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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-12 09:10:11 +01:00
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60fe26ff2f49c72dfee87d96fb35f68eaeb02a6f
pcsx2/plugins/GSdx/res
T
History
Gregory Hainaut 9ba470fc63 gsdx-ogl: properly handle t_float in GS
f8c442cf76 misses the swap of t_float in GS

Fix regression in Okami

Bonus: factorize VS_WILDHACK in the VS
2016-02-21 11:48:30 +01:00
..
glsl
gsdx-ogl: properly handle t_float in GS
2016-02-21 11:48:30 +01:00
convert.fx
GSdx: Newest scanlines shader looks much nicer this way :)
2014-01-13 18:23:53 +00:00
cs.fx
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
fxaa.fx
gsdx-ogl: wipeout of GL_ARB_bindless_texture
2015-08-08 09:16:49 +02:00
glsl_source.h
gsdx-ogl: properly handle t_float in GS
2016-02-21 11:48:30 +01:00
interlace.fx
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
logo9.bmp
…
logo10.bmp
…
logo-ogl.bmp
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
merge.fx
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
shadeboost.fx
sed -i -e 's/seperately/separately/'
2014-12-07 12:46:16 +01:00
tfx.cl
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
tfx.fx
GSdx-DX: Modified shader slightly as some bits were incorrect.
2015-07-01 09:30:20 +02:00
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