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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-09-11 07:12:57 +02:00
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d3ebdae159fa301690a379fa643a38d70ecaf3bc
pcsx2/common
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Forrest McDonald b24d4cce8d Clang doesn't support some flags that GCC does, so conditionally check the compiler and add them if we are doing a GCC build
2014-07-14 13:54:31 +02:00
..
build
codeblock: remove build file => linux is cmake only
2014-04-11 09:18:31 +02:00
include
pcsx2: don't hide base function
2014-07-12 16:01:21 +02:00
src
Clang doesn't support some flags that GCC does, so conditionally check the compiler and add them if we are doing a GCC build
2014-07-14 13:54:31 +02:00
vsprops
Visual Studio re-Fix: and also build if git is available
2014-04-06 14:38:54 +03:00
svn_readme.txt
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
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