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preserve-emulation
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pcsx2
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https://github.com/PCSX2/pcsx2.git
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6b2a20231d2cd33af7e2607c1be81594de3a115d
pcsx2
/
bin
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resources
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shaders
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opengl
T
History
lightningterror
cdb886a454
GS-hw: Implement missing st_int shader bit.
...
Was causing bad shader errors in GT4.
2022-10-24 16:22:44 +02:00
..
common_header.glsl
GS:HW: Don't scale rt when converting to texture
2022-02-01 01:24:35 +00:00
convert.glsl
GS: Fix fractional scaling in GL/Vulkan
2022-10-17 15:26:01 +01:00
interlace.glsl
GS: Offset interlace when upscaling
2022-05-24 18:03:07 +01:00
merge.glsl
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
present.glsl
GS: Add lottes crt to present shader.
2022-06-22 16:26:19 +02:00
shadeboost.glsl
GS: Put shadeboost params in uniforms
2022-03-28 09:24:51 +02:00
tfx_fs.glsl
GS-hw: Implement missing st_int shader bit.
2022-10-24 16:22:44 +02:00
tfx_vgs.glsl
GS: Use hardware point/line expansion where supported in GL
2022-01-02 15:06:39 +00:00