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pcsx2/common/include/wx/scopedarray.h
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Jake.Stine 3c4b1afb49 wxgui: All kinds of mess, but still not up to running games yet.
* Borrowed wxScopedPtr from wxWidgets 2.9
 * Fixed up first-time startup procedures and folder selection
 * Implemented most of the rest of the missing configuration options, and cleaned up some ambiguities regarding bool types and bitfields.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1649 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-18 19:47:00 +00:00

64 lines
1.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/scopedarray.h
// Purpose: scoped smart pointer class
// Author: Vadim Zeitlin
// Created: 2009-02-03
// RCS-ID: $Id: scopedarray.h 58634 2009-02-03 12:01:46Z VZ $
// Copyright: (c) Jesse Lovelace and original Boost authors (see below)
// (c) 2009 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#pragma once
#include "wx/defs.h"
// ----------------------------------------------------------------------------
// wxScopedArray: A scoped array, same as a wxScopedPtr but uses delete[]
// instead of delete.
// ----------------------------------------------------------------------------
template <class T>
class wxScopedArray
{
public:
typedef T element_type;
wxEXPLICIT wxScopedArray(T * array = NULL) : m_array(array) { }
~wxScopedArray() { delete [] m_array; }
// test for pointer validity: defining conversion to unspecified_bool_type
// and not more obvious bool to avoid implicit conversions to integer types
typedef T *(wxScopedArray<T>::*unspecified_bool_type)() const;
operator unspecified_bool_type() const
{
return m_array ? &wxScopedArray<T>::get : NULL;
}
void reset(T *array = NULL)
{
if ( array != m_array )
{
delete [] m_array;
m_array = array;
}
}
T& operator[](size_t n) const { return m_array[n]; }
T *get() const { return m_array; }
void swap(wxScopedArray &other)
{
T * const tmp = other.m_array;
other.m_array = m_array;
m_array = tmp;
}
private:
T *m_array;
wxScopedArray(const wxScopedArray<T>&);
wxScopedArray& operator=(const wxScopedArray<T>&);
};