Logo
Explore Help
Sign In
preserve-emulation/pcsx2
Watch 1
Star 0 Fork 0
mirror of https://github.com/PCSX2/pcsx2.git synced 2026-10-03 09:45:48 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
94f54027f73fa599b9fcada072abaabe8c5fdca5
pcsx2/common
T
History
Jake.Stine e9d722ba1a Set zlib to use fast compression for savestate (big speedup for when making savestates).
Disabled Edit and Continue and re-enabled optimizations in devel mode (thought I disabled Edit and Continue earlier, but I guess it didn't get saved/committed correctly).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@865 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 18:19:05 +00:00
..
include
Forgot to remove a couple debug lines.
2009-03-29 06:48:18 +00:00
vsprops
Set zlib to use fast compression for savestate (big speedup for when making savestates).
2009-03-30 18:19:05 +00:00
svn_readme.txt
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
Powered by Gitea Version: 28.0.0 Page: 187ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API