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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-09-19 19:17:14 +02:00
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6326f72ed4bb6c262e1936c1fd9dfd3fb2012a91
pcsx2/common
T
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Gregory Hainaut 18a6403852 common-wx3: fix nasty bug between overload function of pxOnAssert
2015-05-19 17:40:38 +02:00
..
build
Remove 3dnow (unused, obsolete).
2015-02-27 21:12:34 +01:00
include
common: use stdcall convention too
2015-04-17 18:33:26 +02:00
src
common-wx3: fix nasty bug between overload function of pxOnAssert
2015-05-19 17:40:38 +02:00
vsprops
Visual Studio re-Fix: and also build if git is available
2014-04-06 14:38:54 +03:00
svn_readme.txt
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
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