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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-05 05:44:55 +01:00
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595de0a5eb577d07e3d20dbee56590cc1601c07a
pcsx2/plugins/GSdx/res
T
History
ramapcsx2 1b7bbcdb3d GSdx: Sprite hack update.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5125 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:43:21 +00:00
..
convert.fx
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
cs.fx
GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination)
2012-01-28 10:07:17 +00:00
fxaa.fx
GSdx fixes:
2011-10-05 09:19:32 +00:00
interlace.fx
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
logo9.bmp
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
logo10.bmp
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
merge.fx
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
shadeboost.fx
GSdx:
2012-02-29 15:49:01 +00:00
tfx.fx
GSdx: Sprite hack update.
2012-03-08 17:43:21 +00:00
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