL4.2 capability (the latest actually) => need libglew1.7 and a Dx11 capable GPU/drivers.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4970 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-16 22:17:37 +00:00

44 lines
1.5 KiB
C++

/*
* Copyright (C) 2011-2011 Gregory hainaut
* Copyright (C) 2007-2009 Gabest
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GSRendererOGL.h"
#include "GSRenderer.h"
GSRendererOGL::GSRendererOGL()
// FIXME
//: GSRendererHW<GSVertexHWOGL>(new GSTextureCacheOGL(this))
: GSRendererHW<GSVertexHW11>(new GSTextureCacheOGL(this))
{
// TODO must be implementer with macro InitVertexKick(GSRendererOGL)
// template<uint32 prim, uint32 tme, uint32 fst> void VertexKick(bool skip);
InitVertexKick(GSRendererOGL);
}
GSRendererOGL::~GSRendererOGL() { /* TODO */ }
bool GSRendererOGL::CreateDevice(GSDevice* dev) { /* TODO */ }
template<uint32 prim, uint32 tme, uint32 fst>
void GSRendererOGL::VertexKick(bool skip) { /* TODO */ }
void GSRendererOGL::Draw(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex) { /* TODO */ }