Files
pcsx2/common/src/Utilities/VirtualMemory.cpp
T
cottonvibes ac9bf45f98 pcsx2: Implemented Threaded VU1 :D
Threading VU1 took a lot of rewrites and new code to make possible (MTGS, microVU, gifUnit...), but we finally got to the point where it was feasible, and now we've done it! (so now everyone can stop complaining that pcsx2 only takes advantages of 2 cores :p).

The speedups in the games that benefit from it are great if you have a cpu with 3+ cores (generally a 10~45% speedup), however games that are GS limited can be a slowdown (especially on dual core cpu's).

The option can be found in the speedhacks section as "MTVU (Multi-Threaded microVU1)". And when enabled it should should show the VU thread-time percentage on the title bar window (Like we currently do for EE/GS/UI threads).

It is listed as a speedhack because in order for threading VU1 to have been a speedup, we need to assume that games will not send gif packets containing Signal/Finish/Label commands from path 1 (vu1's xgkick). The good news is very-few games ever do this, so the compatibility of MTVU is very high (a game that does do this will likely hang).

Note: vs2010 builds and Linux builds need to be updated to include "MTVU.h" and "MTVU.cpp".


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4865 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-12 02:31:49 +00:00

503 lines
16 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "PageFaultSource.h"
#ifndef __WXMSW__
#include <wx/thread.h>
#endif
#include "EventSource.inl"
#include "MemsetFast.inl"
template class EventSource< IEventListener_PageFault >;
SrcType_PageFault* Source_PageFault = NULL;
Threading::Mutex PageFault_Mutex;
void pxInstallSignalHandler()
{
if(!Source_PageFault) {
Source_PageFault = new SrcType_PageFault();
}
_platform_InstallSignalHandler();
// NOP on Win32 systems -- we use __try{} __except{} instead.
}
// --------------------------------------------------------------------------------------
// EventListener_PageFault (implementations)
// --------------------------------------------------------------------------------------
EventListener_PageFault::EventListener_PageFault()
{
pxAssert(Source_PageFault);
Source_PageFault->Add( *this );
}
EventListener_PageFault::~EventListener_PageFault() throw()
{
if (Source_PageFault)
Source_PageFault->Remove( *this );
}
void SrcType_PageFault::Dispatch( const PageFaultInfo& params )
{
m_handled = false;
_parent::Dispatch( params );
}
void SrcType_PageFault::_DispatchRaw( ListenerIterator iter, const ListenerIterator& iend, const PageFaultInfo& evt )
{
do {
(*iter)->DispatchEvent( evt, m_handled );
} while( (++iter != iend) && !m_handled );
}
// --------------------------------------------------------------------------------------
// VirtualMemoryReserve (implementations)
// --------------------------------------------------------------------------------------
VirtualMemoryReserve::VirtualMemoryReserve( const wxString& name, size_t size )
: m_name( name )
{
m_defsize = size;
m_pages_commited = 0;
m_pages_reserved = 0;
m_baseptr = NULL;
m_prot_mode = PageAccess_None();
m_allow_writes = true;
}
VirtualMemoryReserve& VirtualMemoryReserve::SetName( const wxString& newname )
{
m_name = newname;
return *this;
}
VirtualMemoryReserve& VirtualMemoryReserve::SetBaseAddr( uptr newaddr )
{
if (!pxAssertDev(!m_pages_reserved, "Invalid object state: you must release the virtual memory reserve prior to changing its base address!")) return *this;
m_baseptr = (void*)newaddr;
return *this;
}
VirtualMemoryReserve& VirtualMemoryReserve::SetPageAccessOnCommit( const PageProtectionMode& mode )
{
m_prot_mode = mode;
return *this;
}
// Notes:
// * This method should be called if the object is already in an released (unreserved) state.
// Subsequent calls will be ignored, and the existing reserve will be returned.
//
// Parameters:
// size - size of the reserve, in bytes. (optional)
// If not specified (or zero), then the default size specified in the constructor for the
// object instance is used.
//
// upper_bounds - criteria that must be met for the allocation to be valid.
// If the OS refuses to allocate the memory below the specified address, the
// object will fail to initialize and an exception will be thrown.
void* VirtualMemoryReserve::Reserve( size_t size, uptr base, uptr upper_bounds )
{
if (!pxAssertDev( m_baseptr == NULL, "(VirtualMemoryReserve) Invalid object state; object has already been reserved." ))
return m_baseptr;
if (!size) size = m_defsize;
if (!size) return NULL;
m_pages_reserved = (size + __pagesize-4) / __pagesize;
uptr reserved_bytes = m_pages_reserved * __pagesize;
m_baseptr = (void*)HostSys::MmapReserve(base, reserved_bytes);
if (!m_baseptr || (upper_bounds != 0 && (((uptr)m_baseptr + reserved_bytes) > upper_bounds)))
{
DevCon.Warning( L"%s: host memory @ %s -> %s is unavailable; attempting to map elsewhere...",
m_name.c_str(), pxsPtr(base), pxsPtr(base + size) );
SafeSysMunmap(m_baseptr, reserved_bytes);
if (base)
{
// Let's try again at an OS-picked memory area, and then hope it meets needed
// boundschecking criteria below.
m_baseptr = HostSys::MmapReserve( 0, reserved_bytes );
}
}
if ((upper_bounds != 0) && (((uptr)m_baseptr + reserved_bytes) > upper_bounds))
{
SafeSysMunmap(m_baseptr, reserved_bytes);
// returns null, caller should throw an exception or handle appropriately.
}
if (!m_baseptr) return NULL;
FastFormatUnicode mbkb;
uint mbytes = reserved_bytes / _1mb;
if (mbytes)
mbkb.Write( "[%umb]", mbytes );
else
mbkb.Write( "[%ukb]", reserved_bytes / 1024 );
DevCon.WriteLn( Color_Gray, L"%-32s @ %s -> %s %s", m_name.c_str(),
pxsPtr(m_baseptr), pxsPtr((uptr)m_baseptr+reserved_bytes), mbkb.c_str());
return m_baseptr;
}
void VirtualMemoryReserve::ReprotectCommittedBlocks( const PageProtectionMode& newmode )
{
if (!m_pages_commited) return;
HostSys::MemProtect(m_baseptr, m_pages_commited*__pagesize, newmode);
}
// Clears all committed blocks, restoring the allocation to a reserve only.
void VirtualMemoryReserve::Reset()
{
if (!m_pages_commited) return;
ReprotectCommittedBlocks(PageAccess_None());
HostSys::MmapResetPtr(m_baseptr, m_pages_commited*__pagesize);
m_pages_commited = 0;
}
void VirtualMemoryReserve::Release()
{
SafeSysMunmap(m_baseptr, m_pages_reserved*__pagesize);
}
bool VirtualMemoryReserve::Commit()
{
if (!m_pages_reserved) return false;
if (!pxAssert(!m_pages_commited)) return true;
m_pages_commited = m_pages_reserved;
return HostSys::MmapCommitPtr(m_baseptr, m_pages_reserved*__pagesize, m_prot_mode);
}
void VirtualMemoryReserve::AllowModification()
{
m_allow_writes = true;
HostSys::MemProtect(m_baseptr, m_pages_commited*__pagesize, m_prot_mode);
}
void VirtualMemoryReserve::ForbidModification()
{
m_allow_writes = false;
HostSys::MemProtect(m_baseptr, m_pages_commited*__pagesize, PageProtectionMode(m_prot_mode).Write(false));
}
// If growing the array, or if shrinking the array to some point that's still *greater* than the
// committed memory range, then attempt a passive "on-the-fly" resize that maps/unmaps some portion
// of the reserve.
//
// If the above conditions are not met, or if the map/unmap fails, this method returns false.
// The caller will be responsible for manually resetting the reserve.
//
// Parameters:
// newsize - new size of the reserved buffer, in bytes.
bool VirtualMemoryReserve::TryResize( uint newsize )
{
uint newPages = (newsize + __pagesize - 1) / __pagesize;
if (newPages > m_pages_reserved)
{
uint toReservePages = newPages - m_pages_reserved;
uint toReserveBytes = toReservePages * __pagesize;
DevCon.WriteLn( L"%-32s is being expanded by %u pages.", m_name.c_str(), toReservePages);
m_baseptr = (void*)HostSys::MmapReserve((uptr)GetPtrEnd(), toReserveBytes);
if (!m_baseptr)
{
Console.Warning("%-32s could not be passively resized due to virtual memory conflict!");
Console.Indent().Warning("(attempted to map memory @ %08p -> %08p)", m_baseptr, (uptr)m_baseptr+toReserveBytes);
}
DevCon.WriteLn( Color_Gray, L"%-32s @ %08p -> %08p [%umb]", m_name.c_str(),
m_baseptr, (uptr)m_baseptr+toReserveBytes, toReserveBytes / _1mb);
}
else if (newPages < m_pages_reserved)
{
if (m_pages_commited > newsize) return false;
uint toRemovePages = m_pages_reserved - newPages;
uint toRemoveBytes = toRemovePages * __pagesize;
DevCon.WriteLn( L"%-32s is being shrunk by %u pages.", m_name.c_str(), toRemovePages);
HostSys::MmapResetPtr(GetPtrEnd(), toRemoveBytes);
DevCon.WriteLn( Color_Gray, L"%-32s @ %08p -> %08p [%umb]", m_name.c_str(),
m_baseptr, (uptr)m_baseptr+toRemoveBytes, toRemoveBytes / _1mb);
}
return true;
}
// --------------------------------------------------------------------------------------
// BaseVmReserveListener (implementations)
// --------------------------------------------------------------------------------------
BaseVmReserveListener::BaseVmReserveListener( const wxString& name, size_t size )
: VirtualMemoryReserve( name, size )
, m_pagefault_listener( this )
{
m_blocksize = __pagesize;
}
void BaseVmReserveListener::CommitBlocks( uptr page, uint blocks )
{
const uptr blocksbytes = blocks * m_blocksize * __pagesize;
void* blockptr = (u8*)m_baseptr + (page * __pagesize);
// Depending on the operating system, this call could fail if the system is low on either
// physical ram or virtual memory.
if (!HostSys::MmapCommitPtr(blockptr, blocksbytes, m_prot_mode))
{
throw Exception::OutOfMemory(m_name)
.SetDiagMsg(pxsFmt("An additional %u blocks @ 0x%08x were requested, but could not be committed!", blocks, blockptr));
}
u8* init = (u8*)blockptr;
u8* endpos = init + blocksbytes;
for( ; init<endpos; init += m_blocksize*__pagesize )
OnCommittedBlock(init);
m_pages_commited += m_blocksize * blocks;
}
void BaseVmReserveListener::OnPageFaultEvent(const PageFaultInfo& info, bool& handled)
{
sptr offset = (info.addr - (uptr)m_baseptr) / __pagesize;
if ((offset < 0) || ((uptr)offset >= m_pages_reserved)) return;
if (!m_allow_writes)
{
pxFailRel( pxsFmt(
L"Memory Protection Fault @ %s (%s)\n"
L"Modification of this reserve has been disabled (m_allow_writes == false).",
pxsPtr(info.addr), m_name.c_str())
);
return;
}
// Linux Note! the SIGNAL handler is very limited in what it can do, and not only can't
// we let the C++ exception try to unwind the stack, we may not be able to log it either.
// (but we might as well try -- kernel/posix rules says not to do it, but Linux kernel
// implementations seem to support it).
// Note also that logging the exception and/or issuing an assertion dialog are always
// possible if the thread handling the signal is not the main thread.
// In windows we can let exceptions bubble out of the page fault handler. SEH will more
// or less handle them in a semi-expected way, and might even avoid a GPF long enough
// for the system to log the error or something.
#ifndef __WXMSW__
try {
#endif
DoCommitAndProtect( offset );
handled = true;
#ifndef __WXMSW__
}
catch (Exception::BaseException& ex)
{
handled = false;
if (!wxThread::IsMain())
{
pxFailRel( ex.FormatDiagnosticMessage() );
}
else
{
wxTrap();
}
}
#endif
}
// --------------------------------------------------------------------------------------
// SpatialArrayReserve (implementations)
// --------------------------------------------------------------------------------------
SpatialArrayReserve::SpatialArrayReserve( const wxString& name ) :
_parent( name )
{
m_prot_mode = PageAccess_ReadWrite();
}
uint SpatialArrayReserve::_calcBlockBitArrayLength() const
{
// divide by 8 (rounded up) to compress 8 bits into each byte.
// mask off lower bits (rounded up) to allow for 128-bit alignment and SSE operations.
return (((m_numblocks + 7) / 8) + 15) & ~15;
}
void* SpatialArrayReserve::Reserve( size_t size, uptr base, uptr upper_bounds )
{
void* addr = _parent::Reserve( size, base, upper_bounds );
if (!addr) return NULL;
if (m_blocksize) SetBlockSizeInPages( m_blocksize );
m_blockbits.Alloc( _calcBlockBitArrayLength() );
return addr;
}
void SpatialArrayReserve::ReprotectCommittedBlocks( const PageProtectionMode& newmode )
{
if (!m_pages_commited) return;
u8* curptr = GetPtr();
const uint blockBytes = m_blocksize * __pagesize;
for (uint i=0; i<m_numblocks; ++i, curptr+=blockBytes)
{
uint thisbit = 1 << (i & 7);
if (!(m_blockbits[i/8] & thisbit)) continue;
HostSys::MemProtect(curptr, blockBytes, newmode);
HostSys::MmapResetPtr(curptr, blockBytes);
}
}
// Resets/clears the spatial array, reducing the memory commit pool overhead to zero (0).
void SpatialArrayReserve::Reset()
{
ReprotectCommittedBlocks( PageAccess_None() );
memzero_sse_a(m_blockbits.GetPtr(), _calcBlockBitArrayLength());
}
// Important! The number of blocks of the array will be altered when using this method.
//
bool SpatialArrayReserve::TryResize( uint newsize )
{
uint newpages = (newsize + __pagesize - 1) / __pagesize;
// find the last allocated block -- we cannot be allowed to resize any smaller than that:
uint i;
for (i=m_numblocks-1; i; --i)
{
uint bit = i & 7;
if (m_blockbits[i / 8] & bit) break;
}
uint pages_in_use = i * m_blocksize;
if (newpages < pages_in_use) return false;
if (!_parent::TryResize( newsize )) return false;
// On success, we must re-calibrate the internal blockbits array.
m_blockbits.Resize( (m_numblocks + 7) / 8 );
return true;
}
// This method allows the programmer to specify the block size of the array as a function
// of its reserved size. This function *must* be called *after* the reserve has been made,
// and *before* the array contents have been accessed.
//
// Calls to this function prior to initializing the reserve or after the reserve has been
// accessed (resulting in committed blocks) will be ignored -- and will generate an assertion
// in debug builds.
SpatialArrayReserve& SpatialArrayReserve::SetBlockCount( uint blocks )
{
pxAssumeDev( !m_pages_commited, "Invalid object state: SetBlockCount must be called prior to reserved memory accesses." );
// Calculate such that the last block extends past the end of the array, if necessary.
m_numblocks = blocks;
m_blocksize = (m_pages_reserved + m_numblocks-1) / m_numblocks;
return *this;
}
// Sets the block size via pages (pages are defined by the __pagesize global, which is
// typically 4096).
//
// This method must be called prior to accessing or modifying the array contents. Calls to
// a modified buffer will be ignored (and generate an assertion in dev/debug modes).
SpatialArrayReserve& SpatialArrayReserve::SetBlockSizeInPages( uint pages )
{
if (pxAssertDev(!m_pages_commited, "Invalid object state: Block size can only be changed prior to accessing or modifying the reserved buffer contents."))
{
m_blocksize = pages;
m_numblocks = (m_pages_reserved + m_blocksize - 1) / m_blocksize;
m_blockbits.Alloc( _calcBlockBitArrayLength() );
}
return *this;
}
// SetBlockSize assigns the block size of the spatial array, in bytes. The actual size of
// each block will be rounded up to the nearest page size. The resulting size is returned.
//
// This method must be called prior to accessing or modifying the array contents. Calls to
// a modified buffer will be ignored (and generate an assertion in dev/debug modes).
uint SpatialArrayReserve::SetBlockSize( uint bytes )
{
SetBlockSizeInPages((bytes + __pagesize - 1) / __pagesize);
return m_blocksize * __pagesize;
}
void SpatialArrayReserve::DoCommitAndProtect( uptr page )
{
// Spatial Arrays work on block granularity only:
// Round the page into a block, and commit the whole block that the page belongs to.
uint block = page / m_blocksize;
CommitBlocks(block*m_blocksize, 1);
}
void SpatialArrayReserve::OnCommittedBlock( void* block )
{
// Determine the block position in the blockbits array, flag it, and be done!
uptr relative = (uptr)block - (uptr)m_baseptr;
relative /= m_blocksize * __pagesize;
//DbgCon.WriteLn("Check me out @ 0x%08x", block);
pxAssert( (m_blockbits[relative/8] & (1 << (relative & 7))) == 0 );
m_blockbits[relative/8] |= 1 << (relative & 7);
}
// --------------------------------------------------------------------------------------
// PageProtectionMode (implementations)
// --------------------------------------------------------------------------------------
wxString PageProtectionMode::ToString() const
{
wxString modeStr;
if (m_read) modeStr += L"Read";
if (m_write) modeStr += L"Write";
if (m_exec) modeStr += L"Exec";
if (modeStr.IsEmpty()) return L"NoAccess";
if (modeStr.Length() <= 5) modeStr += L"Only";
return modeStr;
}