Files
pcsx2/plugins/GSdx/GS.cpp
T
Gregory Hainaut 41091f8ebf gsdx ogl: remove multithread hack
This hack was used because GSReadFifo was called from the EE thread.
Previous commit move the call to the GSThread.

Hopefully avoid flushing the full GPU contex would improve openGL
performance (at least avoid some hiccups ;) )

Note: newer GSdx ogl won't be compatible with older PCSX2
2014-03-25 16:36:29 +01:00

1651 lines
28 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
#include "GSUtil.h"
#include "GSRendererSW.h"
#include "GSRendererNull.h"
#include "GSDeviceNull.h"
#include "GSDeviceOGL.h"
#include "GSRendererOGL.h"
#ifdef _WINDOWS
#include "GSRendererDX9.h"
#include "GSRendererDX11.h"
#include "GSDevice9.h"
#include "GSDevice11.h"
#include "GSWndDX.h"
#include "GSWndWGL.h"
#include "GSRendererCS.h"
#include "GSSettingsDlg.h"
static HRESULT s_hr = E_FAIL;
#else
#include "GSWndOGL.h"
#include "GSWndEGL.h"
#include <gtk/gtk.h>
#include <gdk/gdkx.h>
extern bool RunLinuxDialog();
#endif
#define PS2E_LT_GS 0x01
#define PS2E_GS_VERSION 0x0006
#define PS2E_X86 0x01 // 32 bit
#define PS2E_X86_64 0x02 // 64 bit
static GSRenderer* s_gs = NULL;
static void (*s_irq)() = NULL;
static uint8* s_basemem = NULL;
static int s_renderer = -1;
static bool s_framelimit = true;
static bool s_vsync = false;
static bool s_exclusive = true;
#ifdef _WINDOWS
static bool s_isgsopen2 = false; // boolean to remove some stuff from the config panel in new PCSX2's/
#endif
bool gsopen_done = false; // crash guard for GSgetTitleInfo2
EXPORT_C_(uint32) PS2EgetLibType()
{
return PS2E_LT_GS;
}
EXPORT_C_(const char*) PS2EgetLibName()
{
return GSUtil::GetLibName();
}
EXPORT_C_(uint32) PS2EgetLibVersion2(uint32 type)
{
const uint32 revision = 0;
const uint32 build = 1;
return (build << 0) | (revision << 8) | (PS2E_GS_VERSION << 16) | (PLUGIN_VERSION << 24);
}
#ifdef _WINDOWS
EXPORT_C_(void) PS2EsetEmuVersion(const char* emuId, uint32 version)
{
s_isgsopen2 = true;
}
#endif
EXPORT_C_(uint32) PS2EgetCpuPlatform()
{
#if _M_AMD64
return PS2E_X86_64;
#else
return PS2E_X86;
#endif
}
EXPORT_C GSsetBaseMem(uint8* mem)
{
s_basemem = mem;
if(s_gs)
{
s_gs->SetRegsMem(s_basemem);
}
}
EXPORT_C GSsetSettingsDir(const char* dir)
{
theApp.SetConfigDir(dir);
}
EXPORT_C_(int) GSinit()
{
if(!GSUtil::CheckSSE())
{
return -1;
}
#ifdef _WINDOWS
s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
if(!GSUtil::CheckDirectX())
{
return -1;
}
#endif
return 0;
}
EXPORT_C GSshutdown()
{
delete s_gs;
s_gs = NULL;
s_renderer = -1;
#ifdef _WINDOWS
if(SUCCEEDED(s_hr))
{
::CoUninitialize();
s_hr = E_FAIL;
}
#endif
gsopen_done = false;
}
EXPORT_C GSclose()
{
if(s_gs == NULL) return;
s_gs->ResetDevice();
// Opengl requirement: It must be done before the Detach() of
// the context
delete s_gs->m_dev;
s_gs->m_dev = NULL;
if (s_gs->m_wnd)
{
s_gs->m_wnd->Detach();
}
gsopen_done = false;
}
static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
{
GSDevice* dev = NULL;
if(renderer == -1)
{
renderer = theApp.GetConfig("renderer", 0);
}
if(threads == -1)
{
threads = theApp.GetConfig("extrathreads", 0);
}
GSWnd* wnd[2];
try
{
if(s_renderer != renderer)
{
// Emulator has made a render change request, which requires a completely
// new s_gs -- if the emu doesn't save/restore the GS state across this
// GSopen call then they'll get corrupted graphics, but that's not my problem.
delete s_gs;
s_gs = NULL;
}
if(renderer == 15)
{
#ifdef _WINDOWS
dev = new GSDevice11();
if(dev == NULL)
{
return -1;
}
delete s_gs;
s_gs = new GSRendererCS();
s_renderer = renderer;
#endif
}
else
{
switch(renderer / 3)
{
default:
#ifdef _WINDOWS
case 0: dev = new GSDevice9(); break;
case 1: dev = new GSDevice11(); break;
#endif
case 3: dev = new GSDeviceNull(); break;
case 4: dev = new GSDeviceOGL(); break;
}
if(dev == NULL)
{
return -1;
}
if(s_gs == NULL)
{
switch(renderer % 3)
{
default:
case 0:
switch(renderer)
{
default:
#ifdef _WINDOWS
case 0: s_gs = (GSRenderer*)new GSRendererDX9(); break;
case 3: s_gs = (GSRenderer*)new GSRendererDX11(); break;
#endif
case 12: s_gs = (GSRenderer*)new GSRendererOGL(); break;
}
break;
case 1:
s_gs = new GSRendererSW(threads);
break;
case 2:
s_gs = new GSRendererNull();
break;
}
s_renderer = renderer;
}
}
if (s_gs->m_wnd == NULL)
{
#ifdef _WINDOWS
if (renderer / 3 == 4)
s_gs->m_wnd = new GSWndWGL();
else
s_gs->m_wnd = new GSWndDX();
#else
#ifdef ENABLE_GLES
wnd[0] = NULL;
#else
wnd[0] = new GSWndOGL();
#endif
wnd[1] = new GSWndEGL();
#endif
}
}
catch(std::exception& ex)
{
// Allowing std exceptions to escape the scope of the plugin callstack could
// be problematic, because of differing typeids between DLL and EXE compilations.
// ('new' could throw std::alloc)
printf("GSdx error: Exception caught in GSopen: %s", ex.what());
return -1;
}
s_gs->SetRegsMem(s_basemem);
s_gs->SetIrqCallback(s_irq);
s_gs->SetVSync(s_vsync);
s_gs->SetFrameLimit(s_framelimit);
if(*dsp == NULL)
{
// old-style API expects us to create and manage our own window:
int w = theApp.GetConfig("ModeWidth", 0);
int h = theApp.GetConfig("ModeHeight", 0);
#ifdef _LINUX
for(uint32 i = 0; i < 2; i++) {
try
{
if (wnd[i] == NULL) continue;
wnd[i]->Create(title, w, h);
s_gs->m_wnd = wnd[i];
if (i == 0) delete wnd[1];
break;
}
catch (GSDXRecoverableError)
{
wnd[i]->Detach();
delete wnd[i];
}
}
if (s_gs->m_wnd == NULL)
{
GSclose();
return -1;
}
#endif
#ifdef _WINDOWS
if(!s_gs->CreateWnd(title, w, h))
{
GSclose();
return -1;
}
#endif
s_gs->m_wnd->Show();
*dsp = s_gs->m_wnd->GetDisplay();
}
else
{
s_gs->SetMultithreaded(true);
#ifdef _LINUX
if (s_gs->m_wnd) {
// A window was already attached to s_gs so we also
// need to restore the window state (Attach)
s_gs->m_wnd->Attach((void*)((uint32*)(dsp)+1), false);
} else {
// No window found, try to attach a GLX win and retry
// with EGL win if failed.
for(uint32 i = 0; i < 2; i++) {
try
{
if (wnd[i] == NULL) continue;
wnd[i]->Attach((void*)((uint32*)(dsp)+1), false);
s_gs->m_wnd = wnd[i];
if (i == 0) delete wnd[1];
break;
}
catch (GSDXRecoverableError)
{
wnd[i]->Detach();
delete wnd[i];
}
}
}
if (s_gs->m_wnd == NULL)
{
return -1;
}
#endif
#ifdef _WINDOWS
s_gs->m_wnd->Attach(*dsp, false);
#endif
}
if(!s_gs->CreateDevice(dev))
{
// This probably means the user has DX11 configured with a video card that is only DX9
// compliant. Cound mean drivr issues of some sort also, but to be sure, that's the most
// common cause of device creation errors. :) --air
GSclose();
return -1;
}
return 0;
}
EXPORT_C_(int) GSopen2(void** dsp, uint32 flags)
{
#ifdef _LINUX
// Use ogl renderer as default otherwise it crash at startup
// GSRenderOGL only GSDeviceOGL (not GSDeviceNULL)
int renderer = theApp.GetConfig("renderer", 12);
#else
int renderer = theApp.GetConfig("renderer", 0);
#endif
if(flags & 4)
{
#ifdef _WINDOWS
int best_sw_renderer = GSUtil::CheckDirect3D11Level() >= D3D_FEATURE_LEVEL_10_0 ? 4 : 1; // dx11 / dx9 sw
switch(renderer){
// Use alternative renderer (SW if currently using HW renderer, and vice versa, keeping the same DX level)
case 1: renderer = 0; break; // DX9: SW to HW
case 0: renderer = 1; break; // DX9: HW to SW
case 4: renderer = 3; break; // DX11: SW to HW
case 3: renderer = 4; break; // DX11: HW to SW
case 13: renderer = 12; break; // OGL: SW to HW
case 12: renderer = 13; break; // OGL: HW to SW
default: renderer = best_sw_renderer; // If wasn't using DX (e.g. SDL), use best SW renderer.
}
#endif
#ifdef _LINUX
switch(renderer) {
case 13: renderer = 12; break; // OGL: SW to HW
case 12: renderer = 13; break; // OGL: HW to SW
}
#endif
}
int retval = _GSopen(dsp, NULL, renderer);
if (s_gs != NULL)
s_gs->SetAspectRatio(0); // PCSX2 manages the aspect ratios
gsopen_done = true;
return retval;
}
EXPORT_C_(int) GSopen(void** dsp, char* title, int mt)
{
/*
if(!XInitThreads()) return -1;
Display* display = XOpenDisplay(0);
XCloseDisplay(display);
*/
int renderer = 0;
// Legacy GUI expects to acquire vsync from the configuration files.
s_vsync = !!theApp.GetConfig("vsync", 0);
if(mt == 2)
{
// pcsx2 sent a switch renderer request
#ifdef _WINDOWS
renderer = GSUtil::CheckDirect3D11Level() >= D3D_FEATURE_LEVEL_10_0 ? 4 : 1; // dx11 / dx9 sw
#endif
mt = 1;
}
else
{
// normal init
renderer = theApp.GetConfig("renderer", 0);
}
*dsp = NULL;
int retval = _GSopen(dsp, title, renderer);
if(retval == 0 && s_gs)
{
s_gs->SetMultithreaded(!!mt);
}
gsopen_done = true;
return retval;
}
EXPORT_C GSreset()
{
try
{
s_gs->Reset();
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C GSgifSoftReset(uint32 mask)
{
try
{
s_gs->SoftReset(mask);
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C GSwriteCSR(uint32 csr)
{
try
{
s_gs->WriteCSR(csr);
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C GSreadFIFO(uint8* mem)
{
try
{
s_gs->ReadFIFO(mem, 1);
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C GSreadFIFO2(uint8* mem, uint32 size)
{
try
{
s_gs->ReadFIFO(mem, size);
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C GSgifTransfer(const uint8* mem, uint32 size)
{
try
{
s_gs->Transfer<3>(mem, size);
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C GSgifTransfer1(uint8* mem, uint32 addr)
{
try
{
s_gs->Transfer<0>(const_cast<uint8*>(mem) + addr, (0x4000 - addr) / 16);
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C GSgifTransfer2(uint8* mem, uint32 size)
{
try
{
s_gs->Transfer<1>(const_cast<uint8*>(mem), size);
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C GSgifTransfer3(uint8* mem, uint32 size)
{
try
{
s_gs->Transfer<2>(const_cast<uint8*>(mem), size);
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C GSvsync(int field)
{
try
{
#ifdef _WINDOWS
if(s_gs->m_wnd->IsManaged())
{
MSG msg;
memset(&msg, 0, sizeof(msg));
while(msg.message != WM_QUIT && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
#endif
s_gs->VSync(field);
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C_(uint32) GSmakeSnapshot(char* path)
{
try
{
string s(path);
if(!s.empty() && s[s.length() - 1] != DIRECTORY_SEPARATOR)
{
s = s + DIRECTORY_SEPARATOR;
}
return s_gs->MakeSnapshot(s + "gsdx");
}
catch (GSDXRecoverableError)
{
return false;
}
}
EXPORT_C GSkeyEvent(GSKeyEventData* e)
{
try
{
s_gs->KeyEvent(e);
}
catch (GSDXRecoverableError)
{
}
}
EXPORT_C_(int) GSfreeze(int mode, GSFreezeData* data)
{
try
{
if(mode == FREEZE_SAVE)
{
return s_gs->Freeze(data, false);
}
else if(mode == FREEZE_SIZE)
{
return s_gs->Freeze(data, true);
}
else if(mode == FREEZE_LOAD)
{
return s_gs->Defrost(data);
}
}
catch (GSDXRecoverableError)
{
}
return 0;
}
EXPORT_C GSconfigure()
{
try
{
if(!GSUtil::CheckSSE()) return;
#ifdef _WINDOWS
if(GSSettingsDlg(s_isgsopen2).DoModal() == IDOK)
{
if(s_gs != NULL && s_gs->m_wnd->IsManaged())
{
// Legacy apps like gsdxgui expect this...
GSshutdown();
}
}
#else
if (RunLinuxDialog()) {
theApp.ReloadConfig();
}
#endif
} catch (GSDXRecoverableError)
{
}
}
EXPORT_C_(int) GStest()
{
if(!GSUtil::CheckSSE())
{
return -1;
}
#ifdef _WINDOWS
s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
if(!GSUtil::CheckDirectX())
{
if(SUCCEEDED(s_hr))
{
::CoUninitialize();
}
s_hr = E_FAIL;
return -1;
}
if(SUCCEEDED(s_hr))
{
::CoUninitialize();
}
s_hr = E_FAIL;
#endif
return 0;
}
EXPORT_C GSabout()
{
}
EXPORT_C GSirqCallback(void (*irq)())
{
s_irq = irq;
if(s_gs)
{
s_gs->SetIrqCallback(s_irq);
}
}
void pt(const char* str){
struct tm *current;
time_t now;
time(&now);
current = localtime(&now);
printf("%02i:%02i:%02i%s", current->tm_hour, current->tm_min, current->tm_sec, str);
}
EXPORT_C_(int) GSsetupRecording(int start, void* data)
{
if (s_gs == NULL) {
printf("GSdx: no s_gs for recording\n");
return 0;
}
if(start & 1)
{
printf("GSdx: Recording start command\n");
if( s_gs->BeginCapture() )
pt(" - Capture started\n");
}
else
{
printf("GSdx: Recording end command\n");
s_gs->EndCapture();
pt(" - Capture ended\n");
}
return 1;
}
EXPORT_C GSsetGameCRC(uint32 crc, int options)
{
s_gs->SetGameCRC(crc, options);
}
EXPORT_C GSgetLastTag(uint32* tag)
{
s_gs->GetLastTag(tag);
}
EXPORT_C GSgetTitleInfo2(char* dest, size_t length)
{
if (gsopen_done == false) {
//printf("GSdx: GSgetTitleInfo but GSOpen not yet done. Ignoring\n");
return;
}
string s = "GSdx";
// TODO: this gets called from a different thread concurrently with GSOpen (on linux)
if(s_gs == NULL) return;
if(s_gs->m_GStitleInfoBuffer[0])
{
GSAutoLock lock(&s_gs->m_pGSsetTitle_Crit);
s = format("GSdx | %s", s_gs->m_GStitleInfoBuffer);
if(s.size() > length - 1)
{
s = s.substr(0, length - 1);
}
}
strcpy(dest, s.c_str());
}
EXPORT_C GSsetFrameSkip(int frameskip)
{
s_gs->SetFrameSkip(frameskip);
}
EXPORT_C GSsetVsync(int enabled)
{
s_vsync = !!enabled;
if(s_gs)
{
s_gs->SetVSync(s_vsync);
}
}
EXPORT_C GSsetExclusive(int enabled)
{
s_exclusive = !!enabled;
if(s_gs)
{
s_gs->SetVSync(s_vsync);
}
}
EXPORT_C GSsetFrameLimit(int limit)
{
s_framelimit = !!limit;
if(s_gs)
{
s_gs->SetFrameLimit(s_framelimit);
}
}
#ifdef _WINDOWS
#include <io.h>
#include <fcntl.h>
class Console
{
HANDLE m_console;
string m_title;
public:
Console::Console(LPCSTR title, bool open)
: m_console(NULL)
, m_title(title)
{
if(open) Open();
}
Console::~Console()
{
Close();
}
void Console::Open()
{
if(m_console == NULL)
{
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
AllocConsole();
SetConsoleTitle(m_title.c_str());
m_console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD size;
size.X = 100;
size.Y = 300;
SetConsoleScreenBufferSize(m_console, size);
GetConsoleScreenBufferInfo(m_console, &csbiInfo);
SMALL_RECT rect;
rect = csbiInfo.srWindow;
rect.Right = rect.Left + 99;
rect.Bottom = rect.Top + 64;
SetConsoleWindowInfo(m_console, TRUE, &rect);
*stdout = *_fdopen(_open_osfhandle((long)m_console, _O_TEXT), "w");
setvbuf(stdout, NULL, _IONBF, 0);
}
}
void Console::Close()
{
if(m_console != NULL)
{
FreeConsole();
m_console = NULL;
}
}
};
// lpszCmdLine:
// First parameter is the renderer.
// Second parameter is the gs file to load and run.
EXPORT_C GSReplay(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
{
int renderer = -1;
{
char* start = lpszCmdLine;
char* end = NULL;
long n = strtol(lpszCmdLine, &end, 10);
if(end > start) {renderer = n; lpszCmdLine = end;}
}
while(*lpszCmdLine == ' ') lpszCmdLine++;
::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS);
if(FILE* fp = fopen(lpszCmdLine, "rb"))
{
Console console("GSdx", true);
GSinit();
uint8 regs[0x2000];
GSsetBaseMem(regs);
s_vsync = !!theApp.GetConfig("vsync", 0);
HWND hWnd = NULL;
_GSopen((void**)&hWnd, "", renderer);
uint32 crc;
fread(&crc, 4, 1, fp);
GSsetGameCRC(crc, 0);
GSFreezeData fd;
fread(&fd.size, 4, 1, fp);
fd.data = new uint8[fd.size];
fread(fd.data, fd.size, 1, fp);
GSfreeze(FREEZE_LOAD, &fd);
delete [] fd.data;
fread(regs, 0x2000, 1, fp);
long start = ftell(fp);
GSvsync(1);
struct Packet {uint8 type, param; uint32 size, addr; vector<uint8> buff;};
list<Packet*> packets;
vector<uint8> buff;
int type;
while((type = fgetc(fp)) != EOF)
{
Packet* p = new Packet();
p->type = (uint8)type;
switch(type)
{
case 0:
p->param = (uint8)fgetc(fp);
fread(&p->size, 4, 1, fp);
switch(p->param)
{
case 0:
p->buff.resize(0x4000);
p->addr = 0x4000 - p->size;
fread(&p->buff[p->addr], p->size, 1, fp);
break;
case 1:
case 2:
case 3:
p->buff.resize(p->size);
fread(&p->buff[0], p->size, 1, fp);
break;
}
break;
case 1:
p->param = (uint8)fgetc(fp);
break;
case 2:
fread(&p->size, 4, 1, fp);
break;
case 3:
p->buff.resize(0x2000);
fread(&p->buff[0], 0x2000, 1, fp);
break;
}
packets.push_back(p);
}
Sleep(100);
while(IsWindowVisible(hWnd))
{
for(list<Packet*>::iterator i = packets.begin(); i != packets.end(); i++)
{
Packet* p = *i;
switch(p->type)
{
case 0:
switch(p->param)
{
case 0: GSgifTransfer1(&p->buff[0], p->addr); break;
case 1: GSgifTransfer2(&p->buff[0], p->size / 16); break;
case 2: GSgifTransfer3(&p->buff[0], p->size / 16); break;
case 3: GSgifTransfer(&p->buff[0], p->size / 16); break;
}
break;
case 1:
GSvsync(p->param);
break;
case 2:
if(buff.size() < p->size) buff.resize(p->size);
GSreadFIFO2(&buff[0], p->size / 16);
break;
case 3:
memcpy(regs, &p->buff[0], 0x2000);
break;
}
}
}
for(list<Packet*>::iterator i = packets.begin(); i != packets.end(); i++)
{
delete *i;
}
packets.clear();
Sleep(100);
/*
vector<uint8> buff;
bool exit = false;
int round = 0;
while(!exit)
{
uint32 index;
uint32 size;
uint32 addr;
int pos;
switch(fgetc(fp))
{
case EOF:
fseek(fp, start, 0);
exit = !IsWindowVisible(hWnd);
//exit = ++round == 60;
break;
case 0:
index = fgetc(fp);
fread(&size, 4, 1, fp);
switch(index)
{
case 0:
if(buff.size() < 0x4000) buff.resize(0x4000);
addr = 0x4000 - size;
fread(&buff[addr], size, 1, fp);
GSgifTransfer1(&buff[0], addr);
break;
case 1:
if(buff.size() < size) buff.resize(size);
fread(&buff[0], size, 1, fp);
GSgifTransfer2(&buff[0], size / 16);
break;
case 2:
if(buff.size() < size) buff.resize(size);
fread(&buff[0], size, 1, fp);
GSgifTransfer3(&buff[0], size / 16);
break;
case 3:
if(buff.size() < size) buff.resize(size);
fread(&buff[0], size, 1, fp);
GSgifTransfer(&buff[0], size / 16);
break;
}
break;
case 1:
GSvsync(fgetc(fp));
exit = !IsWindowVisible(hWnd);
break;
case 2:
fread(&size, 4, 1, fp);
if(buff.size() < size) buff.resize(size);
GSreadFIFO2(&buff[0], size / 16);
break;
case 3:
fread(regs, 0x2000, 1, fp);
break;
}
}
*/
GSclose();
GSshutdown();
fclose(fp);
}
}
EXPORT_C GSBenchmark(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
{
::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS);
FILE* file = fopen("c:\\temp1\\log.txt", "a");
fprintf(file, "-------------------------\n\n");
if(1)
{
GSLocalMemory * pMem = new GSLocalMemory();
GSLocalMemory& mem(*pMem);
static struct {int psm; const char* name;} s_format[] =
{
{PSM_PSMCT32, "32"},
{PSM_PSMCT24, "24"},
{PSM_PSMCT16, "16"},
{PSM_PSMCT16S, "16S"},
{PSM_PSMT8, "8"},
{PSM_PSMT4, "4"},
{PSM_PSMT8H, "8H"},
{PSM_PSMT4HL, "4HL"},
{PSM_PSMT4HH, "4HH"},
{PSM_PSMZ32, "32Z"},
{PSM_PSMZ24, "24Z"},
{PSM_PSMZ16, "16Z"},
{PSM_PSMZ16S, "16ZS"},
};
uint8* ptr = (uint8*)_aligned_malloc(1024 * 1024 * 4, 32);
for(int i = 0; i < 1024 * 1024 * 4; i++) ptr[i] = (uint8)i;
//
for(int tbw = 5; tbw <= 10; tbw++)
{
int n = 256 << ((10 - tbw) * 2);
int w = 1 << tbw;
int h = 1 << tbw;
fprintf(file, "%d x %d\n\n", w, h);
for(size_t i = 0; i < countof(s_format); i++)
{
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[s_format[i].psm];
GSLocalMemory::writeImage wi = psm.wi;
GSLocalMemory::readImage ri = psm.ri;
GSLocalMemory::readTexture rtx = psm.rtx;
GSLocalMemory::readTexture rtxP = psm.rtxP;
GIFRegBITBLTBUF BITBLTBUF;
BITBLTBUF.SBP = 0;
BITBLTBUF.SBW = w / 64;
BITBLTBUF.SPSM = s_format[i].psm;
BITBLTBUF.DBP = 0;
BITBLTBUF.DBW = w / 64;
BITBLTBUF.DPSM = s_format[i].psm;
GIFRegTRXPOS TRXPOS;
TRXPOS.SSAX = 0;
TRXPOS.SSAY = 0;
TRXPOS.DSAX = 0;
TRXPOS.DSAY = 0;
GIFRegTRXREG TRXREG;
TRXREG.RRW = w;
TRXREG.RRH = h;
GSVector4i r(0, 0, w, h);
GIFRegTEX0 TEX0;
TEX0.TBP0 = 0;
TEX0.TBW = w / 64;
GIFRegTEXA TEXA;
TEXA.TA0 = 0;
TEXA.TA1 = 0x80;
TEXA.AEM = 0;
int trlen = w * h * psm.trbpp / 8;
int len = w * h * psm.bpp / 8;
clock_t start, end;
_ftprintf(file, _T("[%4s] "), s_format[i].name);
start = clock();
for(int j = 0; j < n; j++)
{
int x = 0;
int y = 0;
(mem.*wi)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG);
}
end = clock();
fprintf(file, "%6d %6d | ", (int)((float)trlen * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
start = clock();
for(int j = 0; j < n; j++)
{
int x = 0;
int y = 0;
(mem.*ri)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG);
}
end = clock();
fprintf(file, "%6d %6d | ", (int)((float)trlen * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
const GSOffset* o = mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
start = clock();
for(int j = 0; j < n; j++)
{
(mem.*rtx)(o, r, ptr, w * 4, TEXA);
}
end = clock();
fprintf(file, "%6d %6d ", (int)((float)len * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
if(psm.pal > 0)
{
start = clock();
for(int j = 0; j < n; j++)
{
(mem.*rtxP)(o, r, ptr, w, TEXA);
}
end = clock();
fprintf(file, "| %6d %6d ", (int)((float)len * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
}
fprintf(file, "\n");
fflush(file);
}
fprintf(file, "\n");
}
_aligned_free(ptr);
delete pMem;
}
//
if(0)
{
GSLocalMemory * pMem2 = new GSLocalMemory();
GSLocalMemory& mem2(*pMem2);
uint8* ptr = (uint8*)_aligned_malloc(1024 * 1024 * 4, 32);
for(int i = 0; i < 1024 * 1024 * 4; i++) ptr[i] = (uint8)i;
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[PSM_PSMCT32];
GSLocalMemory::writeImage wi = psm.wi;
GIFRegBITBLTBUF BITBLTBUF;
BITBLTBUF.DBP = 0;
BITBLTBUF.DBW = 32;
BITBLTBUF.DPSM = PSM_PSMCT32;
GIFRegTRXPOS TRXPOS;
TRXPOS.DSAX = 0;
TRXPOS.DSAY = 1;
GIFRegTRXREG TRXREG;
TRXREG.RRW = 256;
TRXREG.RRH = 256;
int trlen = 256 * 256 * psm.trbpp / 8;
int x = 0;
int y = 0;
(mem2.*wi)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG);
delete pMem2;
}
//
fclose(file);
PostQuitMessage(0);
}
#endif
#ifdef _LINUX
#include <sys/time.h>
#include <sys/timeb.h> // ftime(), struct timeb
inline unsigned long timeGetTime()
{
timeb t;
ftime(&t);
return (unsigned long)(t.time*1000 + t.millitm);
}
// Note
EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
{
GLLoader::in_replayer = true;
// lpszCmdLine:
// First parameter is the renderer.
// Second parameter is the gs file to load and run.
//EXPORT_C GSReplay(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
#if 0
int renderer = -1;
{
char* start = lpszCmdLine;
char* end = NULL;
long n = strtol(lpszCmdLine, &end, 10);
if(end > start) {renderer = n; lpszCmdLine = end;}
}
while(*lpszCmdLine == ' ') lpszCmdLine++;
::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS);
#endif
// Allow to easyly switch between SW/HW renderer
renderer = theApp.GetConfig("renderer", 12);
if (renderer != 12 && renderer != 13)
{
fprintf(stderr, "wrong renderer selected %d\n", renderer);
return;
}
vector<float> stats;
stats.clear();
if(FILE* fp = fopen(lpszCmdLine, "rb"))
{
//Console console("GSdx", true);
GSinit();
uint8 regs[0x2000];
GSsetBaseMem(regs);
s_vsync = !!theApp.GetConfig("vsync", 0);
void* hWnd = NULL;
int err = _GSopen((void**)&hWnd, "", renderer);
if (err != 0) {
fprintf(stderr, "Error failed to GSopen\n");
return;
}
if (s_gs->m_wnd == NULL) return;
uint32 crc;
fread(&crc, 4, 1, fp);
GSsetGameCRC(crc, 0);
GSFreezeData fd;
fread(&fd.size, 4, 1, fp);
fd.data = new uint8[fd.size];
fread(fd.data, fd.size, 1, fp);
GSfreeze(FREEZE_LOAD, &fd);
delete [] fd.data;
fread(regs, 0x2000, 1, fp);
GSvsync(1);
struct Packet {uint8 type, param; uint32 size, addr; vector<uint8> buff;};
list<Packet*> packets;
vector<uint8> buff;
int type;
while((type = fgetc(fp)) != EOF)
{
Packet* p = new Packet();
p->type = (uint8)type;
switch(type)
{
case 0:
p->param = (uint8)fgetc(fp);
fread(&p->size, 4, 1, fp);
switch(p->param)
{
case 0:
p->buff.resize(0x4000);
p->addr = 0x4000 - p->size;
fread(&p->buff[p->addr], p->size, 1, fp);
break;
case 1:
case 2:
case 3:
p->buff.resize(p->size);
fread(&p->buff[0], p->size, 1, fp);
break;
}
break;
case 1:
p->param = (uint8)fgetc(fp);
break;
case 2:
fread(&p->size, 4, 1, fp);
break;
case 3:
p->buff.resize(0x2000);
fread(&p->buff[0], 0x2000, 1, fp);
break;
}
packets.push_back(p);
}
sleep(1);
//while(IsWindowVisible(hWnd))
//FIXME map?
int finished = theApp.GetConfig("linux_replay", 1);
unsigned long frame_number = 0;
while(finished > 0)
{
frame_number = 0;
unsigned long start = timeGetTime();
for(auto i = packets.begin(); i != packets.end(); i++)
{
Packet* p = *i;
switch(p->type)
{
case 0:
switch(p->param)
{
case 0: GSgifTransfer1(&p->buff[0], p->addr); break;
case 1: GSgifTransfer2(&p->buff[0], p->size / 16); break;
case 2: GSgifTransfer3(&p->buff[0], p->size / 16); break;
case 3: GSgifTransfer(&p->buff[0], p->size / 16); break;
}
break;
case 1:
GSvsync(p->param);
frame_number++;
break;
case 2:
if(buff.size() < p->size) buff.resize(p->size);
GSreadFIFO2(&buff[0], p->size / 16);
break;
case 3:
memcpy(regs, &p->buff[0], 0x2000);
break;
}
}
unsigned long end = timeGetTime();
fprintf(stderr, "The %ld frames of the scene was render on %ldms\n", frame_number, end - start);
fprintf(stderr, "A means of %fms by frame\n", (float)(end - start)/(float)frame_number);
stats.push_back((float)(end - start));
sleep(1);
finished--;
}
if (theApp.GetConfig("linux_replay", 1) > 1) {
// Print some nice stats
// Skip first frame (shader compilation populate the result)
// it divides by 10 the standard deviation...
float n = (float)theApp.GetConfig("linux_replay", 1) - 1.0f;
float mean = 0;
float sd = 0;
for (auto i = stats.begin()+1; i != stats.end(); i++) {
mean += *i;
}
mean = mean/n;
for (auto i = stats.begin()+1; i != stats.end(); i++) {
sd += pow((*i)-mean, 2);
}
sd = sqrt(sd/n);
fprintf(stderr, "\n\nMean: %fms\n", mean);
fprintf(stderr, "Standard deviation: %fms\n", sd);
fprintf(stderr, "Mean by frame: %fms (%ffps)\n", mean/(float)frame_number, 1000.0f*frame_number/mean);
fprintf(stderr, "Standard deviatin by frame: %fms\n", sd/(float)frame_number);
}
for(auto i = packets.begin(); i != packets.end(); i++)
{
delete *i;
}
packets.clear();
sleep(1);
GSclose();
GSshutdown();
fclose(fp);
} else {
fprintf(stderr, "failed to open %s\n", lpszCmdLine);
}
}
#endif