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preserve-emulation
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pcsx2
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7518b2ef215de8a7d87aafdca5514a5f92adf607
pcsx2
/
plugins
/
GSdx
/
res
/
glsl
T
History
Gregory Hainaut
530e4ce776
gsdx-ogl: drop hack that rescale primitive (to avoid upscale glitch)
...
Rendering is bad. It renders sprites at native resolution.
2015-05-06 19:09:13 +02:00
..
convert.glsl
gsdx-ogl: drop support of ENABLE_OGL_DEBUG
2015-04-30 20:02:51 +02:00
fxaa.fx
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
interlace.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
merge.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
shadeboost.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
tfx_fs_subroutine.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
tfx_fs.glsl
gsdx-ogl: drop hack that rescale primitive (to avoid upscale glitch)
2015-05-06 19:09:13 +02:00
tfx_vgs.glsl
gsdx-ogl: drop hack that rescale primitive (to avoid upscale glitch)
2015-05-06 19:09:13 +02:00