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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-10-03 17:55:49 +02:00
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afd5ceef7a2e9e16d00a5650a8be87221714707d
pcsx2/plugins/GSdx/Renderers
T
History
lightningterror 5e043b3b6f gsdx-hw: Re add GSC_RedDeadRevolver crc hack that only skipped blur effects to aggressive mode only.
Previous commit for reference:

https://github.com/PCSX2/pcsx2/commit/548d6b31bf74d4b03422e427122ab6fef97b0c1f
2019-05-25 17:19:17 +02:00
..
Common
gsdx ogl: only always uncommit texture in debug build
2019-04-26 12:40:04 +02:00
DX11
gsdx-d3d11: Don't run Alpha Stencil on DATE with texture shuffle.
2019-05-24 01:17:33 +02:00
HW
gsdx-hw: Re add GSC_RedDeadRevolver crc hack that only skipped blur effects to aggressive mode only.
2019-05-25 17:19:17 +02:00
Null
gsdx-hw: Completely remove MSAA from renderer code.
2019-01-15 19:13:14 +01:00
OpenCL
gsdx-ocl: Fix some compile warnings.
2019-03-12 02:36:49 +01:00
OpenGL
gsdx ogl: commit texture in copy function
2019-04-26 12:40:04 +02:00
SW
gsdx-sw: Add an option to toggle auto flush on sw renderer.
2019-05-02 15:35:55 +02:00
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