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preserve-emulation
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pcsx2
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https://github.com/PCSX2/pcsx2.git
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2026-09-24 05:25:50 +02:00
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bcba2597f3d00aeb2fb9d390b8962464bb42d10f
pcsx2
/
plugins
/
GSdx
/
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T
History
Gregory Hainaut
31d95448ed
gsdx device: use same target for fxaa/shaderboost/shaderfx
...
It avoid to waste VRAM memory
2019-02-13 19:52:43 +01:00
..
Common
gsdx device: use same target for fxaa/shaderboost/shaderfx
2019-02-13 19:52:43 +01:00
DX11
gsdx: Cleanup/update Wild Arms offset hack.
2019-02-13 10:28:07 +01:00
HW
gsdx: Move GSTexturecache files from Common to HW renderer.
2019-02-11 18:18:02 +01:00
Null
gsdx-hw: Completely remove MSAA from renderer code.
2019-01-15 19:13:14 +01:00
OpenCL
GSdx: Folder Reorganization. (
#2657
)
2018-11-16 19:41:37 +01:00
OpenGL
gsdx: Cleanup/update Wild Arms offset hack.
2019-02-13 10:28:07 +01:00
SW
gsdx: remove dds parameter from texture save method
2018-12-30 20:13:59 +01:00