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https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GPUState.h"
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#include "Renderers/SW/GSRasterizer.h"
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#include "GPUScanlineEnvironment.h"
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#include "GPUSetupPrimCodeGenerator.h"
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#include "GPUDrawScanlineCodeGenerator.h"
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class GPUDrawScanline : public IDrawScanline
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{
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public:
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class SharedData : public GSRasterizerData
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{
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public:
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GPUScanlineGlobalData global;
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public:
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SharedData()
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{
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global.clut = NULL;
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}
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virtual ~SharedData()
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{
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if(global.clut) _aligned_free(global.clut);
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}
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};
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protected:
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GPUScanlineGlobalData m_global;
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GPUScanlineLocalData m_local;
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GSCodeGeneratorFunctionMap<GPUSetupPrimCodeGenerator, uint32, SetupPrimPtr> m_sp_map;
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GSCodeGeneratorFunctionMap<GPUDrawScanlineCodeGenerator, uint32, DrawScanlinePtr> m_ds_map;
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public:
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GPUDrawScanline();
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virtual ~GPUDrawScanline() = default;
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// IDrawScanline
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void BeginDraw(const GSRasterizerData* data);
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void EndDraw(uint64 frame, uint64 ticks, int actual, int total);
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#ifndef ENABLE_JIT_RASTERIZER
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void SetupPrim(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan);
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void DrawScanline(int pixels, int left, int top, const GSVertexSW& scan);
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void DrawEdge(int pixels, int left, int top, const GSVertexSW& scan);
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void DrawRect(const GSVector4i& r, const GSVertexSW& v);
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#endif
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void PrintStats() {m_ds_map.PrintStats();}
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};
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