Files
pcsx2/plugins
Gregory Hainaut 8da63cf95a gsdx-ogl: try to enable sw blending for sprite rendering
The idea is that sprites are often use for post-processing effect (ofc except 2D games)

Most of the time post-processing supports SW blending with a small speed penality. SW
blending is more accurate so it is better to use it.
2015-07-30 18:21:00 +02:00
..
2015-01-12 13:27:09 +01:00
2015-06-04 08:55:22 +02:00
2015-06-04 08:55:22 +02:00
2015-06-04 08:55:22 +02:00
2015-02-20 23:05:21 +01:00