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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-10-03 17:55:49 +02:00
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2e4e22f0a53a44e89dbfe587e3b9decd27e094df
pcsx2/plugins/GSdx/res
T
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lightningterror d0cb0f59d9 gsdx-d3d11: Extend BLEND_NO_BAR to also hit on clamp 0, it's faster than standard HDR algo.
GOW shows a nice fps improvement (+6 give or take). Spyro too maybe.
2019-07-08 00:40:54 +02:00
..
glsl
gsdx ogl: re-normalize coordinate when TEX0 is invalid
2019-02-20 13:49:57 +01:00
convert.fx
convert.fx: Update main4 shader to better support hdr colclip.
2019-01-12 09:53:51 +01:00
fxaa.fx
fxaa.fx: Purge d3d9 shader code.
2019-02-19 15:36:15 +01:00
gsdx-res.xml
gsdx ogl: use load resource to load shader
2017-04-12 18:09:06 +02:00
interlace.fx
GSdx: Purge Direct3D9 Render entirely. (#2762)
2018-12-20 00:54:51 +01:00
logo11.bmp
GSDX: Improvements to the GSDX dialog (#1284)
2016-05-01 17:33:53 +01:00
logo-null.bmp
GSDX: Improvements to the GSDX dialog (#1284)
2016-05-01 17:33:53 +01:00
logo-ogl.bmp
GSDX: Improvements to the GSDX dialog (#1284)
2016-05-01 17:33:53 +01:00
merge.fx
GSdx: Purge Direct3D9 Render entirely. (#2762)
2018-12-20 00:54:51 +01:00
shadeboost.fx
GSdx: Purge Direct3D9 Render entirely. (#2762)
2018-12-20 00:54:51 +01:00
tfx.cl
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
tfx.fx
gsdx-d3d11: Extend BLEND_NO_BAR to also hit on clamp 0, it's faster than standard HDR algo.
2019-07-08 00:40:54 +02:00
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