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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-14 10:10:12 +01:00
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3f404c8edbc7148c3e8ce3efccc82777b9ca6fef
pcsx2/plugins/GSdx/res
T
History
Gregory Hainaut 12443da00c GSdx ogl: ouch the typo exp != exp2
Fix some rounding issue on depth effect (shadow in Dot hack games)
2016-04-10 11:31:40 +02:00
..
glsl
GSdx ogl: ouch the typo exp != exp2
2016-04-10 11:31:40 +02:00
convert.fx
GSdx: Newest scanlines shader looks much nicer this way :)
2014-01-13 18:23:53 +00:00
cs.fx
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
fxaa.fx
gsdx-ogl: wipeout of GL_ARB_bindless_texture
2015-08-08 09:16:49 +02:00
glsl_source.h
GSdx ogl: ouch the typo exp != exp2
2016-04-10 11:31:40 +02:00
interlace.fx
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
logo9.bmp
…
logo10.bmp
…
logo-ogl.bmp
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
merge.fx
…
shadeboost.fx
sed -i -e 's/seperately/separately/'
2014-12-07 12:46:16 +01:00
tfx.cl
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
tfx.fx
GSdx-DX: Modified shader slightly as some bits were incorrect.
2015-07-01 09:30:20 +02:00
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