Files
pcsx2/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp
T
refractionpcsx2 48fd68ca87 GS: Implement PCRTC Offsets
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.

Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00

500 lines
24 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "GraphicsSettingsWidget.h"
#include "QtUtils.h"
#include "SettingWidgetBinder.h"
#include "SettingsDialog.h"
#include <QtWidgets/QMessageBox>
#include "pcsx2/GS/GS.h"
#include "pcsx2/GS/GSUtil.h"
#ifdef ENABLE_VULKAN
#include "Frontend/VulkanHostDisplay.h"
#endif
#ifdef _WIN32
#include "Frontend/D3D11HostDisplay.h"
#endif
struct RendererInfo
{
const char* name;
GSRendererType type;
};
static constexpr RendererInfo s_renderer_info[] = {
QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Automatic"),
GSRendererType::Auto,
#ifdef _WIN32
QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Direct3D 11"),
GSRendererType::DX11,
#endif
#ifdef ENABLE_OPENGL
QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "OpenGL"),
GSRendererType::OGL,
#endif
#ifdef ENABLE_VULKAN
QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Vulkan"),
GSRendererType::VK,
#endif
#ifdef __APPLE__
QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Metal"),
GSRendererType::Metal,
#endif
QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Software"),
GSRendererType::SW,
QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Null"),
GSRendererType::Null,
};
static const char* s_anisotropic_filtering_entries[] = {QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Off (Default)"),
QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "2x"), QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "4x"),
QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "8x"), QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "16x"), nullptr};
static const char* s_anisotropic_filtering_values[] = {"0", "2", "4", "8", "16", nullptr};
static constexpr int DEFAULT_INTERLACE_MODE = 7;
GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget* parent)
: QWidget(parent)
, m_dialog(dialog)
{
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
//////////////////////////////////////////////////////////////////////////
// Global Settings
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.adapter, "EmuCore/GS", "Adapter");
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.vsync, "EmuCore/GS", "VsyncEnable", 0);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableHWFixes, "EmuCore/GS", "UserHacks", false);
//////////////////////////////////////////////////////////////////////////
// Game Display Settings
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToEnumSetting(
sif, m_ui.aspectRatio, "EmuCore/GS", "AspectRatio", Pcsx2Config::GSOptions::AspectRatioNames, AspectRatioType::R4_3);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.fmvAspectRatio, "EmuCore/GS", "FMVAspectRatioSwitch",
Pcsx2Config::GSOptions::FMVAspectRatioSwitchNames, FMVAspectRatioSwitchType::Off);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.interlacing, "EmuCore/GS", "deinterlace", DEFAULT_INTERLACE_MODE);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.bilinearFiltering, "EmuCore/GS", "linear_present", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.integerScaling, "EmuCore/GS", "IntegerScaling", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.PCRTCOffsets, "EmuCore/GS", "pcrtc_offsets", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.internalResolutionScreenshots, "EmuCore/GS", "InternalResolutionScreenshots", false);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.zoom, "EmuCore/GS", "Zoom", 100.0f);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.stretchY, "EmuCore/GS", "StretchY", 100.0f);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.offsetX, "EmuCore/GS", "OffsetX", 0.0f);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.offsetY, "EmuCore/GS", "OffsetY", 0.0f);
connect(m_ui.integerScaling, &QCheckBox::stateChanged, this, &GraphicsSettingsWidget::onIntegerScalingChanged);
onIntegerScalingChanged();
connect(m_ui.fullscreenModes, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &GraphicsSettingsWidget::onFullscreenModeChanged);
//////////////////////////////////////////////////////////////////////////
// OSD Settings
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.osdScale, "EmuCore/GS", "OsdScale", 100.0f);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowMessages, "EmuCore/GS", "OsdShowMessages", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowSpeed, "EmuCore/GS", "OsdShowSpeed", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowFPS, "EmuCore/GS", "OsdShowFPS", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowCPU, "EmuCore/GS", "OsdShowCPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowGPU, "EmuCore/GS", "OsdShowGPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowResolution, "EmuCore/GS", "OsdShowResolution", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowGSStats, "EmuCore/GS", "OsdShowGSStats", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowIndicators, "EmuCore/GS", "OsdShowIndicators", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.fxaa, "EmuCore/GS", "fxaa", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.shadeBoost, "EmuCore/GS", "ShadeBoost", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostBrightness, "EmuCore/GS", "ShadeBoost_Brightness", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostContrast, "EmuCore/GS", "ShadeBoost_Contrast", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostSaturation, "EmuCore/GS", "ShadeBoost_Saturation", false);
connect(m_ui.shadeBoost, QOverload<int>::of(&QCheckBox::stateChanged), this, &GraphicsSettingsWidget::onShadeBoostChanged);
onShadeBoostChanged();
dialog->registerWidgetHelp(m_ui.osdShowMessages, tr("Show OSD Messages"), tr("Checked"),
tr("Shows on-screen-display messages when events occur such as save states being "
"created/loaded, screenshots being taken, etc."));
dialog->registerWidgetHelp(m_ui.osdShowFPS, tr("Show Game Frame Rate"), tr("Unchecked"),
tr("Shows the internal frame rate of the game in the top-right corner of the display."));
dialog->registerWidgetHelp(m_ui.osdShowSpeed, tr("Show Emulation Speed"), tr("Unchecked"),
tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
dialog->registerWidgetHelp(m_ui.osdShowResolution, tr("Show Resolution"), tr("Unchecked"),
tr("Shows the resolution of the game in the top-right corner of the display."));
//////////////////////////////////////////////////////////////////////////
// HW Settings
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.upscaleMultiplier, "EmuCore/GS", "upscale_multiplier", 1, 1);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.textureFiltering, "EmuCore/GS", "filter", static_cast<int>(BiFiltering::PS2));
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_ui.trilinearFiltering, "EmuCore/GS", "UserHacks_TriFilter", static_cast<int>(TriFiltering::Automatic), -1);
SettingWidgetBinder::BindWidgetToEnumSetting(
sif, m_ui.anisotropicFiltering, "EmuCore/GS", "MaxAnisotropy", s_anisotropic_filtering_entries, s_anisotropic_filtering_values, "1");
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.dithering, "EmuCore/GS", "dithering_ps2", 2);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.mipmapping, "EmuCore/GS", "mipmap_hw", static_cast<int>(HWMipmapLevel::Automatic), -1);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.crcFixLevel, "EmuCore/GS", "crc_hack_level", static_cast<int>(CRCHackLevel::Automatic), -1);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.blending, "EmuCore/GS", "accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic));
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.accurateDATE, "EmuCore/GS", "accurate_date", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.conservativeBufferAllocation, "EmuCore/GS", "conservative_framebuffer", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuPaletteConversion, "EmuCore/GS", "paltex", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.texturePreloading, "EmuCore/GS", "texture_preloading",
static_cast<int>(TexturePreloadingLevel::Off));
connect(m_ui.trilinearFiltering, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &GraphicsSettingsWidget::onTrilinearFilteringChanged);
connect(m_ui.gpuPaletteConversion, QOverload<int>::of(&QCheckBox::stateChanged), this, &GraphicsSettingsWidget::onGpuPaletteConversionChanged);
onTrilinearFilteringChanged();
onGpuPaletteConversionChanged(m_ui.gpuPaletteConversion->checkState());
//////////////////////////////////////////////////////////////////////////
// HW Renderer Fixes
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.halfScreenFix, "EmuCore/GS", "UserHacks_Half_Bottom_Override", -1, -1);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.skipDrawStart, "EmuCore/GS", "UserHacks_SkipDraw_Start", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.skipDrawEnd, "EmuCore/GS", "UserHacks_SkipDraw_End", 0);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hwAutoFlush, "EmuCore/GS", "UserHacks_AutoFlush", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.frameBufferConversion, "EmuCore/GS", "UserHacks_CPU_FB_Conversion", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableDepthEmulation, "EmuCore/GS", "UserHacks_DisableDepthSupport", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.memoryWrapping, "EmuCore/GS", "wrap_gs_mem", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableSafeFeatures, "EmuCore/GS", "UserHacks_Disable_Safe_Features", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.preloadFrameData, "EmuCore/GS", "preload_frame_with_gs_data", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disablePartialInvalidation, "EmuCore/GS", "UserHacks_DisablePartialInvalidation", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.textureInsideRt, "EmuCore/GS", "UserHacks_TextureInsideRt", false);
//////////////////////////////////////////////////////////////////////////
// HW Upscaling Fixes
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.halfPixelOffset, "EmuCore/GS", "UserHacks_HalfPixelOffset", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.roundSprite, "EmuCore/GS", "UserHacks_round_sprite_offset", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.textureOffsetX, "EmuCore/GS", "UserHacks_TCOffsetX", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.textureOffsetY, "EmuCore/GS", "UserHacks_TCOffsetY", 0);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.alignSprite, "EmuCore/GS", "UserHacks_align_sprite_X", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.mergeSprite, "EmuCore/GS", "UserHacks_merge_pp_sprite", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.wildHack, "EmuCore/GS", "UserHacks_WildHack", false);
//////////////////////////////////////////////////////////////////////////
// Texture Replacements
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.dumpReplaceableTextures, "EmuCore/GS", "DumpReplaceableTextures", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.dumpReplaceableMipmaps, "EmuCore/GS", "DumpReplaceableMipmaps", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.dumpTexturesWithFMVActive, "EmuCore/GS", "DumpTexturesWithFMVActive", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.loadTextureReplacements, "EmuCore/GS", "LoadTextureReplacements", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.loadTextureReplacementsAsync, "EmuCore/GS", "LoadTextureReplacementsAsync", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.precacheTextureReplacements, "EmuCore/GS", "PrecacheTextureReplacements", false);
//////////////////////////////////////////////////////////////////////////
// Advanced Settings
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useBlitSwapChain, "EmuCore/GS", "UseBlitSwapChain", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useDebugDevice, "EmuCore/GS", "UseDebugDevice", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.overrideTextureBarriers, "EmuCore/GS", "OverrideTextureBarriers", -1, -1);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.overrideGeometryShader, "EmuCore/GS", "OverrideGeometryShaders", -1, -1);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableFramebufferFetch, "EmuCore/GS", "DisableFramebufferFetch", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableDualSource, "EmuCore/GS", "DisableDualSourceBlend", false);
//////////////////////////////////////////////////////////////////////////
// SW Settings
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.extraSWThreads, "EmuCore/GS", "extrathreads", 2);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAutoFlush, "EmuCore/GS", "autoflush_sw", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAA1, "EmuCore/GS", "aa1", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swMipmap, "EmuCore/GS", "mipmap", true);
//////////////////////////////////////////////////////////////////////////
// Non-trivial settings
//////////////////////////////////////////////////////////////////////////
const int renderer = m_dialog->getEffectiveIntValue("EmuCore/GS", "Renderer", static_cast<int>(GSRendererType::Auto));
for (const RendererInfo& ri : s_renderer_info)
{
m_ui.renderer->addItem(qApp->translate("GraphicsSettingsWidget", ri.name));
if (renderer == static_cast<int>(ri.type))
m_ui.renderer->setCurrentIndex(m_ui.renderer->count() - 1);
}
// per-game override for renderer is slightly annoying, since we need to populate the global setting field
if (sif)
{
const int global_renderer = QtHost::GetBaseIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(GSRendererType::Auto));
QString global_renderer_name;
for (const RendererInfo& ri : s_renderer_info)
{
if (global_renderer == static_cast<int>(ri.type))
global_renderer_name = qApp->translate("GraphicsSettingsWidget", ri.name);
}
m_ui.renderer->insertItem(0, tr("Use Global Setting [%1]").arg(global_renderer_name));
// Effective Index already selected, set to global if setting is not per-game
int override_renderer;
if (!sif->GetIntValue("EmuCore/GS", "Renderer", &override_renderer))
m_ui.renderer->setCurrentIndex(0);
}
connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &GraphicsSettingsWidget::onRendererChanged);
connect(m_ui.enableHWFixes, &QCheckBox::stateChanged, this, &GraphicsSettingsWidget::onEnableHardwareFixesChanged);
updateRendererDependentOptions();
dialog->registerWidgetHelp(m_ui.useBlitSwapChain, tr("Use Blit Swap Chain"), tr("Unchecked"),
tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
"renderer. This usually results in slower performance, but may be required for some "
"streaming applications, or to uncap framerates on some systems."));
}
GraphicsSettingsWidget::~GraphicsSettingsWidget() = default;
void GraphicsSettingsWidget::onRendererChanged(int index)
{
if (m_dialog->isPerGameSettings())
{
if (index > 0)
m_dialog->setIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(s_renderer_info[index - 1].type));
else
m_dialog->setIntSettingValue("EmuCore/GS", "Renderer", std::nullopt);
}
else
{
m_dialog->setIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(s_renderer_info[index].type));
}
g_emu_thread->applySettings();
updateRendererDependentOptions();
}
void GraphicsSettingsWidget::onAdapterChanged(int index)
{
const int first_adapter = m_dialog->isPerGameSettings() ? 2 : 1;
if (index >= first_adapter)
m_dialog->setStringSettingValue("EmuCore/GS", "Adapter", m_ui.adapter->currentText().toUtf8().constData());
else if (index > 0 && m_dialog->isPerGameSettings())
m_dialog->setStringSettingValue("EmuCore/GS", "Adapter", "");
else
m_dialog->setStringSettingValue("EmuCore/GS", "Adapter", std::nullopt);
g_emu_thread->applySettings();
}
void GraphicsSettingsWidget::onFullscreenModeChanged(int index)
{
const int first_mode = m_dialog->isPerGameSettings() ? 2 : 1;
if (index >= first_mode)
m_dialog->setStringSettingValue("EmuCore/GS", "FullscreenMode", m_ui.fullscreenModes->currentText().toUtf8().constData());
else if (index > 0 && m_dialog->isPerGameSettings())
m_dialog->setStringSettingValue("EmuCore/GS", "FullscreenMode", "");
else
m_dialog->setStringSettingValue("EmuCore/GS", "FullscreenMode", std::nullopt);
g_emu_thread->applySettings();
}
void GraphicsSettingsWidget::onIntegerScalingChanged()
{
m_ui.bilinearFiltering->setEnabled(!m_ui.integerScaling->isChecked());
}
void GraphicsSettingsWidget::onTrilinearFilteringChanged()
{
const bool forced_bilinear =
(m_dialog->getEffectiveIntValue("EmuCore/GS", "UserHacks_TriFilter", static_cast<int>(TriFiltering::Automatic))
>= static_cast<int>(TriFiltering::Forced));
m_ui.textureFiltering->setDisabled(forced_bilinear);
}
void GraphicsSettingsWidget::onShadeBoostChanged()
{
const bool enabled = m_dialog->getEffectiveBoolValue("EmuCore/GS", "ShadeBoost", false);
m_ui.shadeBoostBrightness->setEnabled(enabled);
m_ui.shadeBoostContrast->setEnabled(enabled);
m_ui.shadeBoostSaturation->setEnabled(enabled);
}
void GraphicsSettingsWidget::onGpuPaletteConversionChanged(int state)
{
const bool enabled = state == Qt::CheckState::PartiallyChecked ? QtHost::GetBaseBoolSettingValue("EmuCore/GS", "paltex", false) : state;
m_ui.anisotropicFiltering->setEnabled(!enabled);
}
void GraphicsSettingsWidget::onEnableHardwareFixesChanged()
{
const bool enabled = (m_ui.enableHWFixes->checkState() == Qt::Checked);
m_ui.hardwareRendererGroup->setTabEnabled(2, enabled);
m_ui.hardwareRendererGroup->setTabEnabled(3, enabled);
}
GSRendererType GraphicsSettingsWidget::getEffectiveRenderer() const
{
const GSRendererType type =
static_cast<GSRendererType>(m_dialog->getEffectiveIntValue("EmuCore/GS", "Renderer", static_cast<int>(GSRendererType::Auto)));
return (type == GSRendererType::Auto) ? GSUtil::GetPreferredRenderer() : type;
}
void GraphicsSettingsWidget::updateRendererDependentOptions()
{
const GSRendererType type = getEffectiveRenderer();
#ifdef _WIN32
const bool is_dx11 = (type == GSRendererType::DX11 || type == GSRendererType::SW);
#else
const bool is_dx11 = false;
#endif
const bool is_hardware = (type == GSRendererType::DX11 || type == GSRendererType::OGL || type == GSRendererType::VK);
const bool is_software = (type == GSRendererType::SW);
const int current_tab = m_hardware_renderer_visible ? m_ui.hardwareRendererGroup->currentIndex() : m_ui.softwareRendererGroup->currentIndex();
// move advanced tab to the correct parent
static constexpr std::array<const char*, 3> move_tab_names = {{"Display", "On-Screen Display", "Advanced"}};
const std::array<QWidget*, 3> move_tab_pointers = {{m_ui.gameDisplayTab, m_ui.osdTab, m_ui.advancedTab}};
for (size_t i = 0; i < move_tab_pointers.size(); i++)
{
QWidget* tab = move_tab_pointers[i];
const QString tab_label(tr(move_tab_names[i]));
if (const int index = m_ui.softwareRendererGroup->indexOf(tab); index >= 0 && is_hardware)
m_ui.softwareRendererGroup->removeTab(index);
if (const int index = m_ui.hardwareRendererGroup->indexOf(tab); index >= 0 && is_software)
m_ui.hardwareRendererGroup->removeTab(index);
if (const int index = m_ui.hardwareRendererGroup->indexOf(tab); index < 0 && is_hardware)
m_ui.hardwareRendererGroup->insertTab((i == 0) ? 0 : m_ui.hardwareRendererGroup->count(), tab, tab_label);
if (const int index = m_ui.softwareRendererGroup->indexOf(tab); index < 0 && is_software)
m_ui.softwareRendererGroup->insertTab((i == 0) ? 0 : m_ui.softwareRendererGroup->count(), tab, tab_label);
}
if (m_hardware_renderer_visible != is_hardware)
{
m_ui.hardwareRendererGroup->setVisible(is_hardware);
if (!is_hardware)
{
m_ui.verticalLayout->removeWidget(m_ui.hardwareRendererGroup);
}
else
{
// map first two tabs over, skip hacks
m_ui.verticalLayout->insertWidget(1, m_ui.hardwareRendererGroup);
m_ui.hardwareRendererGroup->setCurrentIndex((current_tab < 2) ? current_tab : (current_tab + 2));
}
m_hardware_renderer_visible = is_hardware;
}
if (m_software_renderer_visible != is_software)
{
m_ui.softwareRendererGroup->setVisible(is_software);
if (is_hardware)
{
m_ui.verticalLayout->removeWidget(m_ui.softwareRendererGroup);
}
else
{
// software has no hacks tabs
m_ui.verticalLayout->insertWidget(1, m_ui.softwareRendererGroup);
m_ui.softwareRendererGroup->setCurrentIndex((current_tab >= 5) ? (current_tab - 3) : (current_tab >= 2 ? 1 : current_tab));
}
m_software_renderer_visible = is_software;
}
m_ui.useBlitSwapChain->setEnabled(is_dx11);
// populate adapters
HostDisplay::AdapterAndModeList modes;
switch (type)
{
#ifdef _WIN32
case GSRendererType::DX11:
modes = D3D11HostDisplay::StaticGetAdapterAndModeList();
break;
#endif
#ifdef ENABLE_VULKAN
case GSRendererType::VK:
modes = VulkanHostDisplay::StaticGetAdapterAndModeList(nullptr);
break;
#endif
case GSRendererType::OGL:
case GSRendererType::SW:
case GSRendererType::Null:
case GSRendererType::Auto:
default:
break;
}
// fill+select adapters
{
QSignalBlocker sb(m_ui.adapter);
std::string current_adapter = QtHost::GetBaseStringSettingValue("EmuCore/GS", "Adapter", "");
m_ui.adapter->clear();
m_ui.adapter->setEnabled(!modes.adapter_names.empty());
m_ui.adapter->addItem(tr("(Default)"));
m_ui.adapter->setCurrentIndex(0);
if (m_dialog->isPerGameSettings())
{
m_ui.adapter->insertItem(
0, tr("Use Global Setting [%1]").arg(current_adapter.empty() ? tr("(Default)") : QString::fromStdString(current_adapter)));
if (!m_dialog->getSettingsInterface()->GetStringValue("EmuCore/GS", "Adapter", &current_adapter))
{
// clear the adapter so we don't set it to the global value
current_adapter.clear();
m_ui.adapter->setCurrentIndex(0);
}
}
for (const std::string& adapter : modes.adapter_names)
{
m_ui.adapter->addItem(QString::fromStdString(adapter));
if (current_adapter == adapter)
m_ui.adapter->setCurrentIndex(m_ui.adapter->count() - 1);
}
}
// fill+select fullscreen modes
{
QSignalBlocker sb(m_ui.fullscreenModes);
std::string current_mode(QtHost::GetBaseStringSettingValue("EmuCore/GS", "FullscreenMode", ""));
m_ui.fullscreenModes->clear();
m_ui.fullscreenModes->addItem(tr("Borderless Fullscreen"));
m_ui.fullscreenModes->setCurrentIndex(0);
if (m_dialog->isPerGameSettings())
{
m_ui.fullscreenModes->insertItem(
0, tr("Use Global Setting [%1]").arg(current_mode.empty() ? tr("(Default)") : QString::fromStdString(current_mode)));
if (!m_dialog->getSettingsInterface()->GetStringValue("EmuCore/GS", "FullscreenMode", &current_mode))
{
current_mode.clear();
m_ui.fullscreenModes->setCurrentIndex(0);
}
}
for (const std::string& fs_mode : modes.fullscreen_modes)
{
m_ui.fullscreenModes->addItem(QString::fromStdString(fs_mode));
if (current_mode == fs_mode)
m_ui.fullscreenModes->setCurrentIndex(m_ui.fullscreenModes->count() - 1);
}
}
m_ui.enableHWFixes->setEnabled(is_hardware);
onEnableHardwareFixesChanged();
}