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Card that support gs: remain only a gs to generate sprite from a line. Even dummy gs are costly for the GPU. Card that don't support gs: remove useless copy of color for line and triangle primitives Note for dx: opengl 3.2 (maybe not gles) supports both flat interpolation convention (GL_FIRST_VERTEX_CONVENTION or GL_LAST_VERTEX_CONVENTION). It might be possible to shuffle vertex index to put the last vertex in first position. - buff[0] = head + 0; - buff[1] = head + 1; - buff[2] = head + 2; + buff[0] = head + 2; + buff[1] = head + 1; + buff[2] = head + 0; git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5718 96395faa-99c1-11dd-bbfe-3dabce05a288