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preserve-emulation
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pcsx2
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https://github.com/PCSX2/pcsx2.git
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6ef57bf7d6cd765c0d177a1663f650025e7e94fd
pcsx2
/
bin
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resources
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shaders
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History
TellowKrinkle
1b34eb14f8
GS: Pass through primitive ID in geometry shaders in DX12 and VK
...
Fixes primid destination alpha on sprites
2022-09-06 21:07:56 +02:00
..
common
GS: Add Metal renderer
2022-03-31 23:51:27 -05:00
dx11
GS: Pass through primitive ID in geometry shaders in DX12 and VK
2022-09-06 21:07:56 +02:00
opengl
GS:OGL: Use blend min for primid destination alpha
2022-09-06 21:07:56 +02:00
vulkan
GS: Pass through primitive ID in geometry shaders in DX12 and VK
2022-09-06 21:07:56 +02:00