mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-09-11 07:12:57 +02:00
Adds automatic HW mipmapping support. It relies on CRC ids so if a game does not have their CRC id but needs mipmapping it will not work until the id is added. Add GUI menu and tooltip for Automatic mipmap "Automatic (Default)" This option will be default option from now on. Rename "Very Slow" text option to "Slow" for full mipmap as it caused the text not to fit properly in the menu. Credits also go to @RedPanda4552 and @ssakash for helping with the code.
572 lines
24 KiB
C++
572 lines
24 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GS.h"
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#include "PSX/GPU.h"
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static void* s_hModule;
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#ifdef _WIN32
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch(ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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s_hModule = hModule;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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bool GSdxApp::LoadResource(int id, std::vector<char>& buff, const char* type)
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{
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buff.clear();
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HRSRC hRsrc = FindResource((HMODULE)s_hModule, MAKEINTRESOURCE(id), type != NULL ? type : RT_RCDATA);
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if(!hRsrc) return false;
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HGLOBAL hGlobal = ::LoadResource((HMODULE)s_hModule, hRsrc);
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if(!hGlobal) return false;
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DWORD size = SizeofResource((HMODULE)s_hModule, hRsrc);
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if(!size) return false;
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// On Linux resources are always NULL terminated
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// Add + 1 on size to do the same for compatibility sake (required by GSDeviceOGL)
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buff.resize(size + 1);
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memcpy(buff.data(), LockResource(hGlobal), size);
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return true;
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}
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#else
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#include "GSdxResources.h"
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bool GSdxApp::LoadResource(int id, std::vector<char>& buff, const char* type)
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{
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std::string path;
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switch (id) {
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case IDR_COMMON_GLSL:
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path = "/GSdx/res/glsl/common_header.glsl";
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break;
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case IDR_CONVERT_GLSL:
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path = "/GSdx/res/glsl/convert.glsl";
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break;
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case IDR_FXAA_FX:
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path = "/GSdx/res/fxaa.fx";
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break;
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case IDR_INTERLACE_GLSL:
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path = "/GSdx/res/glsl/interlace.glsl";
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break;
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case IDR_MERGE_GLSL:
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path = "/GSdx/res/glsl/merge.glsl";
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break;
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case IDR_SHADEBOOST_GLSL:
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path = "/GSdx/res/glsl/shadeboost.glsl";
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break;
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case IDR_TFX_VGS_GLSL:
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path = "/GSdx/res/glsl/tfx_vgs.glsl";
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break;
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case IDR_TFX_FS_GLSL:
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path = "/GSdx/res/glsl/tfx_fs.glsl";
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break;
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case IDR_TFX_CL:
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path = "/GSdx/res/tfx.cl";
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break;
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default:
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printf("LoadResource not implemented for id %d\n", id);
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return false;
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}
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GBytes *bytes = g_resource_lookup_data(GSdx_res_get_resource(), path.c_str(), G_RESOURCE_LOOKUP_FLAGS_NONE, nullptr);
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size_t size = 0;
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const void* data = g_bytes_get_data(bytes, &size);
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if (data == nullptr || size == 0) {
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printf("Failed to get data for resource: %d\n", id);
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return false;
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}
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buff.clear();
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buff.resize(size + 1);
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memcpy(buff.data(), data, size + 1);
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g_bytes_unref(bytes);
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return true;
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}
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size_t GSdxApp::GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string key(lpKeyName);
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std::string value = m_configuration_map[key];
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if (value.empty()) {
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// save the value for futur call
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m_configuration_map[key] = std::string(lpDefault);
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strcpy(lpReturnedString, lpDefault);
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} else
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strcpy(lpReturnedString, value.c_str());
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return 0;
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}
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bool GSdxApp::WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string key(lpKeyName);
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std::string value(pString);
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m_configuration_map[key] = value;
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// Save config to a file
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FILE* f = fopen(lpFileName, "w");
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if (f == NULL) return false; // FIXME print a nice message
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for (const auto& entry : m_configuration_map) {
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// Do not save the inifile key which is not an option
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if (entry.first.compare("inifile") == 0) continue;
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// Only keep option that have a default value (allow to purge old option of the GSdx.ini)
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if (!entry.second.empty() && m_default_configuration.find(entry.first) != m_default_configuration.end())
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fprintf(f, "%s = %s\n", entry.first.c_str(), entry.second.c_str());
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}
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fclose(f);
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return false;
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}
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int GSdxApp::GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string value = m_configuration_map[std::string(lpKeyName)];
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if (value.empty()) {
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// save the value for futur call
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SetConfig(lpKeyName, nDefault);
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return nDefault;
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} else
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return atoi(value.c_str());
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}
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#endif
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GSdxApp theApp;
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GSdxApp::GSdxApp()
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{
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// Empty constructor causes an illegal instruction exception on an SSE4.2 machine on Windows.
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// Non-empty doesn't, but raises a SIGILL signal when compiled against GCC 6.1.1.
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// So here's a compromise.
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#ifdef _WIN32
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Init();
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#endif
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}
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void GSdxApp::Init()
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{
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static bool is_initialised = false;
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if (is_initialised)
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return;
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is_initialised = true;
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m_current_renderer_type = GSRendererType::Undefined;
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if (m_ini.empty())
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m_ini = "inis/GSdx.ini";
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m_section = "Settings";
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#ifdef _WIN32
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D 9", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D ", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D 9", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D ", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
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#else // Linux
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
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#endif
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// The null renderer goes third, it has use for benchmarking purposes in a release build
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null), "None", "Core Benchmark"));
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#ifdef ENABLE_OPENCL
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// OpenCL stuff goes last
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// FIXME openCL isn't attached to a device (could be impacted by the window management stuff however)
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#ifdef _WIN32
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_OpenCL), "Direct3D 9", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_OpenCL), "Direct3D 11", "OpenCL"));
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#endif
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL"));
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#endif
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m_gs_interlace.push_back(GSSetting(0, "None", ""));
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m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
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m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
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m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking"));
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m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking"));
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m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps"));
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m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps"));
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m_gs_interlace.push_back(GSSetting(7, "Auto", ""));
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m_gs_aspectratio.push_back(GSSetting(0, "Stretch", ""));
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m_gs_aspectratio.push_back(GSSetting(1, "4:3", ""));
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m_gs_aspectratio.push_back(GSSetting(2, "16:9", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(1, "Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", ""));
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#ifndef __unix__
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m_gs_upscale_multiplier.push_back(GSSetting(0, "Custom", ""));
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#endif
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m_gs_max_anisotropy.push_back(GSSetting(0, "Off", ""));
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m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(16, "16x", ""));
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m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Nearest), "Nearest", ""));
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m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Forced_But_Sprite), "Bilinear", "Forced excluding sprite"));
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m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Forced), "Bilinear", "Forced"));
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m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::PS2), "Bilinear", "PS2"));
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m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::None), "None", ""));
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m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::PS2), "Trilinear", ""));
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m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::Forced), "Trilinear", "Ultra/Slow"));
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m_gs_gl_ext.push_back(GSSetting(-1, "Auto", ""));
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m_gs_gl_ext.push_back(GSSetting(0, "Force-Disabled", ""));
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m_gs_gl_ext.push_back(GSSetting(1, "Force-Enabled", ""));
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m_gs_hack.push_back(GSSetting(0, "Off", ""));
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m_gs_hack.push_back(GSSetting(1, "Half", ""));
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m_gs_hack.push_back(GSSetting(2, "Full", ""));
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m_gs_offset_hack.push_back(GSSetting(0, "Off", ""));
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m_gs_offset_hack.push_back(GSSetting(1, "Normal", "Vertex"));
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m_gs_offset_hack.push_back(GSSetting(2, "Special", "Texture"));
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m_gs_offset_hack.push_back(GSSetting(3, "Special", "Texture - aggressive"));
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m_gs_hw_mipmapping = {
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GSSetting(HWMipmapLevel::Automatic, "Automatic", "Default"),
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GSSetting(HWMipmapLevel::Off, "Off", ""),
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GSSetting(HWMipmapLevel::Basic, "Basic", "Fast"),
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GSSetting(HWMipmapLevel::Full, "Full", "Slow"),
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};
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m_gs_crc_level = {
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GSSetting(CRCHackLevel::Automatic, "Automatic", "Default"),
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GSSetting(CRCHackLevel::None , "None", "Debug"),
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GSSetting(CRCHackLevel::Minimum, "Minimum", "Debug"),
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GSSetting(CRCHackLevel::Partial, "Partial", "OpenGL Recommended"),
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GSSetting(CRCHackLevel::Full, "Full", "Direct3D Recommended"),
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GSSetting(CRCHackLevel::Aggressive, "Aggressive", ""),
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};
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m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest"));
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m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended low-end PC"));
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m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", ""));
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m_gs_acc_blend_level.push_back(GSSetting(3, "High", "Recommended high-end PC"));
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m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow"));
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m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow"));
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m_gs_tv_shaders.push_back(GSSetting(0, "None", ""));
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m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", ""));
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m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", ""));
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m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", ""));
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m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", ""));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::D3D9_SW), "Direct3D 9", "Software"));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::D3D11_SW), "Direct3D 11", "Software"));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::NULL_Renderer), "Null", ""));
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m_gpu_filter.push_back(GSSetting(0, "Nearest", ""));
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m_gpu_filter.push_back(GSSetting(1, "Bilinear (polygons only)", ""));
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m_gpu_filter.push_back(GSSetting(2, "Bilinear", ""));
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m_gpu_dithering.push_back(GSSetting(0, "Disabled", ""));
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m_gpu_dithering.push_back(GSSetting(1, "Auto", ""));
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m_gpu_aspectratio.push_back(GSSetting(0, "Stretch", ""));
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m_gpu_aspectratio.push_back(GSSetting(1, "4:3", ""));
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m_gpu_aspectratio.push_back(GSSetting(2, "16:9", ""));
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m_gpu_scale.push_back(GSSetting(0 | (0 << 2), "H x 1 - V x 1", ""));
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m_gpu_scale.push_back(GSSetting(1 | (0 << 2), "H x 2 - V x 1", ""));
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m_gpu_scale.push_back(GSSetting(0 | (1 << 2), "H x 1 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(1 | (1 << 2), "H x 2 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", ""));
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m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", ""));
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// Avoid to clutter the ini file with useless options
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// PSX option (or DX9). Not supported on linux
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#ifdef _WIN32
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m_default_configuration["dithering"] = "1";
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m_default_configuration["ModeRefreshRate"] = "0";
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m_default_configuration["scale_x"] = "0";
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m_default_configuration["scale_y"] = "0";
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m_default_configuration["windowed"] = "1";
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#endif
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// Per OS option
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#ifdef _WIN32
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m_default_configuration["Adapter"] = "default";
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m_default_configuration["CaptureFileName"] = "";
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m_default_configuration["CaptureVideoCodecDisplayName"] = "";
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m_default_configuration["fba"] = "1";
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m_default_configuration["logz"] = "0";
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#else
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m_default_configuration["linux_replay"] = "1";
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#endif
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m_default_configuration["aa1"] = "0";
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m_default_configuration["accurate_blending_unit"] = "1";
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m_default_configuration["accurate_date"] = "0";
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m_default_configuration["AspectRatio"] = "1";
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m_default_configuration["capture_enabled"] = "0";
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m_default_configuration["capture_out_dir"] = "/tmp/GSdx_Capture";
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m_default_configuration["capture_threads"] = "4";
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m_default_configuration["CaptureHeight"] = "480";
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m_default_configuration["CaptureWidth"] = "640";
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m_default_configuration["clut_load_before_draw"] = "0";
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m_default_configuration["crc_hack_level"] = std::to_string(static_cast<int8>(CRCHackLevel::Automatic));
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m_default_configuration["CrcHacksExclusions"] = "";
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m_default_configuration["debug_glsl_shader"] = "0";
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m_default_configuration["debug_opengl"] = "0";
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m_default_configuration["disable_hw_gl_draw"] = "0";
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m_default_configuration["dump"] = "0";
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m_default_configuration["extrathreads"] = "2";
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m_default_configuration["extrathreads_height"] = "4";
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m_default_configuration["filter"] = std::to_string(static_cast<int8>(BiFiltering::PS2));
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m_default_configuration["force_texture_clear"] = "0";
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m_default_configuration["fxaa"] = "0";
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m_default_configuration["interlace"] = "7";
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m_default_configuration["large_framebuffer"] = "1";
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m_default_configuration["linear_present"] = "1";
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m_default_configuration["MaxAnisotropy"] = "0";
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m_default_configuration["mipmap"] = "1";
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m_default_configuration["mipmap_hw"] = std::to_string(static_cast<int>(HWMipmapLevel::Automatic));
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m_default_configuration["ModeHeight"] = "480";
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|
m_default_configuration["ModeWidth"] = "640";
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|
m_default_configuration["NTSC_Saturation"] = "1";
|
|
m_default_configuration["ocldev"] = "";
|
|
#ifdef _WIN32
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|
m_default_configuration["osd_fontname"] = "C:\\Windows\\Fonts\\tahoma.ttf";
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|
#else
|
|
m_default_configuration["osd_fontname"] = "/usr/share/fonts/truetype/freefont/FreeSerif.ttf";
|
|
#endif
|
|
m_default_configuration["osd_fontsize"] = "32";
|
|
m_default_configuration["osd_indicator_enabled"] = "0";
|
|
m_default_configuration["osd_log_enabled"] = "1";
|
|
m_default_configuration["osd_log_speed"] = "6";
|
|
m_default_configuration["osd_monitor_enabled"] = "0";
|
|
m_default_configuration["osd_transparency"] = "25";
|
|
m_default_configuration["osd_max_log_messages"] = "3";
|
|
m_default_configuration["override_geometry_shader"] = "-1";
|
|
m_default_configuration["override_GL_ARB_copy_image"] = "-1";
|
|
m_default_configuration["override_GL_ARB_clear_texture"] = "-1";
|
|
m_default_configuration["override_GL_ARB_clip_control"] = "-1";
|
|
m_default_configuration["override_GL_ARB_direct_state_access"] = "-1";
|
|
m_default_configuration["override_GL_ARB_draw_buffers_blend"] = "-1";
|
|
m_default_configuration["override_GL_ARB_get_texture_sub_image"] = "-1";
|
|
m_default_configuration["override_GL_ARB_gpu_shader5"] = "-1";
|
|
m_default_configuration["override_GL_ARB_shader_image_load_store"] = "-1";
|
|
m_default_configuration["override_GL_ARB_viewport_array"] = "-1";
|
|
m_default_configuration["override_GL_ARB_texture_barrier"] = "-1";
|
|
m_default_configuration["override_GL_EXT_texture_filter_anisotropic"] = "-1";
|
|
m_default_configuration["paltex"] = "0";
|
|
m_default_configuration["png_compression_level"] = std::to_string(Z_BEST_SPEED);
|
|
m_default_configuration["preload_frame_with_gs_data"] = "0";
|
|
m_default_configuration["Renderer"] = std::to_string(static_cast<int>(GSRendererType::Default));
|
|
m_default_configuration["resx"] = "1024";
|
|
m_default_configuration["resy"] = "1024";
|
|
m_default_configuration["save"] = "0";
|
|
m_default_configuration["savef"] = "0";
|
|
m_default_configuration["savel"] = "5000";
|
|
m_default_configuration["saven"] = "0";
|
|
m_default_configuration["savet"] = "0";
|
|
m_default_configuration["savez"] = "0";
|
|
m_default_configuration["ShadeBoost"] = "0";
|
|
m_default_configuration["ShadeBoost_Brightness"] = "50";
|
|
m_default_configuration["ShadeBoost_Contrast"] = "50";
|
|
m_default_configuration["ShadeBoost_Saturation"] = "50";
|
|
m_default_configuration["shaderfx"] = "0";
|
|
m_default_configuration["shaderfx_conf"] = "shaders/GSdx_FX_Settings.ini";
|
|
m_default_configuration["shaderfx_glsl"] = "shaders/GSdx.fx";
|
|
m_default_configuration["TVShader"] = "0";
|
|
m_default_configuration["upscale_multiplier"] = "1";
|
|
m_default_configuration["UserHacks"] = "0";
|
|
m_default_configuration["UserHacks_align_sprite_X"] = "0";
|
|
m_default_configuration["UserHacks_AlphaHack"] = "0";
|
|
m_default_configuration["UserHacks_AlphaStencil"] = "0";
|
|
m_default_configuration["UserHacks_AutoFlush"] = "0";
|
|
m_default_configuration["UserHacks_DisableDepthSupport"] = "0";
|
|
m_default_configuration["UserHacks_CPU_FB_Conversion"] = "0";
|
|
m_default_configuration["UserHacks_DisableGsMemClear"] = "0";
|
|
m_default_configuration["UserHacks_DisablePartialInvalidation"] = "0";
|
|
m_default_configuration["UserHacks_HalfPixelOffset"] = "0";
|
|
m_default_configuration["UserHacks_merge_pp_sprite"] = "0";
|
|
m_default_configuration["UserHacks_MSAA"] = "0";
|
|
m_default_configuration["UserHacks_unscale_point_line"] = "0";
|
|
m_default_configuration["UserHacks_round_sprite_offset"] = "0";
|
|
m_default_configuration["UserHacks_SkipDraw"] = "0";
|
|
m_default_configuration["UserHacks_SpriteHack"] = "0";
|
|
m_default_configuration["UserHacks_TCOffset"] = "0";
|
|
m_default_configuration["UserHacks_TextureInsideRt"] = "0";
|
|
m_default_configuration["UserHacks_TriFilter"] = std::to_string(static_cast<int8>(TriFiltering::None));
|
|
m_default_configuration["UserHacks_WildHack"] = "0";
|
|
m_default_configuration["wrap_gs_mem"] = "0";
|
|
m_default_configuration["vsync"] = "0";
|
|
}
|
|
|
|
#if defined(__unix__)
|
|
void GSdxApp::ReloadConfig()
|
|
{
|
|
if (m_configuration_map.empty()) return;
|
|
|
|
auto file = m_configuration_map.find("inifile");
|
|
if (file == m_configuration_map.end()) return;
|
|
|
|
// A map was built so reload it
|
|
std::string filename = file->second;
|
|
m_configuration_map.clear();
|
|
BuildConfigurationMap(filename.c_str());
|
|
}
|
|
|
|
void GSdxApp::BuildConfigurationMap(const char* lpFileName)
|
|
{
|
|
// Check if the map was already built
|
|
std::string inifile_value(lpFileName);
|
|
if ( inifile_value.compare(m_configuration_map["inifile"]) == 0 ) return;
|
|
m_configuration_map["inifile"] = inifile_value;
|
|
|
|
// Load config from file
|
|
char value[256];
|
|
char key[256];
|
|
FILE* f = fopen(lpFileName, "r");
|
|
|
|
if (f == NULL) return; // FIXME print a nice message
|
|
|
|
while( fscanf(f, "%255s = %255s\n", key, value) != EOF ) {
|
|
std::string key_s(key);
|
|
std::string value_s(value);
|
|
// Only keep option that have a default value (allow to purge old option of the GSdx.ini)
|
|
if (m_default_configuration.find(key_s) != m_default_configuration.end())
|
|
m_configuration_map[key_s] = value_s;
|
|
}
|
|
|
|
fclose(f);
|
|
}
|
|
#endif
|
|
|
|
void* GSdxApp::GetModuleHandlePtr()
|
|
{
|
|
return s_hModule;
|
|
}
|
|
|
|
void GSdxApp::SetConfigDir(const char* dir)
|
|
{
|
|
if( dir == NULL )
|
|
{
|
|
m_ini = "inis/GSdx.ini";
|
|
}
|
|
else
|
|
{
|
|
m_ini = dir;
|
|
|
|
if(m_ini[m_ini.length() - 1] != DIRECTORY_SEPARATOR)
|
|
{
|
|
m_ini += DIRECTORY_SEPARATOR;
|
|
}
|
|
|
|
m_ini += "GSdx.ini";
|
|
}
|
|
}
|
|
|
|
std::string GSdxApp::GetConfigS(const char* entry)
|
|
{
|
|
char buff[4096] = {0};
|
|
auto def = m_default_configuration.find(entry);
|
|
|
|
if (def != m_default_configuration.end()) {
|
|
GetPrivateProfileString(m_section.c_str(), entry, def->second.c_str(), buff, countof(buff), m_ini.c_str());
|
|
} else {
|
|
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
|
|
GetPrivateProfileString(m_section.c_str(), entry, "", buff, countof(buff), m_ini.c_str());
|
|
}
|
|
|
|
return {buff};
|
|
}
|
|
|
|
void GSdxApp::SetConfig(const char* entry, const char* value)
|
|
{
|
|
WritePrivateProfileString(m_section.c_str(), entry, value, m_ini.c_str());
|
|
}
|
|
|
|
int GSdxApp::GetConfigI(const char* entry)
|
|
{
|
|
auto def = m_default_configuration.find(entry);
|
|
|
|
if (def != m_default_configuration.end()) {
|
|
return GetPrivateProfileInt(m_section.c_str(), entry, std::stoi(def->second), m_ini.c_str());
|
|
} else {
|
|
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
|
|
return GetPrivateProfileInt(m_section.c_str(), entry, 0, m_ini.c_str());
|
|
}
|
|
}
|
|
|
|
bool GSdxApp::GetConfigB(const char* entry)
|
|
{
|
|
return !!GetConfigI(entry);
|
|
}
|
|
|
|
void GSdxApp::SetConfig(const char* entry, int value)
|
|
{
|
|
char buff[32] = {0};
|
|
|
|
sprintf(buff, "%d", value);
|
|
|
|
SetConfig(entry, buff);
|
|
}
|
|
|
|
void GSdxApp::SetCurrentRendererType(GSRendererType type)
|
|
{
|
|
m_current_renderer_type = type;
|
|
}
|
|
|
|
GSRendererType GSdxApp::GetCurrentRendererType()
|
|
{
|
|
return m_current_renderer_type;
|
|
}
|