Files
pcsx2/plugins
Gregory Hainaut 85543db094 gsdx-tc: trace the alpha channel update in TC
Improve the rendering in MGS3 (even if the game is still broken
due to others TC issues)

// Typical bug (MGS3 blue cloud):
// 1/ RT used as 32 bits => alpha channel written
// 2/ RT used as 24 bits => no update of alpha channel
// 3/ Lookup of texture that used alpha channel as index, HasSharedBits will return false
//    because of the previous draw call format
//
// Solution: consider the RT as 32 bits if the alpha was used in the past
2015-07-01 09:36:53 +02:00
..
2015-01-12 13:27:09 +01:00
2015-06-04 08:55:22 +02:00
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2015-06-19 22:14:47 +01:00
2015-06-04 08:55:22 +02:00
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