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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-09-09 22:32:57 +02:00
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b751aa855e04e2b74bc68edd6aa5e951e4c0e1fe
pcsx2/bin
T
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gregory.hainaut b751aa855e i18n:
* new language fi_FI
* update cs_CZ


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5267 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-03 11:29:13 +00:00
..
cheats
Since we don't have a proper cheating system in pcsx2 yet, we're going back to the pnach system for game cheats.
2010-05-17 01:56:54 +00:00
docs
spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
2012-04-23 18:55:24 +00:00
Langs
i18n:
2012-06-03 11:29:13 +00:00
GameIndex.dbf
Game database update.
2012-03-30 07:28:14 +00:00
launch_pcsx2_linux.sh
copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
2012-04-16 15:36:16 +00:00
portable.ini
GSnull: Rework the logging code a bit. (The logging actually prints to the screen now, for one thing.)
2011-10-30 01:39:43 +00:00
run_spu2_replay.cmd
SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
2011-06-25 23:45:58 +00:00
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