mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-10-11 21:46:48 +02:00
It will allow to render the shadows properly. Rendering pattern is: Save RG channel with a kind of a TS (replaced by a copy in this hack), compute shadow in RG, save result in alpha with a TS, Restore RG channel that we previously copied to render shadows.