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Added a more robust buffer size calculation mechanism for custom resolutions. Improves performance in higher resolutions for games which don't need a big buffer. There's a great boost in performance at GS limited scenarios. I don't even feel there's a need for the large framebuffer option right now, For future - I plan on making the large framebuffer enabled version as the default as the overhead is there only at situations when it's necessary. Until then keeping the original code just to be on the safe side in case any issue pops up.