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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-03 21:04:41 +01:00
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41d2ea43066af0c614fa9a8a657b02afb1e1fdfa
pcsx2/common
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Gregory Hainaut 6485bd89d9 common: drop remaining of HashMap
Ryan Houdek removes all use of this code.

Let's remove the left-overs too, beside it will removes the sparsehash depencency
2014-07-29 21:06:31 +02:00
..
build
codeblock: remove build file => linux is cmake only
2014-04-11 09:18:31 +02:00
include
common: drop remaining of HashMap
2014-07-29 21:06:31 +02:00
src
common: drop remaining of HashMap
2014-07-29 21:06:31 +02:00
vsprops
Visual Studio re-Fix: and also build if git is available
2014-04-06 14:38:54 +03:00
svn_readme.txt
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
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