Files
pcsx2/plugins/GSdx/Window/GSSetting.h
T
lightningterror 9899d0d6b7 GSdx: Always enable Unscale Point and Line.
Always enable unscale point and line hack on upscaled resolutions, and
purge the gui option.

It was discussed in the past with Gregoy that it can be enabled without
causing any issues which will be beneficial to getting rid of 1 less
option and fixing a bunch of fmv issues without relying on a gui toggle.
2018-11-26 17:13:45 +01:00

103 lines
2.2 KiB
C++

/*
* Copyright (C) 2007-2015 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "stdafx.h"
struct GSSetting
{
int32_t value;
std::string name;
std::string note;
template< typename T>
explicit GSSetting(T value, const char* name, const char* note) :
value(static_cast<int32_t>(value)),
name(name),
note(note)
{
}
};
const char* dialog_message(int ID, bool* updateText = NULL);
#ifndef _WIN32
enum {
IDC_FILTER,
IDC_TRI_FILTER,
IDC_SKIPDRAWHACK,
IDC_SKIPDRAWHACKEDIT,
IDC_SKIPDRAWOFFSET,
IDC_SKIPDRAWOFFSETEDIT,
IDC_ALPHAHACK,
IDC_OFFSETHACK,
IDC_SPRITEHACK,
IDC_WILDHACK,
IDC_MSAACB,
IDC_ALPHASTENCIL,
IDC_ALIGN_SPRITE,
IDC_ROUND_SPRITE,
IDC_TCOFFSETX,
IDC_TCOFFSETX2,
IDC_TCOFFSETY,
IDC_TCOFFSETY2,
IDC_PALTEX,
IDC_ACCURATE_BLEND_UNIT,
IDC_ACCURATE_DATE,
IDC_TC_DEPTH,
IDC_CPU_FB_CONVERSION,
IDC_CRC_LEVEL,
IDC_AFCOMBO,
IDC_AA1,
IDC_SWTHREADS,
IDC_SWTHREADS_EDIT,
IDC_SHADEBOOST,
IDC_SHADER_FX,
IDC_FXAA,
IDC_MIPMAP_SW,
IDC_MIPMAP_HW,
IDC_PRELOAD_GS,
IDC_FAST_TC_INV,
IDC_LARGE_FB,
IDC_LINEAR_PRESENT,
IDC_AUTO_FLUSH,
IDC_MEMORY_WRAPPING,
IDC_MERGE_PP_SPRITE,
IDC_GEOMETRY_SHADER_OVERRIDE,
IDC_IMAGE_LOAD_STORE,
IDC_OSD_LOG,
IDC_OSD_MONITOR,
IDC_OSD_MAX_LOG,
IDC_OSD_MAX_LOG_EDIT,
// Shader
IDR_CONVERT_GLSL,
IDR_FXAA_FX,
IDR_INTERLACE_GLSL,
IDR_MERGE_GLSL,
IDR_SHADEBOOST_GLSL,
IDR_COMMON_GLSL,
IDR_TFX_VGS_GLSL,
IDR_TFX_FS_GLSL,
IDR_TFX_CL,
};
#endif