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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-10-03 17:55:49 +02:00
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2e4e22f0a53a44e89dbfe587e3b9decd27e094df
pcsx2/plugins/GSdx/Renderers
T
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lightningterror 91570a9e0f gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders.
Should avoid any potential issues if ini values are wrong for shade
boost.

Bonus: Fix gui overlapping issues when sliders are on maximum (100).
2019-07-17 01:16:46 +02:00
..
Common
gsdx-osd: Ensure we set proper data for osd options.
2019-07-16 23:42:34 +02:00
DX11
gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders.
2019-07-17 01:16:46 +02:00
HW
GSdx-hw: New SW sprite renderer, used in Jak games only for now. (#3001)
2019-07-13 01:05:27 +02:00
Null
GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
2019-06-13 13:25:46 +02:00
OpenCL
gsdx-ocl: Fix some compile warnings.
2019-03-12 02:36:49 +01:00
OpenGL
gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders.
2019-07-17 01:16:46 +02:00
SW
gsdx-sw: Add an option to toggle auto flush on sw renderer.
2019-05-02 15:35:55 +02:00
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