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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-13 01:30:29 +01:00
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5b04f4dab9e1ff151079df1c61fc6e558aa77dfd
pcsx2/plugins/GSdx/res
T
History
Gregory Hainaut ab31915ce9 gsdx: glsl: fix silly typo
And regression on various games
2016-04-27 09:52:35 +02:00
..
glsl
gsdx: glsl: fix silly typo
2016-04-27 09:52:35 +02:00
convert.fx
GSdx: Newest scanlines shader looks much nicer this way :)
2014-01-13 18:23:53 +00:00
cs.fx
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
fxaa.fx
gsdx glsl: create a common header definition
2016-04-24 10:54:39 +02:00
glsl_source.h
gsdx: glsl: fix silly typo
2016-04-27 09:52:35 +02:00
interlace.fx
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
logo9.bmp
…
logo10.bmp
…
logo-ogl.bmp
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
merge.fx
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
shadeboost.fx
sed -i -e 's/seperately/separately/'
2014-12-07 12:46:16 +01:00
tfx.cl
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
tfx.fx
GSdx-DX: Modified shader slightly as some bits were incorrect.
2015-07-01 09:30:20 +02:00
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