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preserve-emulation
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pcsx2
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https://github.com/PCSX2/pcsx2.git
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5b583fefbc15751c68e94de095a5dc2734f0c995
pcsx2
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History
sideprojectslab
6924249bcf
GS: Reverted field order in MAD shader updated weave shader to same field order as MAD and merged two Weave shaders into one
...
GS: corrected refactoring errors in interlace shaders
2022-11-18 21:29:37 +00:00
..
common_header.glsl
GS:HW: Don't scale rt when converting to texture
2022-02-01 01:24:35 +00:00
convert.glsl
GS: Fix fractional scaling in GL/Vulkan
2022-10-17 15:26:01 +01:00
interlace.glsl
GS: Reverted field order in MAD shader updated weave shader to same field order as MAD and merged two Weave shaders into one
2022-11-18 21:29:37 +00:00
merge.glsl
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
present.glsl
GS: Add lottes crt to present shader.
2022-06-22 16:26:19 +02:00
shadeboost.glsl
GS: Put shadeboost params in uniforms
2022-03-28 09:24:51 +02:00
tfx_fs.glsl
GS-hw: Implement missing st_int shader bit.
2022-10-24 16:22:44 +02:00
tfx_vgs.glsl
GS: Use hardware point/line expansion where supported in GL
2022-01-02 15:06:39 +00:00