Files
pcsx2/plugins/LilyPad/WindowsMessaging.cpp
T
mattmenke 3a0ad40159 LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
Currently anything below deadzone is mapped to 0.  deadzone and above are mapped as if the control's true zero is 0 and 1/sensitivity is fully down (As opposed to deadzone being zero).  May change in the future.
Modified precompiled header to fix no-CRT build.
List of bindings noew automatically jumps to new bindings.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1914 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-25 08:36:42 +00:00

182 lines
4.7 KiB
C++

#include "Global.h"
#include "InputManager.h"
#include "WindowsMessaging.h"
#include "VKey.h"
#include "DeviceEnumerator.h"
#include "WndProcEater.h"
#include "WindowsKeyboard.h"
#include "WindowsMouse.h"
ExtraWndProcResult WindowsMessagingWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output);
class WindowsMessagingKeyboard;
class WindowsMessagingMouse;
static WindowsMessagingKeyboard *wmk = 0;
static WindowsMessagingMouse *wmm = 0;
class WindowsMessagingKeyboard : public WindowsKeyboard {
public:
WindowsMessagingKeyboard() : WindowsKeyboard(WM, L"WM Keyboard") {
}
int Activate(InitInfo *initInfo) {
// Redundant. Should match the next line.
// Deactivate();
if (wmk) wmk->Deactivate();
HWND hWnd = initInfo->hWnd;
if (initInfo->hWndButton) {
hWnd = initInfo->hWndButton;
}
if (!wmm && !EatWndProc(hWnd, WindowsMessagingWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES)) {
Deactivate();
return 0;
}
wmk = this;
InitState();
active = 1;
return 1;
}
void Deactivate() {
if (active) {
if (!wmm)
ReleaseExtraProc(WindowsMessagingWndProc);
wmk = 0;
active = 0;
FreeState();
}
}
void CheckKey(int vkey) {
UpdateKey(vkey, 1&(((unsigned short)GetAsyncKeyState(vkey))>>15));
}
};
class WindowsMessagingMouse : public WindowsMouse {
public:
WindowsMessagingMouse() : WindowsMouse(WM, 1, L"WM Mouse") {
}
int Activate(InitInfo *initInfo) {
// Redundant. Should match the next line.
// Deactivate();
if (wmm) wmm->Deactivate();
HWND hWnd = initInfo->hWnd;
if (initInfo->hWndButton) {
hWnd = initInfo->hWndButton;
}
if (!wmk && !EatWndProc(hWnd, WindowsMessagingWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES)) {
Deactivate();
return 0;
}
GetMouseCapture(hWnd);
active = 1;
wmm = this;
AllocState();
return 1;
}
void Deactivate() {
if (active) {
if (!wmk)
ReleaseExtraProc(WindowsMessagingWndProc);
ReleaseMouseCapture();
wmm = 0;
active = 0;
FreeState();
}
}
};
ExtraWndProcResult WindowsMessagingWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
if (wmk) {
if (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN || uMsg == WM_KEYUP || uMsg == WM_SYSKEYUP) {
if (wParam == VK_SHIFT) {
wmk->CheckKey(VK_RSHIFT);
wmk->CheckKey(VK_LSHIFT);
}
else if (wParam == VK_CONTROL) {
wmk->CheckKey(VK_RCONTROL);
wmk->CheckKey(VK_LCONTROL);
}
else if (wParam == VK_MENU) {
wmk->CheckKey(VK_RMENU);
wmk->CheckKey(VK_LMENU);
}
else
wmk->UpdateKey(wParam, (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN));
return NO_WND_PROC;
}
// Needed to prevent default handling of keys in some situations.
else if (uMsg == WM_CHAR || uMsg == WM_UNICHAR) {
return NO_WND_PROC;
}
else if (uMsg == WM_ACTIVATE) {
// Not really needed, but doesn't hurt.
memset(wmk->physicalControlState, 0, sizeof(int) * wmk->numPhysicalControls);
}
}
if (wmm) {
if (uMsg == WM_MOUSEMOVE) {
POINT p;
GetCursorPos(&p);
// Need check to prevent cursor movement cascade.
if (p.x != wmm->center.x || p.y != wmm->center.y) {
wmm->UpdateAxis(0, p.x - wmm->center.x);
wmm->UpdateAxis(1, p.y - wmm->center.y);
SetCursorPos(wmm->center.x, wmm->center.y);
}
return NO_WND_PROC;
}
else if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP) {
wmm->UpdateButton(0, uMsg == WM_LBUTTONDOWN);
return NO_WND_PROC;
}
else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP) {
wmm->UpdateButton(1, uMsg == WM_RBUTTONDOWN);
return NO_WND_PROC;
}
else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP) {
wmm->UpdateButton(2, uMsg == WM_MBUTTONDOWN);
return NO_WND_PROC;
}
else if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP) {
wmm->UpdateButton(3+((wParam>>16) == XBUTTON2), uMsg == WM_XBUTTONDOWN);
return NO_WND_PROC;
}
else if (uMsg == WM_MOUSEWHEEL) {
wmm->UpdateAxis(2, ((int)wParam>>16)/WHEEL_DELTA);
return NO_WND_PROC;
}
else if (uMsg == WM_MOUSEHWHEEL) {
wmm->UpdateAxis(3, ((int)wParam>>16)/WHEEL_DELTA);
return NO_WND_PROC;
}
else if (uMsg == WM_SIZE && wmm->active) {
WindowsMouse::WindowResized(hWnd);
}
// Taken care of elsewhere. When binding, killing focus means stop reading input.
// When running PCSX2, I release all mouse and keyboard input elsewhere.
/*else if (uMsg == WM_KILLFOCUS) {
wmm->Deactivate();
}//*/
}
return CONTINUE_BLISSFULLY;
}
void EnumWindowsMessagingDevices() {
dm->AddDevice(new WindowsMessagingKeyboard());
dm->AddDevice(new WindowsMessagingMouse());
}