Gregory Hainaut
d51f008c72
gsdx: openglES fix
...
* require a 3.1 context
* unattach texture of the fbo when they're not used
(avoid to have a texture and depth_stencil with different size)
Note: except minor shader bug it works on Nvidia 340.23.01
2014-09-22 09:27:31 +02:00
..
2014-08-14 20:07:10 -04:00
2014-09-05 20:16:23 +02:00
2014-08-25 16:16:34 +10:00
2014-09-05 20:16:23 +02:00
2014-09-05 20:16:23 +02:00
2014-02-15 18:24:06 +00:00
2014-08-03 13:20:36 -05:00
2014-08-03 13:20:36 -05:00
2014-09-05 20:16:23 +02:00
2014-09-05 20:16:23 +02:00
2014-09-22 09:27:31 +02:00
2014-09-05 20:16:23 +02:00
2014-07-16 11:18:20 +02:00
2014-09-05 20:16:23 +02:00
2014-09-05 20:16:23 +02:00
2014-08-13 13:05:33 +10:00
2014-09-17 22:37:34 +02:00
2014-09-05 20:16:23 +02:00
2014-03-25 13:31:36 +01:00
2014-09-05 20:16:23 +02:00
2014-03-25 13:31:36 +01:00
2014-02-15 18:24:06 +00:00
2014-09-12 19:57:57 +02:00
2014-09-05 20:16:23 +02:00
2014-09-16 19:11:11 +02:00
2014-09-12 19:57:57 +02:00
2014-03-30 16:36:02 +02:00