Files
pcsx2/plugins/GSdx/stdafx.h
T
ramapcsx2 b2ee693b25 GSdx:
New define "NO_CRC_HACKS", for testing how games work without hacks easily. 
Gets enabled together with the no cache define but can be toggled individually as well.

Also I've been told to mention that these changes are not directly benefiting the end user.
Gamers: This doesn't fix your DragonBall, okay? :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4636 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 16:45:54 +00:00

336 lines
9.1 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#pragma once
#ifdef _WINDOWS
// The following macros define the minimum required platform. The minimum required platform
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
// your application. The macros work by enabling all features available on platform versions up to and
// including the version specified.
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Specifies that the minimum required platform is Windows Vista.
#define WINVER 0x0600 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINDOWS // Specifies that the minimum required platform is Windows 98.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#ifndef _WIN32_IE // Specifies that the minimum required platform is Internet Explorer 7.0.
#define _WIN32_IE 0x0700 // Change this to the appropriate value to target other versions of IE.
#endif
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <commctrl.h>
#include <commdlg.h>
#include <shellapi.h>
#include <atlbase.h>
#include <d3d11.h>
#include <d3dx11.h>
#include <d3d9.h>
#include <d3dx9.h>
#define D3DCOLORWRITEENABLE_RGBA (D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA)
#define D3D11_SHADER_MACRO D3D10_SHADER_MACRO
#define ID3D11Blob ID3D10Blob
#endif
// stdc
#include <stddef.h>
#include <stdio.h>
#include <stdarg.h>
#include <math.h>
#include <float.h>
#include <time.h>
#include <limits.h>
#include <cstring>
#include <string>
#include <vector>
#include <list>
#include <map>
#include <set>
#include <algorithm>
using namespace std;
#ifdef _WINDOWS
#include <hash_map>
#include <hash_set>
using namespace stdext;
#define vsnprintf _vsnprintf
#define snprintf _snprintf
#define DIRECTORY_SEPARATOR '\\'
#else
#define _BACKWARD_BACKWARD_WARNING_H
#define hash_map map
#define hash_set set
//#include <ext/hash_map>
//#include <ext/hash_set>
//using namespace __gnu_cxx;
#define DIRECTORY_SEPARATOR '/'
#endif
#ifdef _MSC_VER
#define __aligned(t, n) __declspec(align(n)) t
#define EXPORT_C_(type) extern "C" __declspec(dllexport) type __stdcall
#define EXPORT_C EXPORT_C_(void)
#else
#define __aligned(t, n) t __attribute__((aligned(n)))
#define __fastcall __attribute__((fastcall))
#define EXPORT_C_(type) extern "C" __attribute__((stdcall,externally_visible,visibility("default"))) type
#define EXPORT_C EXPORT_C_(void)
#ifdef __GNUC__
#include "assert.h"
#define __forceinline __inline__ __attribute__((always_inline,unused))
// #define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
#define __assume(c) ((void)0)
#endif
#endif
extern string format(const char* fmt, ...);
struct delete_object {template<class T> void operator()(T& p) {delete p;}};
struct delete_first {template<class T> void operator()(T& p) {delete p.first;}};
struct delete_second {template<class T> void operator()(T& p) {delete p.second;}};
struct aligned_free_object {template<class T> void operator()(T& p) {_aligned_free(p);}};
struct aligned_free_first {template<class T> void operator()(T& p) {_aligned_free(p.first);}};
struct aligned_free_second {template<class T> void operator()(T& p) {_aligned_free(p.second);}};
// syntactic sugar
// put these into vc9/common7/ide/usertype.dat to have them highlighted
typedef unsigned char uint8;
typedef signed char int8;
typedef unsigned short uint16;
typedef signed short int16;
typedef unsigned int uint32;
typedef signed int int32;
typedef unsigned long long uint64;
typedef signed long long int64;
#define countof(a) (sizeof(a) / sizeof(a[0]))
#define ALIGN_STACK(n) __aligned(int, n) __dummy;
#ifndef RESTRICT
#ifdef __INTEL_COMPILER
#define RESTRICT restrict
#elif _MSC_VER >= 1400 // TODO: gcc
#define RESTRICT __restrict
#else
#define RESTRICT
#endif
#endif
#if defined(_DEBUG) //&& defined(_MSC_VER)
#include <assert.h>
#define ASSERT assert
#else
#define ASSERT(exp) ((void)0)
#endif
#ifdef __x86_64__
#define _M_AMD64
#endif
// sse
#if !defined(_M_SSE) && (!defined(_WINDOWS) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
#define _M_SSE 0x200
#endif
#if _M_SSE >= 0x200
#include <xmmintrin.h>
#include <emmintrin.h>
#ifndef _MM_DENORMALS_ARE_ZERO
#define _MM_DENORMALS_ARE_ZERO 0x0040
#endif
#define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON)
#if defined(_MSC_VER) && _MSC_VER < 1500
__forceinline __m128i _mm_castps_si128(__m128 a) {return *(__m128i*)&a;}
__forceinline __m128 _mm_castsi128_ps(__m128i a) {return *(__m128*)&a;}
__forceinline __m128i _mm_castpd_si128(__m128d a) {return *(__m128i*)&a;}
__forceinline __m128d _mm_castsi128_pd(__m128i a) {return *(__m128d*)&a;}
__forceinline __m128d _mm_castps_pd(__m128 a) {return *(__m128d*)&a;}
__forceinline __m128 _mm_castpd_ps(__m128d a) {return *(__m128*)&a;}
#endif
#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
{ \
__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
}
#else
#error TODO: GSVector4 and GSRasterizer needs SSE2
#endif
#if _M_SSE >= 0x301
#include <tmmintrin.h>
#endif
#if _M_SSE >= 0x401
#include <smmintrin.h>
#endif
#if _M_SSE >= 0x500
#include <immintrin.h>
#endif
#undef min
#undef max
#undef abs
#if !defined(_MSC_VER)
#if !defined(HAVE_ALIGNED_MALLOC)
extern void* _aligned_malloc(size_t size, size_t alignment);
extern void _aligned_free(void* p);
#endif
// http://svn.reactos.org/svn/reactos/trunk/reactos/include/crt/mingw32/intrin_x86.h?view=markup
// - the other intrin_x86.h of pcsx2 is not up to date, its _interlockedbittestandreset simply does not work.
__forceinline unsigned char _BitScanForward(unsigned long* const Index, const unsigned long Mask)
{
__asm__("bsfl %[Mask], %[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask));
return Mask ? 1 : 0;
}
__forceinline unsigned char _interlockedbittestandreset(volatile long* a, const long b)
{
unsigned char retval;
__asm__("lock; btrl %[b], %[a]; setb %b[retval]" : [retval] "=q" (retval), [a] "+m" (*a) : [b] "Ir" (b) : "memory");
return retval;
}
__forceinline unsigned char _interlockedbittestandset(volatile long* a, const long b)
{
unsigned char retval;
__asm__("lock; btsl %[b], %[a]; setc %b[retval]" : [retval] "=q" (retval), [a] "+m" (*a) : [b] "Ir" (b) : "memory");
return retval;
}
#ifdef __GNUC__
__forceinline unsigned long long __rdtsc()
{
#if defined(__amd64__) || defined(__x86_64__)
unsigned long long low, high;
__asm__ __volatile__("rdtsc" : "=a"(low), "=d"(high));
return low | (high << 32);
#else
unsigned long long retval;
__asm__ __volatile__("rdtsc" : "=A"(retval));
return retval;
#endif
}
#endif
#endif
extern void* vmalloc(size_t size, bool code);
extern void vmfree(void* ptr, size_t size);
#define USE_UPSCALE_HACKS // Hacks intended to fix upscaling / rendering glitches in HW renderers
//#define HW_NO_TEXTURE_CACHE // Slow but fixes a lot of bugs
//#define NO_CRC_HACKS // Disable all game specific hacks
#ifdef HW_NO_TEXTURE_CACHE
#define NO_CRC_HACKS
#endif