mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-09-10 06:42:57 +02:00
Clip Control is only used for the HW renderer. It will help Nvidia DX10 GPU on Windows. Potentially old AMD GPU too. Unfortunately Ivy bridge still misses texture copy Note on Linux, you can use the free Mesa driver. Otherwise, it is time to save money for a future upgrade :)
516 lines
22 KiB
C++
516 lines
22 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GS.h"
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#include "PSX/GPU.h"
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static void* s_hModule;
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#ifdef _WIN32
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch(ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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s_hModule = hModule;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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bool GSdxApp::LoadResource(int id, vector<unsigned char>& buff, const char* type)
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{
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buff.clear();
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HRSRC hRsrc = FindResource((HMODULE)s_hModule, MAKEINTRESOURCE(id), type != NULL ? type : RT_RCDATA);
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if(!hRsrc) return false;
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HGLOBAL hGlobal = ::LoadResource((HMODULE)s_hModule, hRsrc);
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if(!hGlobal) return false;
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DWORD size = SizeofResource((HMODULE)s_hModule, hRsrc);
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if(!size) return false;
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buff.resize(size);
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memcpy(buff.data(), LockResource(hGlobal), size);
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return true;
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}
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#else
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bool GSdxApp::LoadResource(int id, vector<unsigned char>& buff, const char* type)
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{
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buff.clear();
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printf("LoadResource not implemented\n");
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return false;
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}
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size_t GSdxApp::GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string key(lpKeyName);
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std::string value = m_configuration_map[key];
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if (value.empty()) {
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// save the value for futur call
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m_configuration_map[key] = std::string(lpDefault);
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strcpy(lpReturnedString, lpDefault);
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} else
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strcpy(lpReturnedString, value.c_str());
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return 0;
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}
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bool GSdxApp::WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string key(lpKeyName);
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std::string value(pString);
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m_configuration_map[key] = value;
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// Save config to a file
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FILE* f = fopen(lpFileName, "w");
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if (f == NULL) return false; // FIXME print a nice message
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map<std::string,std::string>::iterator it;
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for (it = m_configuration_map.begin(); it != m_configuration_map.end(); ++it) {
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// Do not save the inifile key which is not an option
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if (it->first.compare("inifile") == 0) continue;
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// Only keep option that have a default value (allow to purge old option of the GSdx.ini)
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if (!it->second.empty() && m_default_configuration.find(it->first) != m_default_configuration.end())
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fprintf(f, "%s = %s\n", it->first.c_str(), it->second.c_str());
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}
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fclose(f);
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return false;
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}
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int GSdxApp::GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string value = m_configuration_map[std::string(lpKeyName)];
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if (value.empty()) {
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// save the value for futur call
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SetConfig(lpKeyName, nDefault);
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return nDefault;
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} else
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return atoi(value.c_str());
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}
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#endif
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GSdxApp theApp;
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GSdxApp::GSdxApp()
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{
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// Empty constructor causes an illegal instruction exception on an SSE4.2 machine on Windows.
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// Non-empty doesn't, but raises a SIGILL signal when compiled against GCC 6.1.1.
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// So here's a compromise.
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#ifdef _WIN32
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Init();
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#endif
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}
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void GSdxApp::Init()
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{
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static bool is_initialised = false;
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if (is_initialised)
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return;
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is_initialised = true;
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m_current_renderer_type = GSRendererType::Undefined;
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if (m_ini.empty())
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m_ini = "inis/GSdx.ini";
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m_section = "Settings";
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#ifdef _WIN32
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D 9", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D ", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D 9", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D ", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
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#else // Linux
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
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#endif
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// The null renderer goes third, it has use for benchmarking purposes in a release build
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null), "None", "Core Benchmark"));
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#ifdef ENABLE_OPENCL
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// OpenCL stuff goes last
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// FIXME openCL isn't attached to a device (could be impacted by the window management stuff however)
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#ifdef _WIN32
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_OpenCL), "Direct3D 9", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_OpenCL), "Direct3D 11", "OpenCL"));
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#endif
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL"));
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#endif
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m_gs_interlace.push_back(GSSetting(0, "None", ""));
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m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
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m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
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m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking"));
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m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking"));
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m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps"));
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m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps"));
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m_gs_interlace.push_back(GSSetting(7, "Auto", ""));
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m_gs_aspectratio.push_back(GSSetting(0, "Stretch", ""));
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m_gs_aspectratio.push_back(GSSetting(1, "4:3", ""));
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m_gs_aspectratio.push_back(GSSetting(2, "16:9", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(1, "Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", ""));
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#ifndef __unix__
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m_gs_upscale_multiplier.push_back(GSSetting(0, "Custom", ""));
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#endif
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m_gs_max_anisotropy.push_back(GSSetting(0, "Off", ""));
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m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(16, "16x", ""));
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m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Nearest), "Nearest", ""));
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m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Forced_But_Sprite), "Bilinear", "Forced excluding sprite"));
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m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Forced), "Bilinear", "Forced"));
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m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::PS2), "Bilinear", "PS2"));
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m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::None), "None", ""));
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m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::PS2), "Trilinear", ""));
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m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::Forced), "Trilinear", "Ultra/Slow"));
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m_gs_gl_ext.push_back(GSSetting(-1, "Auto", ""));
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m_gs_gl_ext.push_back(GSSetting(0, "Force-Disabled", ""));
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m_gs_gl_ext.push_back(GSSetting(1, "Force-Enabled", ""));
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m_gs_hack.push_back(GSSetting(0, "Off", ""));
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m_gs_hack.push_back(GSSetting(1, "Half", ""));
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m_gs_hack.push_back(GSSetting(2, "Full", ""));
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m_gs_offset_hack.push_back(GSSetting(0, "Off", ""));
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m_gs_offset_hack.push_back(GSSetting(1, "Normal", "Vertex"));
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m_gs_offset_hack.push_back(GSSetting(2, "Special", "Texture"));
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m_gs_offset_hack.push_back(GSSetting(3, "Special", "Texture - aggressive"));
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m_gs_hw_mipmapping.push_back(GSSetting(0, "Off", ""));
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m_gs_hw_mipmapping.push_back(GSSetting(1, "Basic", "Fast"));
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m_gs_hw_mipmapping.push_back(GSSetting(2, "Full", "Very Slow - Not Recommended)"));
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m_gs_crc_level = {
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GSSetting(CRCHackLevel::Automatic, "Automatic", "Default"),
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GSSetting(CRCHackLevel::None , "None", "Debug"),
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GSSetting(CRCHackLevel::Minimum, "Minimum", "Debug"),
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GSSetting(CRCHackLevel::Partial, "Partial", "OpenGL Recommended"),
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GSSetting(CRCHackLevel::Full, "Full", "Direct3D Recommended"),
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GSSetting(CRCHackLevel::Aggressive, "Aggressive", ""),
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};
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m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest"));
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m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended low-end PC"));
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m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", ""));
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m_gs_acc_blend_level.push_back(GSSetting(3, "High", "Recommended high-end PC"));
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m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow"));
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m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow"));
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m_gs_tv_shaders.push_back(GSSetting(0, "None", ""));
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m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", ""));
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m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", ""));
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m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", ""));
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m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", ""));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::D3D9_SW), "Direct3D 9", "Software"));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::D3D11_SW), "Direct3D 11", "Software"));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::NULL_Renderer), "Null", ""));
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m_gpu_filter.push_back(GSSetting(0, "Nearest", ""));
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m_gpu_filter.push_back(GSSetting(1, "Bilinear (polygons only)", ""));
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m_gpu_filter.push_back(GSSetting(2, "Bilinear", ""));
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m_gpu_dithering.push_back(GSSetting(0, "Disabled", ""));
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m_gpu_dithering.push_back(GSSetting(1, "Auto", ""));
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m_gpu_aspectratio.push_back(GSSetting(0, "Stretch", ""));
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m_gpu_aspectratio.push_back(GSSetting(1, "4:3", ""));
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m_gpu_aspectratio.push_back(GSSetting(2, "16:9", ""));
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m_gpu_scale.push_back(GSSetting(0 | (0 << 2), "H x 1 - V x 1", ""));
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m_gpu_scale.push_back(GSSetting(1 | (0 << 2), "H x 2 - V x 1", ""));
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m_gpu_scale.push_back(GSSetting(0 | (1 << 2), "H x 1 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(1 | (1 << 2), "H x 2 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", ""));
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m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", ""));
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// Avoid to clutter the ini file with useless options
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// PSX option (or DX9). Not supported on linux
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#ifdef _WIN32
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m_default_configuration["dithering"] = "1";
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m_default_configuration["ModeRefreshRate"] = "0";
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m_default_configuration["scale_x"] = "0";
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m_default_configuration["scale_y"] = "0";
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m_default_configuration["windowed"] = "1";
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#endif
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// Per OS option
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#ifdef _WIN32
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m_default_configuration["Adapter"] = "default";
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m_default_configuration["CaptureFileName"] = "";
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m_default_configuration["CaptureVideoCodecDisplayName"] = "";
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m_default_configuration["fba"] = "1";
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m_default_configuration["logz"] = "0";
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#else
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m_default_configuration["linux_replay"] = "1";
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#endif
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m_default_configuration["aa1"] = "0";
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m_default_configuration["accurate_blending_unit"] = "1";
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m_default_configuration["accurate_date"] = "0";
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m_default_configuration["AspectRatio"] = "1";
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m_default_configuration["capture_enabled"] = "0";
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m_default_configuration["capture_out_dir"] = "/tmp/GSdx_Capture";
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m_default_configuration["capture_threads"] = "4";
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m_default_configuration["CaptureHeight"] = "480";
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m_default_configuration["CaptureWidth"] = "640";
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m_default_configuration["clut_load_before_draw"] = "0";
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m_default_configuration["crc_hack_level"] = std::to_string(static_cast<int8>(CRCHackLevel::Automatic));
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m_default_configuration["CrcHacksExclusions"] = "";
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m_default_configuration["debug_glsl_shader"] = "0";
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m_default_configuration["debug_opengl"] = "0";
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m_default_configuration["disable_hw_gl_draw"] = "0";
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m_default_configuration["dump"] = "0";
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m_default_configuration["extrathreads"] = "2";
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m_default_configuration["extrathreads_height"] = "4";
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m_default_configuration["filter"] = to_string(static_cast<int8>(BiFiltering::PS2));
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m_default_configuration["force_texture_clear"] = "0";
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m_default_configuration["fxaa"] = "0";
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m_default_configuration["interlace"] = "7";
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m_default_configuration["large_framebuffer"] = "1";
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m_default_configuration["linear_present"] = "1";
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m_default_configuration["MaxAnisotropy"] = "0";
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m_default_configuration["mipmap"] = "1";
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m_default_configuration["mipmap_hw"] = "0";
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m_default_configuration["ModeHeight"] = "480";
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m_default_configuration["ModeWidth"] = "640";
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m_default_configuration["NTSC_Saturation"] = "1";
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m_default_configuration["ocldev"] = "";
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#ifdef _WIN32
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m_default_configuration["osd_fontname"] = "C:\\Windows\\Fonts\\tahoma.ttf";
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#else
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m_default_configuration["osd_fontname"] = "/usr/share/fonts/truetype/freefont/FreeSerif.ttf";
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#endif
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m_default_configuration["osd_fontsize"] = "32";
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m_default_configuration["osd_indicator_enabled"] = "0";
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m_default_configuration["osd_log_enabled"] = "1";
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m_default_configuration["osd_log_speed"] = "6";
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m_default_configuration["osd_monitor_enabled"] = "0";
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m_default_configuration["osd_transparency"] = "25";
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m_default_configuration["osd_max_log_messages"] = "3";
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m_default_configuration["override_geometry_shader"] = "-1";
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m_default_configuration["override_GL_ARB_clear_texture"] = "-1";
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m_default_configuration["override_GL_ARB_clip_control"] = "-1";
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m_default_configuration["override_GL_ARB_direct_state_access"] = "-1";
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m_default_configuration["override_GL_ARB_draw_buffers_blend"] = "-1";
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m_default_configuration["override_GL_ARB_get_texture_sub_image"] = "-1";
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m_default_configuration["override_GL_ARB_gpu_shader5"] = "-1";
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m_default_configuration["override_GL_ARB_shader_image_load_store"] = "-1";
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m_default_configuration["override_GL_ARB_viewport_array"] = "-1";
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m_default_configuration["override_GL_ARB_texture_barrier"] = "-1";
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m_default_configuration["override_GL_EXT_texture_filter_anisotropic"] = "-1";
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m_default_configuration["paltex"] = "0";
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m_default_configuration["png_compression_level"] = to_string(Z_BEST_SPEED);
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m_default_configuration["preload_frame_with_gs_data"] = "0";
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m_default_configuration["Renderer"] = to_string(static_cast<int>(GSRendererType::Default));
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m_default_configuration["resx"] = "1024";
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m_default_configuration["resy"] = "1024";
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m_default_configuration["save"] = "0";
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m_default_configuration["savef"] = "0";
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m_default_configuration["savel"] = "5000";
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m_default_configuration["saven"] = "0";
|
|
m_default_configuration["savet"] = "0";
|
|
m_default_configuration["savez"] = "0";
|
|
m_default_configuration["ShadeBoost"] = "0";
|
|
m_default_configuration["ShadeBoost_Brightness"] = "50";
|
|
m_default_configuration["ShadeBoost_Contrast"] = "50";
|
|
m_default_configuration["ShadeBoost_Saturation"] = "50";
|
|
m_default_configuration["shaderfx"] = "0";
|
|
m_default_configuration["shaderfx_conf"] = "shaders/GSdx_FX_Settings.ini";
|
|
m_default_configuration["shaderfx_glsl"] = "shaders/GSdx.fx";
|
|
m_default_configuration["TVShader"] = "0";
|
|
m_default_configuration["upscale_multiplier"] = "1";
|
|
m_default_configuration["UserHacks"] = "0";
|
|
m_default_configuration["UserHacks_align_sprite_X"] = "0";
|
|
m_default_configuration["UserHacks_AlphaHack"] = "0";
|
|
m_default_configuration["UserHacks_AlphaStencil"] = "0";
|
|
m_default_configuration["UserHacks_AutoFlush"] = "0";
|
|
m_default_configuration["UserHacks_DisableDepthSupport"] = "0";
|
|
m_default_configuration["UserHacks_DisableGsMemClear"] = "0";
|
|
m_default_configuration["UserHacks_DisablePartialInvalidation"] = "0";
|
|
m_default_configuration["UserHacks_HalfPixelOffset"] = "0";
|
|
m_default_configuration["UserHacks_merge_pp_sprite"] = "0";
|
|
m_default_configuration["UserHacks_MSAA"] = "0";
|
|
m_default_configuration["UserHacks_unscale_point_line"] = "0";
|
|
m_default_configuration["UserHacks_round_sprite_offset"] = "0";
|
|
m_default_configuration["UserHacks_SkipDraw"] = "0";
|
|
m_default_configuration["UserHacks_SpriteHack"] = "0";
|
|
m_default_configuration["UserHacks_TCOffset"] = "0";
|
|
m_default_configuration["UserHacks_TextureInsideRt"] = "0";
|
|
m_default_configuration["UserHacks_TriFilter"] = to_string(static_cast<int8>(TriFiltering::None));
|
|
m_default_configuration["UserHacks_WildHack"] = "0";
|
|
m_default_configuration["wrap_gs_mem"] = "0";
|
|
m_default_configuration["vsync"] = "0";
|
|
}
|
|
|
|
#if defined(__unix__)
|
|
void GSdxApp::ReloadConfig()
|
|
{
|
|
if (m_configuration_map.empty()) return;
|
|
|
|
auto file = m_configuration_map.find("inifile");
|
|
if (file == m_configuration_map.end()) return;
|
|
|
|
// A map was built so reload it
|
|
std::string filename = file->second;
|
|
m_configuration_map.clear();
|
|
BuildConfigurationMap(filename.c_str());
|
|
}
|
|
|
|
void GSdxApp::BuildConfigurationMap(const char* lpFileName)
|
|
{
|
|
// Check if the map was already built
|
|
std::string inifile_value(lpFileName);
|
|
if ( inifile_value.compare(m_configuration_map["inifile"]) == 0 ) return;
|
|
m_configuration_map["inifile"] = inifile_value;
|
|
|
|
// Load config from file
|
|
char value[256];
|
|
char key[256];
|
|
FILE* f = fopen(lpFileName, "r");
|
|
|
|
if (f == NULL) return; // FIXME print a nice message
|
|
|
|
while( fscanf(f, "%255s = %255s\n", key, value) != EOF ) {
|
|
std::string key_s(key);
|
|
std::string value_s(value);
|
|
// Only keep option that have a default value (allow to purge old option of the GSdx.ini)
|
|
if (m_default_configuration.find(key_s) != m_default_configuration.end())
|
|
m_configuration_map[key_s] = value_s;
|
|
}
|
|
|
|
fclose(f);
|
|
}
|
|
#endif
|
|
|
|
void* GSdxApp::GetModuleHandlePtr()
|
|
{
|
|
return s_hModule;
|
|
}
|
|
|
|
void GSdxApp::SetConfigDir(const char* dir)
|
|
{
|
|
if( dir == NULL )
|
|
{
|
|
m_ini = "inis/GSdx.ini";
|
|
}
|
|
else
|
|
{
|
|
m_ini = dir;
|
|
|
|
if(m_ini[m_ini.length() - 1] != DIRECTORY_SEPARATOR)
|
|
{
|
|
m_ini += DIRECTORY_SEPARATOR;
|
|
}
|
|
|
|
m_ini += "GSdx.ini";
|
|
}
|
|
}
|
|
|
|
string GSdxApp::GetConfigS(const char* entry)
|
|
{
|
|
char buff[4096] = {0};
|
|
auto def = m_default_configuration.find(entry);
|
|
|
|
if (def != m_default_configuration.end()) {
|
|
GetPrivateProfileString(m_section.c_str(), entry, def->second.c_str(), buff, countof(buff), m_ini.c_str());
|
|
} else {
|
|
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
|
|
GetPrivateProfileString(m_section.c_str(), entry, "", buff, countof(buff), m_ini.c_str());
|
|
}
|
|
|
|
return string(buff);
|
|
}
|
|
|
|
void GSdxApp::SetConfig(const char* entry, const char* value)
|
|
{
|
|
WritePrivateProfileString(m_section.c_str(), entry, value, m_ini.c_str());
|
|
}
|
|
|
|
int GSdxApp::GetConfigI(const char* entry)
|
|
{
|
|
auto def = m_default_configuration.find(entry);
|
|
|
|
if (def != m_default_configuration.end()) {
|
|
return GetPrivateProfileInt(m_section.c_str(), entry, std::stoi(def->second), m_ini.c_str());
|
|
} else {
|
|
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
|
|
return GetPrivateProfileInt(m_section.c_str(), entry, 0, m_ini.c_str());
|
|
}
|
|
}
|
|
|
|
bool GSdxApp::GetConfigB(const char* entry)
|
|
{
|
|
return !!GetConfigI(entry);
|
|
}
|
|
|
|
void GSdxApp::SetConfig(const char* entry, int value)
|
|
{
|
|
char buff[32] = {0};
|
|
|
|
sprintf(buff, "%d", value);
|
|
|
|
SetConfig(entry, buff);
|
|
}
|
|
|
|
void GSdxApp::SetCurrentRendererType(GSRendererType type)
|
|
{
|
|
m_current_renderer_type = type;
|
|
}
|
|
|
|
GSRendererType GSdxApp::GetCurrentRendererType()
|
|
{
|
|
return m_current_renderer_type;
|
|
}
|