Files
pcsx2/plugins
Akash b56ff3fce7 GSDX-TC: Pass merged output size for scaling
Passes the merged output circuit as the base size for texture cache scaling code. Helps fixing scaling issues where games use both of the output circuits for rendering.

Future Note: Alter the behavior of IsEnabled() check always preferring the second output circuit for some weird reason. I plan on changing it to a better auto-output circuit selection mechanism but that could probably be done some time in the future.
2017-01-02 14:42:32 +05:30
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2016-09-08 21:54:50 +02:00
2016-07-23 15:58:37 +02:00
2016-12-10 12:16:44 +00:00
2016-12-18 14:32:13 +00:00
2016-10-22 13:22:28 +02:00