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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-13 17:50:13 +01:00
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bc4ec9260038c735013d151b2a63b32bf9e8cfcc
pcsx2/bin
T
History
gregory.hainaut 581219f48f i18n: revert es_ES of previous commit (files were empty)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5235 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 12:40:14 +00:00
..
cheats
Since we don't have a proper cheating system in pcsx2 yet, we're going back to the pnach system for game cheats.
2010-05-17 01:56:54 +00:00
docs
spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
2012-04-23 18:55:24 +00:00
Langs
i18n: revert es_ES of previous commit (files were empty)
2012-05-27 12:40:14 +00:00
GameIndex.dbf
Game database update.
2012-03-30 07:28:14 +00:00
launch_pcsx2_linux.sh
copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
2012-04-16 15:36:16 +00:00
portable.ini
GSnull: Rework the logging code a bit. (The logging actually prints to the screen now, for one thing.)
2011-10-30 01:39:43 +00:00
run_spu2_replay.cmd
SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
2011-06-25 23:45:58 +00:00
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