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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-09-23 21:15:49 +02:00
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6a63a92a1fbf7bcd5edacaaa7ec4bc35d596343e
pcsx2/common
T
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Gregory Hainaut 29ef99d2d1 windows build take3: revert previous commit
Use back _Interlocked* function
Use vol_t type for all variables that uses _Interlocked* function
    (so it is compatible with 64 bits)
2015-01-18 19:25:46 +01:00
..
build
windows build: fix typo introduced in bf7c29e4cd
2014-09-20 09:59:23 +02:00
include
windows build take3: revert previous commit
2015-01-18 19:25:46 +01:00
src
windows build take3: revert previous commit
2015-01-18 19:25:46 +01:00
vsprops
Visual Studio re-Fix: and also build if git is available
2014-04-06 14:38:54 +03:00
svn_readme.txt
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
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