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preserve-emulation
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pcsx2
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cd4c8b5ce40957a23014ce07eb2164dc4875fcb0
pcsx2
/
common
T
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refractionpcsx2
809ccc2479
Revert "Merge branch 'master' of
https://github.com/PCSX2/pcsx2
"
...
This reverts commit
bbf4b58306
, reversing changes made to
5f201e21ee
.
2015-06-09 23:55:46 +01:00
..
build
Revert "Merge branch 'master' of
https://github.com/PCSX2/pcsx2
"
2015-06-09 23:55:46 +01:00
include
Revert "Merge branch 'master' of
https://github.com/PCSX2/pcsx2
"
2015-06-09 23:55:46 +01:00
src
fix linux compilation sigh...
2015-06-06 00:25:26 +02:00
vsprops
Visual Studio re-Fix: and also build if git is available
2014-04-06 14:38:54 +03:00
svn_readme.txt
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00