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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-09-09 14:22:58 +02:00
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2ba52ebf3e363954407c3aaa4f0a7af6cd4d8421
pcsx2/plugins/dev9ghzdrk
T
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gigaherz 01daa0b6fd Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5822 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 15:30:34 +00:00
..
Win32
Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
2014-01-24 15:30:34 +00:00
DEV9.cpp
DEV9ghzdrk:
2013-03-20 14:50:56 +00:00
DEV9.h
Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only).
2013-03-19 22:01:41 +00:00
flash.cpp
Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only).
2013-03-19 22:01:41 +00:00
pcap_io.cpp
Dev9ghzdrk: Take the first 3 bytes of the host MAC for the virtual one, should make it unique for people using xlink or multiple people playing the same game.
2014-01-09 22:39:23 +00:00
PS2Edefs.h
Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only).
2013-03-19 22:01:41 +00:00
PS2Etypes.h
Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only).
2013-03-19 22:01:41 +00:00
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