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pcsx2/common/include/Utilities/StringHelpers.h
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Jake.Stine 653d09e821 Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message).  These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros.  New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
 * Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
 * More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
 * Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
 * Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00

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3.6 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Dependencies.h"
#include <wx/string.h>
#include <wx/tokenzr.h>
#include <wx/gdicmn.h> // for wxPoint/wxRect stuff
extern void px_fputs( FILE* fp, const char* src );
// --------------------------------------------------------------------------------------
// toUTF8 - shortcut for str.ToUTF8().data()
// --------------------------------------------------------------------------------------
class toUTF8
{
DeclareNoncopyableObject( toUTF8 );
protected:
wxCharBuffer m_charbuffer;
public:
toUTF8( const wxString& str ) : m_charbuffer( str.ToUTF8().data() ) { }
virtual ~toUTF8() throw() {}
operator const char*() { return m_charbuffer.data(); }
};
// This class provided for completeness sake. You probably should use toUTF8 instead.
class toAscii
{
DeclareNoncopyableObject( toAscii );
protected:
wxCharBuffer m_charbuffer;
public:
toAscii( const wxString& str ) : m_charbuffer( str.ToAscii().data() ) { }
virtual ~toAscii() throw() {}
operator const char*() { return m_charbuffer.data(); }
};
extern wxString fromUTF8( const char* src );
extern wxString fromAscii( const char* src );
// wxWidgets lacks one of its own...
extern const wxRect wxDefaultRect;
// This should prove useful....
#define wxsFormat wxString::Format
extern void SplitString( wxArrayString& dest, const wxString& src, const wxString& delims );
extern void JoinString( wxString& dest, const wxArrayString& src, const wxString& separator );
extern wxString ToString( const wxPoint& src, const wxString& separator=L"," );
extern wxString ToString( const wxSize& src, const wxString& separator=L"," );
extern wxString ToString( const wxRect& src, const wxString& separator=L"," );
extern bool TryParse( wxPoint& dest, const wxStringTokenizer& parts );
extern bool TryParse( wxSize& dest, const wxStringTokenizer& parts );
extern bool TryParse( wxPoint& dest, const wxString& src, const wxPoint& defval=wxDefaultPosition, const wxString& separators=L",");
extern bool TryParse( wxSize& dest, const wxString& src, const wxSize& defval=wxDefaultSize, const wxString& separators=L",");
extern bool TryParse( wxRect& dest, const wxString& src, const wxRect& defval=wxDefaultRect, const wxString& separators=L",");
//////////////////////////////////////////////////////////////////////////////////////////
// Custom internal sprintf functions, which are ASCII only (even in UNICODE builds)
//
// These functions are useful since they are ASCII always, even under Unicode. Typically
// even in a unicode app.
extern void ssprintf(std::string& dest, const char* fmt, ...);
extern void ssappendf(std::string& dest, const char* format, ...);
extern void vssprintf(std::string& dest, const char* format, va_list args);
extern void vssappendf(std::string& dest, const char* format, va_list args);
extern std::string fmt_string( const char* fmt, ... );
extern std::string vfmt_string( const char* fmt, va_list args );