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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-13 09:40:13 +01:00
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d2c63c7bbcf776b0085d3d3ff2c460af4b46aa4f
pcsx2/plugins/GSdx/res
T
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sudonim1 bda5b06e37 Made resources recompile when a shader is modified, though I'm not happy with the solution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2717 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 19:13:51 +00:00
..
convert.fx
Made resources recompile when a shader is modified, though I'm not happy with the solution.
2010-03-15 19:13:51 +00:00
interlace.fx
Made resources recompile when a shader is modified, though I'm not happy with the solution.
2010-03-15 19:13:51 +00:00
logo9.bmp
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
logo10.bmp
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
merge.fx
Made resources recompile when a shader is modified, though I'm not happy with the solution.
2010-03-15 19:13:51 +00:00
tfx.fx
Made resources recompile when a shader is modified, though I'm not happy with the solution.
2010-03-15 19:13:51 +00:00
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