Files
pcsx2/plugins/GSdx/GSdx.cpp
T
Gregory Hainaut 5b91dc45e0 gsdx ogl: reduce requirement for SW renderer
Clip Control is only used for the HW renderer.

It will help Nvidia DX10 GPU on Windows. Potentially old AMD GPU too.
Unfortunately Ivy bridge still misses texture copy

Note on Linux, you can use the free Mesa driver.

Otherwise, it is time to save money for a future upgrade :)
2017-04-04 18:37:26 +02:00

516 lines
22 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
#include "GS.h"
#include "PSX/GPU.h"
static void* s_hModule;
#ifdef _WIN32
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch(ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
s_hModule = hModule;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
bool GSdxApp::LoadResource(int id, vector<unsigned char>& buff, const char* type)
{
buff.clear();
HRSRC hRsrc = FindResource((HMODULE)s_hModule, MAKEINTRESOURCE(id), type != NULL ? type : RT_RCDATA);
if(!hRsrc) return false;
HGLOBAL hGlobal = ::LoadResource((HMODULE)s_hModule, hRsrc);
if(!hGlobal) return false;
DWORD size = SizeofResource((HMODULE)s_hModule, hRsrc);
if(!size) return false;
buff.resize(size);
memcpy(buff.data(), LockResource(hGlobal), size);
return true;
}
#else
bool GSdxApp::LoadResource(int id, vector<unsigned char>& buff, const char* type)
{
buff.clear();
printf("LoadResource not implemented\n");
return false;
}
size_t GSdxApp::GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName)
{
BuildConfigurationMap(lpFileName);
std::string key(lpKeyName);
std::string value = m_configuration_map[key];
if (value.empty()) {
// save the value for futur call
m_configuration_map[key] = std::string(lpDefault);
strcpy(lpReturnedString, lpDefault);
} else
strcpy(lpReturnedString, value.c_str());
return 0;
}
bool GSdxApp::WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName)
{
BuildConfigurationMap(lpFileName);
std::string key(lpKeyName);
std::string value(pString);
m_configuration_map[key] = value;
// Save config to a file
FILE* f = fopen(lpFileName, "w");
if (f == NULL) return false; // FIXME print a nice message
map<std::string,std::string>::iterator it;
for (it = m_configuration_map.begin(); it != m_configuration_map.end(); ++it) {
// Do not save the inifile key which is not an option
if (it->first.compare("inifile") == 0) continue;
// Only keep option that have a default value (allow to purge old option of the GSdx.ini)
if (!it->second.empty() && m_default_configuration.find(it->first) != m_default_configuration.end())
fprintf(f, "%s = %s\n", it->first.c_str(), it->second.c_str());
}
fclose(f);
return false;
}
int GSdxApp::GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName)
{
BuildConfigurationMap(lpFileName);
std::string value = m_configuration_map[std::string(lpKeyName)];
if (value.empty()) {
// save the value for futur call
SetConfig(lpKeyName, nDefault);
return nDefault;
} else
return atoi(value.c_str());
}
#endif
GSdxApp theApp;
GSdxApp::GSdxApp()
{
// Empty constructor causes an illegal instruction exception on an SSE4.2 machine on Windows.
// Non-empty doesn't, but raises a SIGILL signal when compiled against GCC 6.1.1.
// So here's a compromise.
#ifdef _WIN32
Init();
#endif
}
void GSdxApp::Init()
{
static bool is_initialised = false;
if (is_initialised)
return;
is_initialised = true;
m_current_renderer_type = GSRendererType::Undefined;
if (m_ini.empty())
m_ini = "inis/GSdx.ini";
m_section = "Settings";
#ifdef _WIN32
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D 9", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D ", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D 9", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D ", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
#else // Linux
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
#endif
// The null renderer goes third, it has use for benchmarking purposes in a release build
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null), "None", "Core Benchmark"));
#ifdef ENABLE_OPENCL
// OpenCL stuff goes last
// FIXME openCL isn't attached to a device (could be impacted by the window management stuff however)
#ifdef _WIN32
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_OpenCL), "Direct3D 9", "OpenCL"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_OpenCL), "Direct3D 11", "OpenCL"));
#endif
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL"));
#endif
m_gs_interlace.push_back(GSSetting(0, "None", ""));
m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking"));
m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking"));
m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps"));
m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps"));
m_gs_interlace.push_back(GSSetting(7, "Auto", ""));
m_gs_aspectratio.push_back(GSSetting(0, "Stretch", ""));
m_gs_aspectratio.push_back(GSSetting(1, "4:3", ""));
m_gs_aspectratio.push_back(GSSetting(2, "16:9", ""));
m_gs_upscale_multiplier.push_back(GSSetting(1, "Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", ""));
#ifndef __unix__
m_gs_upscale_multiplier.push_back(GSSetting(0, "Custom", ""));
#endif
m_gs_max_anisotropy.push_back(GSSetting(0, "Off", ""));
m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));
m_gs_max_anisotropy.push_back(GSSetting(16, "16x", ""));
m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Nearest), "Nearest", ""));
m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Forced_But_Sprite), "Bilinear", "Forced excluding sprite"));
m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Forced), "Bilinear", "Forced"));
m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::PS2), "Bilinear", "PS2"));
m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::None), "None", ""));
m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::PS2), "Trilinear", ""));
m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::Forced), "Trilinear", "Ultra/Slow"));
m_gs_gl_ext.push_back(GSSetting(-1, "Auto", ""));
m_gs_gl_ext.push_back(GSSetting(0, "Force-Disabled", ""));
m_gs_gl_ext.push_back(GSSetting(1, "Force-Enabled", ""));
m_gs_hack.push_back(GSSetting(0, "Off", ""));
m_gs_hack.push_back(GSSetting(1, "Half", ""));
m_gs_hack.push_back(GSSetting(2, "Full", ""));
m_gs_offset_hack.push_back(GSSetting(0, "Off", ""));
m_gs_offset_hack.push_back(GSSetting(1, "Normal", "Vertex"));
m_gs_offset_hack.push_back(GSSetting(2, "Special", "Texture"));
m_gs_offset_hack.push_back(GSSetting(3, "Special", "Texture - aggressive"));
m_gs_hw_mipmapping.push_back(GSSetting(0, "Off", ""));
m_gs_hw_mipmapping.push_back(GSSetting(1, "Basic", "Fast"));
m_gs_hw_mipmapping.push_back(GSSetting(2, "Full", "Very Slow - Not Recommended)"));
m_gs_crc_level = {
GSSetting(CRCHackLevel::Automatic, "Automatic", "Default"),
GSSetting(CRCHackLevel::None , "None", "Debug"),
GSSetting(CRCHackLevel::Minimum, "Minimum", "Debug"),
GSSetting(CRCHackLevel::Partial, "Partial", "OpenGL Recommended"),
GSSetting(CRCHackLevel::Full, "Full", "Direct3D Recommended"),
GSSetting(CRCHackLevel::Aggressive, "Aggressive", ""),
};
m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest"));
m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended low-end PC"));
m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", ""));
m_gs_acc_blend_level.push_back(GSSetting(3, "High", "Recommended high-end PC"));
m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow"));
m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow"));
m_gs_tv_shaders.push_back(GSSetting(0, "None", ""));
m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", ""));
m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", ""));
m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", ""));
m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", ""));
m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::D3D9_SW), "Direct3D 9", "Software"));
m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::D3D11_SW), "Direct3D 11", "Software"));
m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::NULL_Renderer), "Null", ""));
m_gpu_filter.push_back(GSSetting(0, "Nearest", ""));
m_gpu_filter.push_back(GSSetting(1, "Bilinear (polygons only)", ""));
m_gpu_filter.push_back(GSSetting(2, "Bilinear", ""));
m_gpu_dithering.push_back(GSSetting(0, "Disabled", ""));
m_gpu_dithering.push_back(GSSetting(1, "Auto", ""));
m_gpu_aspectratio.push_back(GSSetting(0, "Stretch", ""));
m_gpu_aspectratio.push_back(GSSetting(1, "4:3", ""));
m_gpu_aspectratio.push_back(GSSetting(2, "16:9", ""));
m_gpu_scale.push_back(GSSetting(0 | (0 << 2), "H x 1 - V x 1", ""));
m_gpu_scale.push_back(GSSetting(1 | (0 << 2), "H x 2 - V x 1", ""));
m_gpu_scale.push_back(GSSetting(0 | (1 << 2), "H x 1 - V x 2", ""));
m_gpu_scale.push_back(GSSetting(1 | (1 << 2), "H x 2 - V x 2", ""));
m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", ""));
m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", ""));
m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", ""));
// Avoid to clutter the ini file with useless options
// PSX option (or DX9). Not supported on linux
#ifdef _WIN32
m_default_configuration["dithering"] = "1";
m_default_configuration["ModeRefreshRate"] = "0";
m_default_configuration["scale_x"] = "0";
m_default_configuration["scale_y"] = "0";
m_default_configuration["windowed"] = "1";
#endif
// Per OS option
#ifdef _WIN32
m_default_configuration["Adapter"] = "default";
m_default_configuration["CaptureFileName"] = "";
m_default_configuration["CaptureVideoCodecDisplayName"] = "";
m_default_configuration["fba"] = "1";
m_default_configuration["logz"] = "0";
#else
m_default_configuration["linux_replay"] = "1";
#endif
m_default_configuration["aa1"] = "0";
m_default_configuration["accurate_blending_unit"] = "1";
m_default_configuration["accurate_date"] = "0";
m_default_configuration["AspectRatio"] = "1";
m_default_configuration["capture_enabled"] = "0";
m_default_configuration["capture_out_dir"] = "/tmp/GSdx_Capture";
m_default_configuration["capture_threads"] = "4";
m_default_configuration["CaptureHeight"] = "480";
m_default_configuration["CaptureWidth"] = "640";
m_default_configuration["clut_load_before_draw"] = "0";
m_default_configuration["crc_hack_level"] = std::to_string(static_cast<int8>(CRCHackLevel::Automatic));
m_default_configuration["CrcHacksExclusions"] = "";
m_default_configuration["debug_glsl_shader"] = "0";
m_default_configuration["debug_opengl"] = "0";
m_default_configuration["disable_hw_gl_draw"] = "0";
m_default_configuration["dump"] = "0";
m_default_configuration["extrathreads"] = "2";
m_default_configuration["extrathreads_height"] = "4";
m_default_configuration["filter"] = to_string(static_cast<int8>(BiFiltering::PS2));
m_default_configuration["force_texture_clear"] = "0";
m_default_configuration["fxaa"] = "0";
m_default_configuration["interlace"] = "7";
m_default_configuration["large_framebuffer"] = "1";
m_default_configuration["linear_present"] = "1";
m_default_configuration["MaxAnisotropy"] = "0";
m_default_configuration["mipmap"] = "1";
m_default_configuration["mipmap_hw"] = "0";
m_default_configuration["ModeHeight"] = "480";
m_default_configuration["ModeWidth"] = "640";
m_default_configuration["NTSC_Saturation"] = "1";
m_default_configuration["ocldev"] = "";
#ifdef _WIN32
m_default_configuration["osd_fontname"] = "C:\\Windows\\Fonts\\tahoma.ttf";
#else
m_default_configuration["osd_fontname"] = "/usr/share/fonts/truetype/freefont/FreeSerif.ttf";
#endif
m_default_configuration["osd_fontsize"] = "32";
m_default_configuration["osd_indicator_enabled"] = "0";
m_default_configuration["osd_log_enabled"] = "1";
m_default_configuration["osd_log_speed"] = "6";
m_default_configuration["osd_monitor_enabled"] = "0";
m_default_configuration["osd_transparency"] = "25";
m_default_configuration["osd_max_log_messages"] = "3";
m_default_configuration["override_geometry_shader"] = "-1";
m_default_configuration["override_GL_ARB_clear_texture"] = "-1";
m_default_configuration["override_GL_ARB_clip_control"] = "-1";
m_default_configuration["override_GL_ARB_direct_state_access"] = "-1";
m_default_configuration["override_GL_ARB_draw_buffers_blend"] = "-1";
m_default_configuration["override_GL_ARB_get_texture_sub_image"] = "-1";
m_default_configuration["override_GL_ARB_gpu_shader5"] = "-1";
m_default_configuration["override_GL_ARB_shader_image_load_store"] = "-1";
m_default_configuration["override_GL_ARB_viewport_array"] = "-1";
m_default_configuration["override_GL_ARB_texture_barrier"] = "-1";
m_default_configuration["override_GL_EXT_texture_filter_anisotropic"] = "-1";
m_default_configuration["paltex"] = "0";
m_default_configuration["png_compression_level"] = to_string(Z_BEST_SPEED);
m_default_configuration["preload_frame_with_gs_data"] = "0";
m_default_configuration["Renderer"] = to_string(static_cast<int>(GSRendererType::Default));
m_default_configuration["resx"] = "1024";
m_default_configuration["resy"] = "1024";
m_default_configuration["save"] = "0";
m_default_configuration["savef"] = "0";
m_default_configuration["savel"] = "5000";
m_default_configuration["saven"] = "0";
m_default_configuration["savet"] = "0";
m_default_configuration["savez"] = "0";
m_default_configuration["ShadeBoost"] = "0";
m_default_configuration["ShadeBoost_Brightness"] = "50";
m_default_configuration["ShadeBoost_Contrast"] = "50";
m_default_configuration["ShadeBoost_Saturation"] = "50";
m_default_configuration["shaderfx"] = "0";
m_default_configuration["shaderfx_conf"] = "shaders/GSdx_FX_Settings.ini";
m_default_configuration["shaderfx_glsl"] = "shaders/GSdx.fx";
m_default_configuration["TVShader"] = "0";
m_default_configuration["upscale_multiplier"] = "1";
m_default_configuration["UserHacks"] = "0";
m_default_configuration["UserHacks_align_sprite_X"] = "0";
m_default_configuration["UserHacks_AlphaHack"] = "0";
m_default_configuration["UserHacks_AlphaStencil"] = "0";
m_default_configuration["UserHacks_AutoFlush"] = "0";
m_default_configuration["UserHacks_DisableDepthSupport"] = "0";
m_default_configuration["UserHacks_DisableGsMemClear"] = "0";
m_default_configuration["UserHacks_DisablePartialInvalidation"] = "0";
m_default_configuration["UserHacks_HalfPixelOffset"] = "0";
m_default_configuration["UserHacks_merge_pp_sprite"] = "0";
m_default_configuration["UserHacks_MSAA"] = "0";
m_default_configuration["UserHacks_unscale_point_line"] = "0";
m_default_configuration["UserHacks_round_sprite_offset"] = "0";
m_default_configuration["UserHacks_SkipDraw"] = "0";
m_default_configuration["UserHacks_SpriteHack"] = "0";
m_default_configuration["UserHacks_TCOffset"] = "0";
m_default_configuration["UserHacks_TextureInsideRt"] = "0";
m_default_configuration["UserHacks_TriFilter"] = to_string(static_cast<int8>(TriFiltering::None));
m_default_configuration["UserHacks_WildHack"] = "0";
m_default_configuration["wrap_gs_mem"] = "0";
m_default_configuration["vsync"] = "0";
}
#if defined(__unix__)
void GSdxApp::ReloadConfig()
{
if (m_configuration_map.empty()) return;
auto file = m_configuration_map.find("inifile");
if (file == m_configuration_map.end()) return;
// A map was built so reload it
std::string filename = file->second;
m_configuration_map.clear();
BuildConfigurationMap(filename.c_str());
}
void GSdxApp::BuildConfigurationMap(const char* lpFileName)
{
// Check if the map was already built
std::string inifile_value(lpFileName);
if ( inifile_value.compare(m_configuration_map["inifile"]) == 0 ) return;
m_configuration_map["inifile"] = inifile_value;
// Load config from file
char value[256];
char key[256];
FILE* f = fopen(lpFileName, "r");
if (f == NULL) return; // FIXME print a nice message
while( fscanf(f, "%255s = %255s\n", key, value) != EOF ) {
std::string key_s(key);
std::string value_s(value);
// Only keep option that have a default value (allow to purge old option of the GSdx.ini)
if (m_default_configuration.find(key_s) != m_default_configuration.end())
m_configuration_map[key_s] = value_s;
}
fclose(f);
}
#endif
void* GSdxApp::GetModuleHandlePtr()
{
return s_hModule;
}
void GSdxApp::SetConfigDir(const char* dir)
{
if( dir == NULL )
{
m_ini = "inis/GSdx.ini";
}
else
{
m_ini = dir;
if(m_ini[m_ini.length() - 1] != DIRECTORY_SEPARATOR)
{
m_ini += DIRECTORY_SEPARATOR;
}
m_ini += "GSdx.ini";
}
}
string GSdxApp::GetConfigS(const char* entry)
{
char buff[4096] = {0};
auto def = m_default_configuration.find(entry);
if (def != m_default_configuration.end()) {
GetPrivateProfileString(m_section.c_str(), entry, def->second.c_str(), buff, countof(buff), m_ini.c_str());
} else {
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
GetPrivateProfileString(m_section.c_str(), entry, "", buff, countof(buff), m_ini.c_str());
}
return string(buff);
}
void GSdxApp::SetConfig(const char* entry, const char* value)
{
WritePrivateProfileString(m_section.c_str(), entry, value, m_ini.c_str());
}
int GSdxApp::GetConfigI(const char* entry)
{
auto def = m_default_configuration.find(entry);
if (def != m_default_configuration.end()) {
return GetPrivateProfileInt(m_section.c_str(), entry, std::stoi(def->second), m_ini.c_str());
} else {
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
return GetPrivateProfileInt(m_section.c_str(), entry, 0, m_ini.c_str());
}
}
bool GSdxApp::GetConfigB(const char* entry)
{
return !!GetConfigI(entry);
}
void GSdxApp::SetConfig(const char* entry, int value)
{
char buff[32] = {0};
sprintf(buff, "%d", value);
SetConfig(entry, buff);
}
void GSdxApp::SetCurrentRendererType(GSRendererType type)
{
m_current_renderer_type = type;
}
GSRendererType GSdxApp::GetCurrentRendererType()
{
return m_current_renderer_type;
}