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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-14 10:10:12 +01:00
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7518b2ef215de8a7d87aafdca5514a5f92adf607
pcsx2/plugins/GSdx/res/glsl
T
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Gregory Hainaut 530e4ce776 gsdx-ogl: drop hack that rescale primitive (to avoid upscale glitch)
Rendering is bad. It renders sprites at native resolution.
2015-05-06 19:09:13 +02:00
..
convert.glsl
gsdx-ogl: drop support of ENABLE_OGL_DEBUG
2015-04-30 20:02:51 +02:00
fxaa.fx
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
interlace.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
merge.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
shadeboost.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
tfx_fs_subroutine.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
tfx_fs.glsl
gsdx-ogl: drop hack that rescale primitive (to avoid upscale glitch)
2015-05-06 19:09:13 +02:00
tfx_vgs.glsl
gsdx-ogl: drop hack that rescale primitive (to avoid upscale glitch)
2015-05-06 19:09:13 +02:00
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