Files
pcsx2/plugins
Gregory Hainaut d2156c86eb gsdx: improve previous hack for bilinear sprite
PS2 uses a -0.5 offset before sampling so texels must be rounded to half-pixel boundary

If fixes glitches on Venus and taisho-mononoke

Note: I didn't fixed yet texture render in reverse because I don't have any test for it.
2015-04-10 09:42:39 +02:00
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2015-01-12 13:27:09 +01:00
2015-01-27 15:16:06 +00:00
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2015-02-20 23:05:21 +01:00
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2014-03-25 13:31:36 +01:00
2015-02-20 23:05:21 +01:00