mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-09-21 20:15:47 +02:00
The updated medium level will run for all sprites. It helps sotc blooming effect and it remains fast enough to be enabled by default (at least on 3D games) The new high level will run for all sprites + color clipping
311 lines
10 KiB
C++
311 lines
10 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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static void* s_hModule;
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#ifdef _WINDOWS
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch(ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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s_hModule = hModule;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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bool GSdxApp::LoadResource(int id, vector<unsigned char>& buff, const char* type)
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{
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buff.clear();
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HRSRC hRsrc = FindResource((HMODULE)s_hModule, MAKEINTRESOURCE(id), type != NULL ? type : RT_RCDATA);
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if(!hRsrc) return false;
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HGLOBAL hGlobal = ::LoadResource((HMODULE)s_hModule, hRsrc);
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if(!hGlobal) return false;
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DWORD size = SizeofResource((HMODULE)s_hModule, hRsrc);
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if(!size) return false;
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buff.resize(size);
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memcpy(buff.data(), LockResource(hGlobal), size);
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return true;
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}
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#else
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bool GSdxApp::LoadResource(int id, vector<unsigned char>& buff, const char* type)
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{
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buff.clear();
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printf("LoadResource not implemented\n");
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return false;
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}
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size_t GSdxApp::GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string key(lpKeyName);
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std::string value = m_configuration_map[key];
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if (value.empty()) {
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// save the value for futur call
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m_configuration_map[key] = std::string(lpDefault);
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strcpy(lpReturnedString, lpDefault);
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} else
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strcpy(lpReturnedString, value.c_str());
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return 0;
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}
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bool GSdxApp::WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string key(lpKeyName);
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std::string value(pString);
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m_configuration_map[key] = value;
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// Save config to a file
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FILE* f = fopen(lpFileName, "w");
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if (f == NULL) return false; // FIXME print a nice message
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map<std::string,std::string>::iterator it;
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for (it = m_configuration_map.begin(); it != m_configuration_map.end(); ++it) {
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// Do not save the inifile key which is not an option
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if (it->first.compare("inifile") == 0) continue;
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if (!it->second.empty())
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fprintf(f, "%s = %s\n", it->first.c_str(), it->second.c_str());
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}
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fclose(f);
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return false;
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}
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int GSdxApp::GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string value = m_configuration_map[std::string(lpKeyName)];
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if (value.empty()) {
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// save the value for futur call
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SetConfig(lpKeyName, nDefault);
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return nDefault;
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} else
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return atoi(value.c_str());
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}
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#endif
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GSdxApp theApp;
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GSdxApp::GSdxApp()
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{
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m_ini = "inis/GSdx.ini";
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m_section = "Settings";
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m_gs_renderers.push_back(GSSetting(0, "Direct3D9", "Hardware"));
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m_gs_renderers.push_back(GSSetting(1, "Direct3D9", "Software"));
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m_gs_renderers.push_back(GSSetting(14, "Direct3D9", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(2, "Direct3D9", "Null"));
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m_gs_renderers.push_back(GSSetting(3, "Direct3D", "Hardware"));
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m_gs_renderers.push_back(GSSetting(4, "Direct3D", "Software"));
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m_gs_renderers.push_back(GSSetting(15, "Direct3D", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(5, "Direct3D", "Null"));
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m_gs_renderers.push_back(GSSetting(10, "Null", "Software"));
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m_gs_renderers.push_back(GSSetting(16, "Null", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(11, "Null", "Null"));
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m_gs_renderers.push_back(GSSetting(12, "OpenGL", "Hardware"));
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m_gs_renderers.push_back(GSSetting(13, "OpenGL", "Software"));
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m_gs_renderers.push_back(GSSetting(17, "OpenGL", "OpenCL"));
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m_gs_interlace.push_back(GSSetting(0, "None", ""));
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m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
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m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
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m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking"));
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m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking"));
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m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps"));
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m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps"));
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m_gs_interlace.push_back(GSSetting(7, "Auto", ""));
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m_gs_aspectratio.push_back(GSSetting(0, "Stretch", ""));
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m_gs_aspectratio.push_back(GSSetting(1, "4:3", ""));
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m_gs_aspectratio.push_back(GSSetting(2, "16:9", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(1, "Custom", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
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m_gs_max_anisotropy.push_back(GSSetting(1, "1x", "Off"));
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m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(16, "16x", ""));
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m_gs_filter.push_back(GSSetting(0, "Nearest", ""));
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m_gs_filter.push_back(GSSetting(1, "Bilinear", "Forced"));
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m_gs_filter.push_back(GSSetting(2, "Bilinear", "PS2"));
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m_gs_gl_ext.push_back(GSSetting(-1, "Auto", ""));
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m_gs_gl_ext.push_back(GSSetting(0, "Force-Disabled", ""));
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m_gs_gl_ext.push_back(GSSetting(1, "Force-Enabled", ""));
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m_gs_hack.push_back(GSSetting(0, "Off", ""));
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m_gs_hack.push_back(GSSetting(1, "Halfly On", ""));
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m_gs_hack.push_back(GSSetting(2, "Fully On", ""));
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m_gs_crc_level.push_back(GSSetting(0 , "None", "Debug"));
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m_gs_crc_level.push_back(GSSetting(1 , "Minimum", "Debug"));
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m_gs_crc_level.push_back(GSSetting(2 , "Partial", "openGL recommended"));
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m_gs_crc_level.push_back(GSSetting(3 , "Full", "Safest"));
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m_gs_crc_level.push_back(GSSetting(4 , "Aggressive", ""));
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m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest"));
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m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended"));
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m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", ""));
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m_gs_acc_blend_level.push_back(GSSetting(3, "High", "Slow"));
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m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow"));
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m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow"));
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m_gpu_renderers.push_back(GSSetting(0, "Direct3D9 (Software)", ""));
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m_gpu_renderers.push_back(GSSetting(1, "Direct3D11 (Software)", ""));
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m_gpu_renderers.push_back(GSSetting(2, "SDL 1.3 (Software)", ""));
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m_gpu_renderers.push_back(GSSetting(3, "Null (Software)", ""));
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//m_gpu_renderers.push_back(GSSetting(4, "Null (Null)", ""));
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m_gpu_filter.push_back(GSSetting(0, "Nearest", ""));
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m_gpu_filter.push_back(GSSetting(1, "Bilinear (polygons only)", ""));
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m_gpu_filter.push_back(GSSetting(2, "Bilinear", ""));
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m_gpu_dithering.push_back(GSSetting(0, "Disabled", ""));
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m_gpu_dithering.push_back(GSSetting(1, "Auto", ""));
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m_gpu_aspectratio.push_back(GSSetting(0, "Stretch", ""));
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m_gpu_aspectratio.push_back(GSSetting(1, "4:3", ""));
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m_gpu_aspectratio.push_back(GSSetting(2, "16:9", ""));
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m_gpu_scale.push_back(GSSetting(0 | (0 << 2), "H x 1 - V x 1", ""));
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m_gpu_scale.push_back(GSSetting(1 | (0 << 2), "H x 2 - V x 1", ""));
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m_gpu_scale.push_back(GSSetting(0 | (1 << 2), "H x 1 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(1 | (1 << 2), "H x 2 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", ""));
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m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", ""));
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}
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#ifdef __linux__
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void GSdxApp::ReloadConfig()
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{
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if (m_configuration_map.empty()) return;
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auto file = m_configuration_map.find("inifile");
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if (file == m_configuration_map.end()) return;
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// A map was built so reload it
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std::string filename = file->second;
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m_configuration_map.clear();
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BuildConfigurationMap(filename.c_str());
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}
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void GSdxApp::BuildConfigurationMap(const char* lpFileName)
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{
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// Check if the map was already built
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std::string inifile_value(lpFileName);
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if ( inifile_value.compare(m_configuration_map["inifile"]) == 0 ) return;
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m_configuration_map["inifile"] = inifile_value;
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// Load config from file
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char value[255];
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char key[255];
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FILE* f = fopen(lpFileName, "r");
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if (f == NULL) return; // FIXME print a nice message
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while( fscanf(f, "%s = %s\n", key, value) != EOF ) {
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std::string key_s(key);
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std::string value_s(value);
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m_configuration_map[key_s] = value_s;
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}
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fclose(f);
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}
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#endif
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void* GSdxApp::GetModuleHandlePtr()
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{
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return s_hModule;
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}
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void GSdxApp::SetConfigDir(const char* dir)
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{
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if( dir == NULL )
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{
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m_ini = "inis/GSdx.ini";
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}
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else
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{
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m_ini = dir;
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if(m_ini[m_ini.length() - 1] != DIRECTORY_SEPARATOR)
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{
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m_ini += DIRECTORY_SEPARATOR;
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}
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m_ini += "GSdx.ini";
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}
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}
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string GSdxApp::GetConfig(const char* entry, const char* value)
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{
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char buff[4096] = {0};
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GetPrivateProfileString(m_section.c_str(), entry, value, buff, countof(buff), m_ini.c_str());
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return string(buff);
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}
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void GSdxApp::SetConfig(const char* entry, const char* value)
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{
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WritePrivateProfileString(m_section.c_str(), entry, value, m_ini.c_str());
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}
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int GSdxApp::GetConfig(const char* entry, int value)
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{
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return GetPrivateProfileInt(m_section.c_str(), entry, value, m_ini.c_str());
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}
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void GSdxApp::SetConfig(const char* entry, int value)
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{
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char buff[32] = {0};
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sprintf(buff, "%d", value);
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SetConfig(entry, buff);
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}
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