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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-09-20 19:47:15 +02:00
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c6ff7531fb0e160797d41c8ae9acca54897ffce1
pcsx2/common
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Gregory Hainaut 7aa36133de Merge pull request #657 from turtleli/wxwidgets3_switch
Windows: switch to wxWidgets 3.0
2015-07-29 14:16:02 +02:00
..
build
windows: switch to wxWidgets 3.0
2015-07-13 21:19:12 +01:00
include
FolderMemoryCard: Only load data relevant to game. Please read commit description!
2015-07-12 14:37:51 +02:00
src
Merge pull request #612 from turtleli/ui-event-handling-fixes
2015-06-26 15:23:50 +02:00
vsprops
windows: switch to wxWidgets 3.0
2015-07-13 21:19:12 +01:00
svn_readme.txt
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
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